Accelerator: Difference between revisions

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imported>Mentin123
Undo revision 633112 by OvergrownTadpole123 (talk) Below himself has specifically said he wants this to not be on here as this is literally untrue and that what is listed here is actually the true inspiration
 
(51 intermediate revisions by 13 users not shown)
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{{Tabs}}
{{Improve|Outdated update history section and history subpage}}
{{For|[[Null Accelerator]]}}
{{TowerInfobox
Line 21 ⟶ 20:
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|immune = None
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (Level 2+)
|footprint = Above Average (1.75)
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1210
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.2252
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
Line 33 ⟶ 32:
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_footprint = Medium (1.75)5
|tooltip-1 = An expensive late game tower that deal{{sic}} great single target damage. Needs a second to charge up and cooldown when over-heated, but makes up for it with great range and DPS.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 66 ⟶ 65:
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
 
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}
 
 
Line 74 ⟶ 73:
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
 
25.5 > 14 CooldownCharge-Up Time [[File:Cooldown Icon.png|20px|CooldownCharge Time]]
 
0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
Line 86 ⟶ 87:
30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
 
6.54 > 52.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
 
 
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|5550,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+510 Damage [[File:Damage Icon.png|20px|Damage]]
 
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
 
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
 
 
Sell Price changes to {{Money|3534,999333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
Line 110 ⟶ 113:
 
Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +2017 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.2252 > 0.17515 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125-2 TickDamage [[File:CooldownDamage Icon.png|20px|TickDamage]]
 
0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]
 
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 127 ⟶ 132:
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+5544 Damage [[File:Damage Icon.png|20px|Damage]]
 
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 135 ⟶ 140:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$FNC-ROFBUG$ = Tick
$FNCPVP-COST$ = 75004250; 2000750; 60002000; 99994500; 2750012000; 5500028500
$FNCFSE-PVP-COSTDETECTION$ = 42501; 7500; 2000; 4500; 12000; 28500
$FNCFSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FNC-DETECTION$ = 1; 0;
$FNCFSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FNC-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$FNC-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 157 ⟶ 163:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.2225 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 15 || 0.2225 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 25 || 0.2225 || 65.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 40 || 0.2225 || 6.54 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 50 || 0.15175 || 52.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ ||$TPR$}} || 5560 || 0.1125 || 51.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 175 ⟶ 181:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost || Total PriceCost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1210 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1513 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1513 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 3530 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3528 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 9072 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
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|-
!Skin
|{{ColourColor|Deluxe|Mage}}
|{{ColourColor|Eclipse|Eclipse}}
|{{ColourColor|Lovely|Cupid}}
|{{ColourColor|ColdFront|Ice Witch}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 218 ⟶ 224:
|N/A
|{{Coins|7,000}}
|{{Coins|46,500000}}
|-
!Obtained From
|[[Deluxe Crate]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026 SkincrateCrate]],<br/>[[Lovestruck SkincrateCrate]],<br/>[[Lovely SkincrateCrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Cold Front Crate]]
|-
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|-
!Skin
|{{ColourColor|Basic|Navy}}
|{{ColourColor|Basic|Red}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Vigilante|Vigilante}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Coins|21,000}}
|{{Coins|21,000}}
|{{Coins|4,500}}
|{{Coins|57,000}}
|-
!Obtained From
|[[Basic Crate]]
|[[Basic Crate]]
|[[Ducky SkincrateCrate]]
|[[Vigilante SkincrateCrate]]
|-
!
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|-
!Skin
|{{ColourColor|Other|Plushie}}
|{{ColourColor|Halloween|Ghost Buster}}
|{{ColourColor|Krampus|Legend}}
|{{ColourColor|ContentCreator|Elite}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
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!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Accelerator Plush]] or [[Mini Accelerator Plush]].</ref>
|[[Halloween SkincrateCrate]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
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|-
!Skin
|{{ColourColor|Deluxe|Speaker Titan}}
|{{ColourColor|Mission|Nuclear}}
|{{ColourColor|DeluxeStarWars|Senator}}
|{{ColourColor|ContentCreator|Dank}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Robux|560}}
|N/A
|{{RobuxCoins|5605,000}}
|{{Coins|4,500}}
|-
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|[[Deluxe Crate]]
|''Hazardous Haste'' [[Mission Quests|Mission Quest]]
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Deluxe Crate]] (Formerly)<ref>Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.</ref>
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
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|-
!Skin
|{{ColourColor|FallenMission|Fallen}}
|{{ColourColor|Other|Patient Zero}}
|{{ColourColor|Hexscape|Disco}}
|{{ColourColor|Surf|Octopus}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 350 ⟶ 356:
|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:VoidAcceleratorIconIG.png|175px]]
|-
!Skin
|{{ColourColor|OtherPVP|Champion}}
|{{ColourColor|Showtime|Magician}}
|{{ColourColor|SpringFrenzy|Bunny}}
|{{Color|Void}}
|-
!Rarity
|{{ColourColor|Ultimate}}
|{{ColourColor|Rare}}
|{{ColourColor|Common}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
Line 368 ⟶ 378:
!Obtained From
|General III of [[PVP Season 0]]
|[[Showtime SkincrateCrate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
 
