Ace Pilot: Difference between revisions

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{{Tabs}}
{{For|[[Militant/Gallery#Skin Upgrades|{{ColourColor|Deluxe|Ace Pilot}} Militant]] skin}}
{{TowerInfobox
|title1title = Ace Pilot
|image-static = AcePilotNewIcon.png
|image1 = DefaultAcePilotIconIGJ24.png
|image-dynamic = AcePilotDynamic.png
|unlockcost = {{Coins|3,500}}
|basecostunlockcost = {{MoneyCoins|5501,500}}
|basesellingpricebasecost = {{Money|183500}}
|basesellingprice = {{Money|166}}
|type = Offensive<br/>Support (Level 4+)
|role = Defense
|placement = Ground (Air-based)
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]8
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.20822
|baserange = [[File:Range Icon.png|20px|Range]]7.59
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
|lead_detection = {{Attr|Lead|Level 2+}} ([[Splash Damage]] only)
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun<br/>IconPartial Debuff
|footprint = Average (1.5)
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
|tooltip-3 = Capable of detecting [[Hidden (Attribute)|hidden]], and [[flying]] enemies.
}}
{{QuoteContainer|
Line 26 ⟶ 30:
__TOC__
==Description==
The '''Ace Pilot''' is an intermediate [[Towers|tower]] that can be bought for {{Coins|31,500}}. Unlike other ground towers, the attacking unit of the '''Ace Pilot''', the plane, is an air unit.
 
The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs thatfrom appearenemies asadded iconsbefore on the tower[[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.
 
At Level 4+, the '''Ace Pilot''' will also givegrant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.
 
The '''Ace Pilot''' has a placement limit of eight per player.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Greased Guns|Cost -= {{Money|200225}}|Image = [[File:AcePilotLevel1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|250241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Bombs away!|Cost -= {{Money|350625}}|Image = [[File:AcePilotLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]]
Line 47 ⟶ 51:
•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
 
•2.5•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
 
Sell Price changes to {{Money|366450}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Aerial Ace|Cost -= {{Money|1,850500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 DamageRange [[File:DamageRange Icon.png|20px|DamageRange]]
 
+0.522 Range> 0.15 Firerate [[File:RangeCooldown Icon.png|20px|RangeFirerate]]
 
10% Speed Increase
0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •20•30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•4 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
 
•2.5•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
 
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - Spy plane - {{Money|3,200}}|Image = [[File:AcePilotLevel3.png|100px]]|Information =
 
Sell Price changes to {{Money|950}}}}
+0.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Spy Plane|Cost = {{Money|3,000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 77:
Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]
 
•7•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]
 
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 83:
•2 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
 
•2.75•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
 
Sell Price changes to {{Money|21,050950}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = The Surging Sky|Cost -= {{Money|87,000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
 
+10.15 > 0.12 RangeFirerate [[File:RangeCooldown Icon.png|20px|RangeFirerate]]
 
10% > 35% Speed Increase
+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]
35% speed increase
 
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •40 Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
 
•3•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
 
Sell Price changes to {{Money|4,716283}}}}
 
==Ability==
Line 109 ⟶ 107:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''
 
