Accelerator: Difference between revisions

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imported>Mentin123
Undo revision 633112 by OvergrownTadpole123 (talk) Below himself has specifically said he wants this to not be on here as this is literally untrue and that what is listed here is actually the true inspiration
 
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{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Accelerator]]}}
{{TowerInfobox
Line 76 ⟶ 75:
5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
 
20.525 > 0.1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
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}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Accelerator|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$FNC-PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FNCFSE-DETECTION$ = 1; 0; ;
$FNCFSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FNCFSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$FSE-META$ = Hardcore; File:DefaultAcceleratorIcon2.png
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ ||$TPR$}} || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost || Total PriceCost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
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|N/A
|{{Coins|7,000}}
|{{Coins|46,500000}}
|-
!Obtained From
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|-
!Daily Store Cost
|{{Coins|21,000}}
|{{Coins|21,000}}
|{{Coins|4,500}}
|{{Coins|57,000}}
|-
!Obtained From
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|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:BeachAcceleratorIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|-
!Rarity
|{{Color|Uncommon}}
|-
!Daily Store Cost
|{{Coins|5,250}}
|-
!Obtained From
|[[Beach Crate]]
|}
 
Line 438 ⟶ 454:
****Tick decreased from 0.23 to 0.225.
***'''Level 4'''
****Tick changed from <abbr title="-0.1">{{Tooltip|0.23 > 0.13</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.225 > 0.125</abbr>|-0.1}}.
***'''Level 5'''
****Tick changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.125 > 0.075</abbr>|-0.05}}.
**{{Bugfix}} '''Accelerator''' can no longer gain cash from summoned enemies.
*'''29 July 2022'''
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****Charge-Up decreased from 4 to 3.
***'''Level 2'''
****Burst Time changed from <abbr title="+2.5">{{Tooltip|4 > 6.5</abbr> to <abbr title="|+2.5">}} to {{Tooltip|6 > 8.5</abbr>|+2.5}}.
***'''Level 3'''
****Damage increased from +6 to +7.
Line 460 ⟶ 476:
****Damage increased from +9 to +20.
****Range decreased from +2 to +1.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.125 > 0.075</abbr>|-0.05}} to 0.125.
****Burst Time changed from <abbr title="+5.5">{{Tooltip|6.5 > 12</abbr>|+5.5}} to <abbr title="+3.5">{{Tooltip|8.5 > 12</abbr>|+3.5}}.
****Charge-Up changed from <abbr title="-2">{{Tooltip|4 > 2</abbr>|-2}} to <abbr title="-1">{{Tooltip|3 > 2</abbr>|-1}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{Color|Lovely|Cupid}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
Line 493 ⟶ 509:
****Damage increased from +0 to +11.
****Range decreased from +3 to +0.
****Tick changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}} to 0.225.
****Overcharge change of 425 > 1,080 added.
****Name changed from ''Super Charged'' to ''Supercharger''.
Line 499 ⟶ 515:
****Damage decreased from +20 to +14.
****Range increased from +1 to +5.
****Tick changed from 0.125 to <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}}.
****Overcharge change of 1,080 > 3,000 added.
****Burst Time change of 8.5 > 12 removed.
Line 564 ⟶ 580:
****Cost increased from {{Money|10,000}} to {{Money|10,500}}.
****Damage decreased from +20 to +10.
****Tick changed from 0.225 to <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr>|-0.05}}.
****Overcharge changed from 625 > 1,350 to 600 > 1,200.
***'''Level 5'''
****Damage increased from +5 to +15.
****Tick changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}} to <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
****Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
**New skin: {{Color|Mission|Nuclear}}
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****Range increased from +0 to +1.5.
****Overcharge changed from 600 > 1,200 to 600 > 1,050.
****Charge-Up changed from 3 to <abbr title="-1">{{Tooltip|2.5 > 1.5</abbr>|-1}}.
***'''Level 5'''
****Cost decreased from {{Money|34,000}} to {{Money|30,000}}.
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***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,500}}.
****Tick changed from 0.225 to <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr>|-0.05}}.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost increased from {{Money|8,250}} to {{Money|12,000}}.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
****Range increased from +2.5 to +0.
***'''Level 5'''
Line 774 ⟶ 790:
****[[Freeze Immunity]] added, moved from Level 0.
***'''Level 4'''
****Tick changed from <abbr title="-0.5">{{Tooltip|0.225 > 0.175</abbr>|-0.5}} to <abbr title="-0.75">{{Tooltip|0.25 > 0.175</abbr>|-0.75}}
***'''Level 5'''
****Cost decreased from {{Money|60,000}} to {{Money|55,000}}.
Line 791 ⟶ 807:
****Charge-Up Time changed from 6.5 to 5.5 > 4.
***'''Level 4'''
****Without [[Firerate Bug]], tick changed from <abbr title="-0.07">{{Tooltip|0.22 > 0.15</abbr>|-0.07}} to <abbr title="-0.075">{{Tooltip|0.25 > 0.175</abbr>|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
****Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
***'''Level 5'''
****Without [[Firerate Bug]], tick changed from <abbr title="-0.05">{{Tooltip|0.15 > 0.1</abbr>|-0.05}} to <abbr title="-0.075">{{Tooltip|0.175 > 0.125</abbr>|-0.075}}, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
****Charge-Up Time changed from 5.5 to 2.5 > 1.5.
**Statistical changes ([[PVP]]):
Line 802 ⟶ 818:
***'''Level 3'''
****Damage decreased from +20 to +17.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.2 > 0.15</abbr>|-0.05}}.
***'''Level 4'''
****Damage decreased from +0 to -2.
****Tick changed from <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.15 > 0.1</abbr>|-0.05}}.
***'''Level 5'''
****Damage decreased from +55 to +44.
Line 813 ⟶ 829:
***'''Level 5'''
****Damage increased from +5 to +10.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
}}