==Strategy==
*Multiple Level 12 '''Accelerators''' are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
**Currently, the [[Golden Pyromancer]] isand [[Turret]] are the only towertowers with hidden detection at Level 0.
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The '''Accelerator''' has the second-highest placement cost of {{Money|7,500}}, only being behind the [[Turret]]'s placement cost of {{Money|8,250}}
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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**{{Bug}} '''Accelerator''' can gain cash from summoned enemies.
**{{Bug}} While stunned, '''Accelerator''' will still charge up, but performs its cooldown animation immediately after.
**Removed skin: {{ColourColor|Premium|Hazmat}}
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**New skin: {{ColourColor|Deluxe|Mage}}
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{ColourColor|Eclipse|Eclipse}}
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{ColourColor|SeasonOfLove|Cupid}}
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
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****Tick decreased from 0.23 to 0.225.
***'''Level 4'''
****Tick changed from <abbr title="-0.1">{{Tooltip|0.23 > 0.13</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.225 > 0.125</abbr>|-0.1}}.
***'''Level 5'''
****Tick changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.125 > 0.075</abbr>|-0.05}}.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
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****Charge-Up decreased from 4 to 3.
***'''Level 2'''
****Burst Time changed from <abbr title="+2.5">{{Tooltip|4 > 6.5</abbr> to <abbr title="|+2.5">}} to {{Tooltip|6 > 8.5</abbr>|+2.5}}.
***'''Level 3'''
****Damage increased from +6 to +7.
Line 451 ⟶ 476:
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.125 > 0.075</abbr>|-0.05}} to 0.125.
****Burst Time changed from <abbr title="+5.5">{{Tooltip|6.5 > 12</abbr>|+5.5}} to <abbr title="+3.5">{{Tooltip|8.5 > 12</abbr>|+3.5}}.
****Charge-Up changed from <abbr title="-2">{{Tooltip|4 > 2</abbr>|-2}} to <abbr title="-1">{{Tooltip|3 > 2</abbr>|-1}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{ColourColor|Lovely|Cupid}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Legendary}}.
**New skin: {{ColourColor|ColdFront|Ice Witch}}
*'''5 May 2023''' - [[v1.7.2]]
**Damage values no longer fluctuate.
Line 484 ⟶ 509:
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Tick changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}} to 0.225.
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
Line 490 ⟶ 515:
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Tick changed from 0.125 to <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}}.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
****Name changed from ''Energy From The Void..'' to ''Vessel Of Infinite Destruction''.
**New skins: {{ColourColor|Basic|Navy}}, {{ColourColor|Basic|Red}}
**{{Bug}} '''Accelerator's''' Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the [[Toxic]]'s and [[Super Toxic]]'s ''Acid Bath'' puddles.
**{{Bug}} [[Damage Buff]]s do not increase the '''Accelerator's''' damage.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{ColourColor|Vigilante|Vigilante}}
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
Line 522 ⟶ 547:
****Cost increased from {{Money|30,000}} to {{Money|34,000}}.
*'''22 September 2023''' - [[v1.8.5]]
**New skin: {{ColourColor|Other|Plushie}}
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{ColourColor|Halloween|Ghost Buster}}
**{{Bug}} '''Accelerator''' will lock on the enemy even out of range, however it doesn't deal damage.
**{{Bug}} '''Accelerator''' does not generate cash properly in [[Lunar Overture Event]].
Line 532 ⟶ 557:
**{{Bugfix}} '''Accelerator''' now generates cash properly in [[Lunar Overture Event]].
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{ColourColor|Krampus|Legend}}
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{ColourColor|ContentCreator|Elite}}
*'''1 April 2024''' - [[v1.17.2]]