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1350px; text-align: center;"
$GDPS$ = Normal Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$BDPS$ = Splash Damage / Bomb Cooldown
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $GDPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Normal Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Bomb Cooldown<ref>Bombs can only be dropped if an enemy is within range.</ref>
$COST$ = 500; 225; 625; 1500; 3000; 7000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 4; 2; 0
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
! scope="col" style="padding: 5px;" |Hidden Det. Range
$FSE-META$ = Intermediate; File:AcePilotNewIcon.png
! scope="col" style="padding: 5px;" |Speed Multiplier
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
! scope="col" style="padding: 5px;" |DPS<ref>Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.208
| style="padding: 5px;" |7.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |9.62
| style="padding: 5px;" |{{Money|57.17}}
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.208
| style="padding: 5px;" |7.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |14.42
| style="padding: 5px;" |{{Money|52.01}}
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |2.5
| style="padding: 5px;" |0.208
| style="padding: 5px;" |7.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |16.92<ref>14.42 Gun DPS + 2.5 Bomb DPS</ref>
| style="padding: 5px;" |{{Money|65.01}}
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,950}}
| style="padding: 5px;" |4
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |2.5
| style="padding: 5px;" |0.108
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |42.04<ref>37.04 Gun DPS + 5 Bomb DPS</ref>
| style="padding: 5px;" |{{Money|70.17}}
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,150}}
| style="padding: 5px;" |7
| style="padding: 5px;" |30
| style="padding: 5px;" |2
| style="padding: 5px;" |2.75
| style="padding: 5px;" |0.108
| style="padding: 5px;" |8.5
| style="padding: 5px;" |7
| style="padding: 5px;" |1
| style="padding: 5px;" |79.81<ref>64.81 Gun DPS + 15 Bomb DPS</ref>
| style="padding: 5px;" |{{Money|77.81}}
|-
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,150}}
| style="padding: 5px;" |14
| style="padding: 5px;" |40
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.108
| style="padding: 5px;" |9.5
| style="padding: 5px;" |7
| style="padding: 5px;" |1.35
| style="padding: 5px;" |156.26<ref>129.63 Gun DPS + 26.67 Bomb DPS</ref>
| style="padding: 5px;" |{{Money|90.55}}
|}
</center>
</div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:GreenAcePilotIconIGJ24.png|175px]]
| style="padding: 5px;" |[[File:RedAcePilotIconIGJ24.png|175px]]
| style="padding: 5px;" |[[File:YellowAcePilotIconIGJ24.png|175px]]
| style="padding: 5px;" |[[File:AerialAceAcePilotIconIGJ24.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Basic|Green}}
| style="padding: 5px;" |{{ColourColor|Basic|Red}}
| style="padding: 5px;" |{{ColourColor|Basic|Yellow}}
| style="padding: 5px;" |{{ColourColor|Basic|Aerial Ace}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Common}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Coins|1,250500}}
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Basic SkincrateCrate]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:PurpleAcePilotIconIGJ24.png|175px]]
| style="padding: 5px;" |[[File:BlueAcePilotIconIGJ24.png|175px]]
| style="padding: 5px;" |[[File:PumpkinAcePilotIconIGJ24.png|175px]]
|[[File:EasterAcePilotIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Basic|Purple}}
| style="padding: 5px;" |{{ColourColor|Basic|Navy}}
| style="padding: 5px;" |{{ColourColor|Pumpkin|Pumpkin}}
|{{Color|DuckyRevenge|Easter}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Common}}
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Event}}
|{{Color|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|1,250500}}
| style="padding: 5px;" |{{Coins|21,000}}
|N/A
| style="padding: 5px;" |N/A
|N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Basic SkincrateCrate]]
| style="padding: 5px;" |[[Pumpkin SkincrateCrate]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|-
!
|[[File:ToyPlaneAcePilotIconIG.png|175px]]
|-
!Skin
|{{Color|FinalAct|Toy Plane}}
|-
!Rarity
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|-
!Obtained From
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]]
|}
 
Line 279 ⟶ 235:
**This is because faster enemies may walk right past the '''Ace Pilot''' without being damaged. If you want reliable defense, then a [[Minigunner]] or [[Cowboy]] could be a more reliable option.
*The [[Commander]] cannot decrease the firerate of the bombs. However, it can decrease the firerate of the guns.
**Damage buffs due to a bug can only increase the damage of bombs, making the [[Mercenary Base]] much less effective.
*Unlike the [[Pursuit]], the '''Ace Pilot''' does not stop to hover over an area whenever an enemy enters its range.
**This means that the '''Ace Pilot''' is unlikely to be attacking all the time, reducing the effectiveness of the tower.
Line 296 ⟶ 251:
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*Strangely, the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
*The model of the '''Ace Pilot''' may lag behind the actual tower, making it look like it attacks enemies that are out of its range.
*On Level 2 and 5, the '''Ace Pilot''' upgrade names have capitalization errors.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Color|Basic|Aerial Ace}} skin.
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".
 
