Accelerator: Difference between revisions
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imported>Sahabat Rakyn No edit summary |
imported>Mentin123 Undo revision 633112 by OvergrownTadpole123 (talk) Below himself has specifically said he wants this to not be on here as this is literally untrue and that what is listed here is actually the true inspiration |
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{{Tabs}}
{{For|[[Null Accelerator]]}}
{{TowerInfobox
|title = Accelerator
|image-static = DefaultAcceleratorIcon2.png
|image-dynamic = AcceleratorDynamic.png
|image-dynamic-start = 22
|unlockcost = {{Gem|2,500}}
|levelrequirement = {{Level|50}}
Line 14 ⟶ 15:
|basedamage = [[File:Damage Icon.png|20px|Damage]]12
|damagetype = Burst
|basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 1+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|immune =
|footprint =
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
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|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_footprint =
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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==Upgrades==
{{PVPTabber
|{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|3,166}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
Sell Price changes to {{Money|8,499}}}}
{{Upgrade|
0.
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 82 ⟶ 87:
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|
+
+
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|
|{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|1,666}}}}
{{Upgrade|
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|
0.
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|
0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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Sell Price changes to {{Money|7,833}}}}
{{Upgrade|
+
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0; ;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ ||$R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost || Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|N/A
|{{Coins|7,000}}
|{{Coins|
|-
!Obtained From
|[[Deluxe
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026
|[[Cold Front
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|4,500}}
|{{Coins|
|-
!Obtained From
|[[Basic
|[[Basic
|[[Ducky
|[[Vigilante
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Accelerator Plush]] or [[Mini Accelerator Plush]].</ref>
|[[Halloween
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Robux|560}}
|N/A
|{{
|{{Coins|4,500}}
|-
!Obtained From
|[[Deluxe
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[File:ChampionAcceleratorIconIG.png|175px]]
|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:VoidAcceleratorIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void}}
|-
!Rarity
|{{
|{{
|{{Color|Common}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
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!Obtained From
|General III of [[PVP Season 0]]
|[[Showtime
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
==Strategy==
*Multiple Level
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
**Currently, the [[Golden Pyromancer]]
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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**The '''Accelerator''' was originally supposed to increase its damage over time by gaining a [[Damage Buff]].
***This was most likely changed because the '''Accelerator''' would have been very similar to the [[w:c:roblox-tower-battles:Phaser|Phaser]] from ''Tower Battles''.
*The '''Accelerator''' likes to eat hamburgers only on Monday and Fridays, as revealed by the [[Narrator (Narrator)|Narrator]] in his annoyance, which is then confirmed by the [[Commander (Narrator)|Commander]].
**In [[The Final Act Event]] opening cutscene, the '''Accelerator''' is also shown preparing to eat a hamburger too.
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''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
{{scroll|text =
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Accelerator''' added.
**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
**Removed skin: {{Color|Premium|Hazmat}}
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**New skin: {{
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Statistical changes:
***'''Base'''
****Tick decreased from 0.23 to 0.
***'''Level 4'''
****Tick changed from
***'''Level 5'''
****Tick changed from
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
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****Charge-Up decreased from 4 to 3.
***'''Level 2'''
****Burst Time changed from
***'''Level 3'''
****Damage increased from +6 to +7.
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****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Tick changed from
****Burst Time changed from
****Charge-Up changed from
*'''14 February 2023''' - [[v1.6.2]]
**{{
**New skin: {{
*'''5 May 2023''' - [[v1.7.2]]
**Damage values no longer fluctuate.
**Burst Time replaced with Overcharge.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|3,500}} to {{Money|4,250}}.
****Damage increased from 6-8 to 10.
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****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Tick changed from
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
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****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Tick changed from 0.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
**New skins: {{
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
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****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
*'''22 September 2023''' - [[v1.8.5]]
**New skin: {{
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
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**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{
*'''1 April 2024''' - [[v1.17.2]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} {{
*'''1 April 2024''' - [[v1.17.2]]a
**{{Bugfix}} {{
**{{Bugfix}} {{
**{{Bugfix}} {{
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
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****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Tick changed from 0.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
****Damage increased from +5 to +15.
****Tick changed from
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{
*'''26 April 2024''' - [[v1.19.2]]
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
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**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
*'''4 May 2024''' - [[v1.20.0]]a
**New skin: {{
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
**{{Bug}} {{
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} {{
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
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**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{
*'''25 September 2024''' - [[v1.33.0]]
**New skin: {{
*'''11 October 2024'''- [[v1.35.0]]a
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
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****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
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***'''Level 5'''
****Damage increased from +10 to +15.
**New skin: {{
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
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****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
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****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Damage decreased from +60 to +55.
**New skin: {{
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
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***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from
****Range increased from +2.5 to +0.
***'''Level 5'''
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{
*'''28 January 2026''' - [[
**Placement
**Placement limit decreased from 8 to 5.
**
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|4,500}} to {{Money|7,500}}.
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****Cost increased from {{Money|1,000}} to {{Money|2,000}}.
****Damage increased from +5 to +8.
****Overcharge changed from
***'''Level 2'''
****Cost Increased from {{Money|2,500}} to {{Money|4,800}}.
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****Damage decreased from +25 to +15.
****Overcharge changed from 600 to 18,750 > 30,000.
****Cooldown changed from 2.5 to 2.5 > 1.
***'''Level 4'''
****Cost increased from {{Money|11,250}} to {{Money|30,000}}.
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****Range decreased from +2.5 to +2.
****Overcharge changed from 600 > 1,280 to 30,000 > 50,000
****Charge-Up time changed from 2.5 > 1.5 to 6.5 > 5.5.
***'''Level 5'''
****Cost increased from {{Money|36,000}} to {{Money|67,500}}.
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****Range decreased from +2.5 to +2.
****Overcharge changed from 1,280 > 2,400 to 50,000 > 100,000.
****Charge-Up time changed from 1.5 to 5.5 > 6.5.
*'''11 February 2026''' - [[v1.85.0]]
**[[Freeze Immunity]] added.
**Statistical changes (Regular):
***'''Level 1'''
****Damage decreased from +8 to +3.
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***'''Level 5'''
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (regular):
***'''Base'''
****Tick increased from 0.225 to 0.25.
****Range decreased from 20 to 19.
****[[Freeze Immunity]] removed, moved to Level 2.
***'''Level 2'''
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from {{Tooltip|0.225 > 0.175|-0.5}} to {{Tooltip|0.25 > 0.175|-0.75}}
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
****[[Freeze Immunity]] removed.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}
| |||