**New skin: {{ColourColor|Deluxe|Speaker Titan}}
**{{Bug}} {{ColourColor|Deluxe|Speaker Titan}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{ColourColor|Deluxe|Speaker Titan}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{ColourColor|Deluxe|Speaker Titan}} skin when sold still blocks placement in the area it was placed in.
*'''1 April 2024''' - [[v1.17.2]]a
**{{Bugfix}} {{ColourColor|Deluxe|Speaker Titan}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{ColourColor|Deluxe|Speaker Titan}} skin tower icon and stats no longer break in the tower hotbar.
**{{Bugfix}} {{ColourColor|Deluxe|Speaker Titan}} no longer block placement in the area it was placed in when sold.
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
Line 555 ⟶ 580:
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr>|-0.05}}.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
****Damage increased from +5 to +15.
****Tick changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}} to <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{ColourColor|Mission|Nuclear}}
*'''26 April 2024''' - [[v1.19.2]]
**{{Bugfix}} '''Accelerator''' is now affected by [[Damage Buff]]s.
Line 567 ⟶ 592:
**{{Bug}} Damage dealt to [[Bloated]] enemies sometimes does not fill up the overcharge meter.
*'''4 May 2024''' - [[v1.20.0]]a
**New skin: {{ColourColor|Deluxe|Senator}}
*'''16 May 2024''' - [[v1.21.0|v1.21.9]]
**{{Bug}} {{ColourColor|ColdFront|Ice Witch}} skin cannot be upgraded and sold.
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
**{{Bugfix}} {{ColourColor|ColdFront|Ice Witch}} skin can now be upgraded and sold.
**{{Bugfix}} '''Accelerator''' no longer tries to charge-up while stunned.
**{{Bugfix}} '''Accelerator''' will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
Line 578 ⟶ 603:
**{{Bugfix}} Damage now generates cash properly in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{ColourColor|ContentCreator|Dank}}
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{ColourColor|FallenMission|Fallen}}
*'''25 September 2024''' - [[v1.33.0]]
**New skin: {{ColourColor|Other|Patient Zero}}
*'''11 October 2024'''- [[v1.35.0]]a
**{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game
Line 612 ⟶ 637:
****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to <abbr title="-1">{{Tooltip|2.5 > 1.5</abbr>|-1}}.
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
Line 628 ⟶ 653:
***'''Level 5'''
****Damage increased from +10 to +15.
**New skin: {{ColourColor|Hexscape|Disco}}
*'''24 October 2024''' - [[v1.37.0|v1.37.3]]
**{{Bugfix}} '''Accelerator''' now uses the correct statistics.
Line 664 ⟶ 689:
****Overcharge changed from 1,050 > 4,800 to 1,280 > 2,400.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Octopus}}
**{{Bug}} {{ColourColor|Surf|Octopus}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Octopus}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 684 ⟶ 709:
****Cost decrased from {{Money|36,000}} to {{Money|30,000}}.
****Damage decreased from +60 to +55.
**New skin: {{ColourColor|OtherPVP|Champion}}
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
Line 697 ⟶ 722:
***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr>|-0.05}}.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
****Range increased from +2.5 to +0.
***'''Level 5'''
****Cost decreased from {{Money|30,000}} to {{Money|28,500}}.
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{ColourColor|Showtime|Magician}}
*'''28 January 2026''' - [[v1.84.0]]
**Placement footprint size increased from 1.5 to 1.75.
Line 755 ⟶ 780:
****Cost decreased from {{Money|67,500}} to {{Money|60,000}}.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{ColourColor|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (regular):
***'''Base'''
****Tick increased from 0.225 to 0.25.
****Range decreased from 20 to 19.
****[[Freeze Immunity]] removed, moved to Level 2.
***'''Level 2'''
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from {{Tooltip|0.225 > 0.175|-0.5}} to {{Tooltip|0.25 > 0.175|-0.75}}
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
+****[[Freeze Immunity]] {{Freeze|Freeze Immune}}removed.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}