==Update History==
Line 308 ⟶ 264:
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**'''Ace Pilot''' added.
**Skins: {{ColourColor|Basic|Red}}, {{ColourColor|Basic|Green}}, {{ColourColor|Basic|Yellow}}
**{{Bug}} '''Ace Pilot's''' placement is bugged.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
Line 318 ⟶ 274:
***'''Level 5'''
****Now makes the '''Ace Pilot''' fly faster.
*'''2412 MarchJanuary 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]]
**'''Ace Pilot''' placement limit increased from 5 to 10.
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 346 ⟶ 306:
**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 359 ⟶ 319:
***'''Level 3'''
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.25 > 0.15</abbr>|-0.1}} to <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr>|-0.05}}.
****Renamed from ''Better plane'' to ''Aerial Ace''.
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.15 > 0.1</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.13 > 0.08</abbr>|-0.05}}.
****Now fires missiles instead of dropping bombs.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**New skins: {{ColourColor|Basic|Aerial Ace}}, {{ColourColor|Basic|Navy}}, {{ColourColor|Basic|Purple}}
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{ColourColor|Pumpkin|Pumpkin}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
Line 400 ⟶ 360:
**{{Bugfix}} '''Ace Pilot''' is now immune to stuns.
**{{Bugfix}} The placement cost of the '''Ace Pilot''' in the lobby is now correct.
*'''29 December 2021''' - [[v1.0.0]]l
**{{Bug}} All of the '''Ace Pilot's''' skins do not upgrade properly.
*'''29 December 2021''' - [[v1.0.0]]l
***This was fixed later the same day.
**{{Bugfix}} Every '''Ace Pilot''' skins now upgrade properly.
*'''12 March 2022''' - [[v1.1.0]]
**'''Ace Pilot''' is now immune to all debuffs.
Line 408 ⟶ 369:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.158175.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.158175 > 0.108</abbr>125|-0.05}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.108125 > 0.058</abbr>075|-0.05}}.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
Line 419 ⟶ 380:
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Basic|Navy}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Common}}.
**{{ColourColor|Basic|Aerial Ace}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Common}}.
*'''23 January 2023''' - [[v1.6.0]]j
**{{ColourColor|Basic|Navy}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bugfix}} Circling range is now displayed properly.
Line 438 ⟶ 399:
****Bomb cooldown increased from 4 to 4.5.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.158175 > 0.108</abbr>125|-0.05}} to <abbr title="-{{Tooltip|0.03">0.158175 > 0.128</abbr>15|-0.025}}.
****Bomb damage decreased from 18 to 15.
****Bomb cooldown increased from 4 to 4.5.
Line 448 ⟶ 409:
***'''Level 5'''
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.108125 > 0.058</abbr>075|-0.05}} to <abbr title="-{{Tooltip|0.045">0.12815 > 0.083</abbr>1|-0.05}}
****Range decreased from +2 to +1.
****Bomb damage decreased from 24 to 20.
Line 462 ⟶ 423:
**Splash damage no longer bypasses defense.
*'''16 June 2024''' - [[v1.24.0|v1.24.2]]b
**{{Bug}} Towers do not gain hidden detection when upgraded to a Level that has one if they have the hidden[[Hidden detectionDetection buffBuff]] from the '''Ace Pilot''' active.
*'''21 June 2024''' - [[v1.25.0]]
**Rotating the '''Ace Pilot''' no longer has an impact on its starting position, though it does affect the rotation of the Figure8 flight path.
Line 472 ⟶ 433:
****Cost increased from {{Money|500}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.158175 to 0.1882.
****''Toggle Reverse'' ability added.
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path.
Line 478 ⟶ 439:
****Cost decreased from {{Money|300}} to {{Money|150}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.158175 to <abbr title="-{{Tooltip|0.03">0.1882 > 0.158</abbr>175|-0.025}}.
****Name changed from ''Better bullets'' to ''Greased Guns''.
***'''Level 2'''
Line 492 ⟶ 453:
****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Damage increased from +2 to +3.
****Firerate changed from 0.12815 to <abbr title="-{{Tooltip|0.02">0.12815 > 0.108</abbr>125|-0.025}}.
****[[Hidden detectionDetection buffBuff]] is now permanent.
****[[Hidden detectionDetection buffBuff]] is now given in its secondary range around the runway, which has a range of 7.
****Bomb damage increased from 15 to 25.
****Bomb cooldown decreased from 3 to 2.75.
Line 500 ⟶ 461:
***'''Level 5'''
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Firerate changed from <abbr title="-0.045">{{Tooltip|0.12815 > 0.083</abbr>1|-0.05}} to <abbr title="-{{Tooltip|0.01">0.108125 > 0.098</abbr>117|-0.008}}.
****Flight speed boost changed, now boosts flight speed by 35%.
****Bomb damage increased from 20 to 30.
Line 506 ⟶ 467:
