Editing Ace Pilot/History
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| Latest revision | Your text | ||
| Line 101: | Line 101: | ||
$BDPS$ = Splash Damage / Bomb Cooldown |
$BDPS$ = Splash Damage / Bomb Cooldown |
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$TDPS$ = $GDPS$ + $BDPS$ |
$TDPS$ = $GDPS$ + $BDPS$ |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 500; 225; 625; 1500; 3000; 7000 |
$FNC-COST$ = 500; 225; 625; 1500; 3000; 7000 |
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$FSE-DETECTION$ = 4; 2; 0 |
$FSE-DETECTION$ = 4; 2; 0 |
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$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky |
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky |
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$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211 |
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211 |
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$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref> |
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
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</div> |
</div> |
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| Line 229: | Line 228: | ||
$BDPS$ = Splash Damage / Bomb Cooldown |
$BDPS$ = Splash Damage / Bomb Cooldown |
||
$TDPS$ = $GDPS$ + $BDPS$ |
$TDPS$ = $GDPS$ + $BDPS$ |
||
$CE$ = Total |
$CE$ = Total Price / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
||
$COST$ = 500; 225; 625; 1500; 3000; 7000 |
$FNC-COST$ = 500; 225; 625; 1500; 3000; 7000 |
||
$FSE-DETECTION$ = 4; 2; 0 |
$FSE-DETECTION$ = 4; 2; 0 |
||
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky |
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky |
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| Line 237: | Line 236: | ||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
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$TREF$ = <ref name="DPS">Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$TREF$ = <ref name="DPS">Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level |
! Level !! Total Price !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 2 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 3 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 4 || 10 || 0.2 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 5 || 30 || 0.12 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 8 || 30 || 0.12 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 18 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
||