Accelerator: Difference between revisions
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imported>DarkGabonnie m auto, replaced: {{Colour| → {{Color| (83) |
imported>Mentin123 Undo revision 633112 by OvergrownTadpole123 (talk) Below himself has specifically said he wants this to not be on here as this is literally untrue and that what is listed here is actually the true inspiration |
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Line 20:
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|immune = None
|footprint = 1.75
|pvp_basecost = {{Money|4,250}}
|pvp_basesellingprice = {{Money|1,416}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Tick]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]18
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
Line 65:
11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
+[[Freeze Immunity]] {{Freeze|Freeze Immune}}▼
Line 73:
18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
0.25 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
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30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|
+1.5 Range [[File:Range Icon.png|20px|Range]]
+
50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +
0.
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]
600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+
1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total
$TP$ = $FNC-
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$
$
$
▲$FNC-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
▲$FNC-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost || Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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|N/A
|{{Coins|7,000}}
|{{Coins|
|-
!Obtained From
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|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|4,500}}
|{{Coins|
|-
!Obtained From
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|[[File:MagicianAcceleratorIconIG.png|175px]]
|[[File:BunnyAcceleratorIconIG.png|175px]]
|[[File:VoidAcceleratorIconIG.png|175px]]
|-
!Skin
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|{{Color|Showtime|Magician}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void}}
|-
!Rarity
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|{{Color|Rare}}
|{{Color|Common}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
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|[[Showtime Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
==Strategy==
*Multiple Level
**The [[Farm]] or other towers that generate income like the [[Golden Cowboy]] are strongly recommended, as the '''Accelerator's''' upgrades are very expensive, especially its later upgrades. To further decrease the cost of '''Accelerator's''' upgrades, the [[DJ Booth]] is a very great choice due to its discount buff.
*The '''Accelerator''' has a very long overcharge before having to recharge, therefore buffs from the [[Commander]], [[DJ Booth]], [[Medic]] or [[Mercenary Base]] are usually fully effective on it.
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**After the update, the '''Accelerator''' is no longer able to receive cash from these enemies in most gamemodes.
*The '''Accelerator''' used to have hidden detection at Level 0; however, as of the [[v1.8.4|Unwavering Tides Update]] this is no longer the case.
**Currently, the [[Golden Pyromancer]]
**Prior to the [[Overhaul v1.0|Overhaul Update]], the only towers to have hidden detection at Level 0 were the [[Ranger|Outlaw]] and [[Paintballer]].
*The current '''Accelerator''' Level 5 upgrade name is an acronym for the word "VOID" (<u>'''V'''</u>essel <u>'''O'''</u>f <u>'''I'''</u>nfinite <u>'''D'''</u>estruction).
**This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "''Energy from the Void''".
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****Tick decreased from 0.23 to 0.225.
***'''Level 4'''
****Tick changed from
***'''Level 5'''
****Tick changed from
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
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****Charge-Up decreased from 4 to 3.
***'''Level 2'''
****Burst Time changed from
***'''Level 3'''
****Damage increased from +6 to +7.
Line 450 ⟶ 476:
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Tick changed from
****Burst Time changed from
****Charge-Up changed from
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
Line 483 ⟶ 509:
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Tick changed from
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
Line 489 ⟶ 515:
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Tick changed from 0.125 to
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
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****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
****Damage increased from +5 to +15.
****Tick changed from
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{Color|Mission|Nuclear}}
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****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
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***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to
****Range increased from +0 to +2.
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from
****Range increased from +2.5 to +0.
***'''Level 5'''
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****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
****Range decreased from +2 to +1.5.
****Charge-Up time changed from 5.5 > 6.5 to 5.5.
*'''5 June 2026''' - [[v2.0.0]]
**Tick decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
****[[Stun Immunity]] removed.
***'''Level 2'''
****Charge-Up Time changed from 6.5 to 6.5 > 5.5.
***'''Level 3'''
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.22 > 0.15|-0.07}} to {{Tooltip|0.25 > 0.175|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.175 > 0.125|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Damage decreased from 12 to 10.
****Tick decreased from 0.225 to 0.2.
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.2 > 0.15|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
**New skin: {{Color|Void}}
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}
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