****Bomb explosion range decreased from 5.5 to 4.
**{{Bugfix}} Gun now deals damage while a bomb is being dropped.
**{{Bug}} Regular damage is no longer boosted by damage[[Damage buffsBuff]]s, though the bomb damage still is.
**{{Bug}} Small red cube appears on the center of the map when the '''Ace Pilot''' is placed.
**{{Bug}} Animations breaks when rejoining the server.
Line 517 ⟶ 478:
****Cost decreased from {{Money|550}} to {{Money|450}}.
****Damage decreased from 2 to 1.
****Firerate decreased from 0.1882 to 0.158175.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-{{Tooltip|0.03">0.1882 > 0.158</abbr>175|-0.025}} to 0.158175.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
Line 527 ⟶ 488:
***'''Level 4'''
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Firerate changed from <abbr title="-{{Tooltip|0.02">0.12815 > 0.108</abbr>125|-0.025}} to 0.12815.
****Bomb cooldown decreased from 2.75 to 1.75.
***'''Level 5'''
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.01">{{Tooltip|0.108125 > 0.098</abbr>117|-0.008}} to <abbr title="-{{Tooltip|0.03">0.12815 > 0.098</abbr>117|-0.033}}.
****Bomb explosion damage decreased from 30 to 25.
****Bomb cooldown increased from 0.65 to 0.8.
**{{Bug}} [[Hidden detectionDetection buffBuff]] range is no longer shown.
**{{Bug}} When being placed down, the Figure8 flight path is shown instead of Circle.
**{{Bug}} Figure8 path does not rotate with the tower, displaying the path incorrectly if rotated.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by damage[[Damage buffsBuff]]s.
**{{Bugfix}} When being placed down, it correctly shows the Circle path instead of Figure8.
*'''21 August 2024''' - [[v1.28.0]]
Line 564 ⟶ 525:
****Damage decreased from +2 to +1.
****Range increased from +0 to +0.5.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Firerate changed from <abbr title="-0.3">0.158 > 0.128</abbr> to <abbr title="-0.25">0.158 > 0.133</abbr>.
****Bomb explosion range decreased from 4.5 to 2.25.
***'''Level 4'''
Line 573 ⟶ 534:
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.12815 > 0.098</abbr>117|-0.033}} to <abbr title="-{{Tooltip|0.25">0.13315 > 0.108</abbr>125|-0.025}}.
****Bomb explosion damage increased from 25 to 35.
****Bomb cooldown increased from 0.8 to 1.25.
Line 585 ⟶ 546:
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.158175 to 0.208225.
****Range increased from 7 to 7.5.
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds.
Line 594 ⟶ 555:
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.158175 > 0.133</abbr>15|-0.025}} to <abbr title="-{{Tooltip|0.1">0.208225 > 0.108</abbr>125|-0.1}}.
****Bomb damage increased from 18 to 20.
****Bomb explosion range increased from 2.25 to 2.5.
Line 608 ⟶ 569:
****Bomb cooldown increased from 1.25 to 1.5.
****Bomb explosion range increased from 2 to 3.
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Color|DuckyRevenge|Easter}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Toy Plane}}
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
****Range increased from 7.5 to 9.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|225}}.
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|625}}.
****Damage increased from +0 to +1.
****Explosion range increased from 2.5 to 3.
***'''Level 3'''
****Cost decreased from {{Money|1,850}} to {{Money|1,500}}.
****Damage decreased from +1 to +0.
****Range increased from +0.5 to +1.
****Explosion damage increased from 20 to 30.
****Explosion range increased from 2.5 to 3.
****Flight speed is now boosted by 10%.
***'''Level 4'''
****Cost decreased from {{Money|3,200}} to {{Money|2,500}}.
****Damage decreased from +3 to +2.
****Range decreased from +0.5 to +0.
****Explosion range increased from 2.75 to 3.
***'''Level 5'''
****Cost increased from {{Money|8,000}} to {{Money|9,500}}.
****Damage increased from +7 to +9.
****Range decreased from +1 to +9.
****Explosion damage increased from 40 to 45.
****Explosion range increased from 3 to 3.5.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
***'''Level 3'''
****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''.
***'''Level 4'''
****No longer grants towers hidden detection, moved to Level 5.
****Upgrade name changed from ''Spy plane'' to ''Spy Plane''.
***'''Level 5'''
****Now gives towers hidden detection.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Now gives towers hidden detection.
****Hidden detection range increased from 0 to 10.
***'''Level 5'''
****Cost decreased from {{Money|9,500}} to {{Money|7,000}}.
****Damage increased from +9 to +10.
****Explosion range increased from 3.5 to 4.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.22.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}.
***'''Level 5'''
****Damage decreased from +10 to +6.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}.
}}
 
Line 617 ⟶ 648:
{{TowerNavBox}}
[[Category:Ground]]
[[Category:Support]]
[[Category:Ability]]