Ace Pilot: Difference between revisions

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{{Tabs}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Color|Deluxe|Ace Pilot}} Militant]] skin}}
{{Improve|Outdated for the recent rebalance patch}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Colour|Deluxe|Ace Pilot}} Militant]] skin}}
{{TowerInfobox
|title = Ace Pilot
|image-static = DefaultAcePilotIconIGJ24AcePilotNewIcon.png
|image-dynamic = AcePilotDynamic.png
|unlockcost = {{Coins|1,500}}
|basecost = {{Money|500}}
Line 13:
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.20822
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
Line 19:
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun<br/>Partial Debuff
|footprint = Average (1.5)
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
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The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.
 
At Level 4+, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.
 
The '''Ace Pilot''' has a placement limit of eight per player.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Greased Guns|Cost -= {{Money|225}}|Image = [[File:AcePilotLevel1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Bombs away!|Cost -= {{Money|625}}|Image = [[File:AcePilotLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]]
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Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Aerial Ace|Cost -= {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
 
0.208 > 0.108+1 FirerateRange [[File:CooldownRange Icon.png|20px|FirerateRange]]
 
0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
10% Speed Increase
Line 69 ⟶ 71:
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Spy planePlane|Cost -= {{Money|23,500000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +23 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 75 ⟶ 77:
Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]
 
•7•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]
 
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
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Sell Price changes to {{Money|1,783950}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = The Surging Sky|Cost -= {{Money|97,500000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +96 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
10% > 35% Speed Increase
Line 93 ⟶ 97:
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
 
•3.5•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
 
 
Sell Price changes to {{Money|4,950283}}}}
 
==Ability==
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}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = $GDPS$ + $BDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 225; 625; 1500; 3000; 7000
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$FSE-META$ = Intermediate; File:AcePilotNewIcon.png
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1350px;"
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Bomb Cooldown<ref>Bombs can only be dropped if an enemy is within range.</ref>
!Range
!Explosion Range
!Hidden Det. Range
!Speed Multiplier
!DPS<ref>Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|0
|{{Money|500}}
|2
|N/A
|0.208
|N/A
|9
|N/A
|N/A
|1
|9.62
|{{Money|51.98}}
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|3
|N/A
|0.208
|N/A
|9
|N/A
|N/A
|1
|14.42
|{{Money|50.28}}
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,350}}
|4
|10
|0.208
|4
|9
|3
|N/A
|1
|21.73<ref>19.23 Gun DPS + 2.5 Bomb DPS</ref>
|{{Money|62.13}}
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,850}}
|4
|30
|0.108
|4
|10
|3
|N/A
|1.1
|44.54<ref>37.04 Gun DPS + 7.5 Bomb DPS</ref>
|{{Money|63.99}}
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|4
|{{Money|5,350}}
|6
|30
|0.108
|2
|10
|3
|7
|1.1
|70.56<ref>55.56 Gun DPS + 15 Bomb DPS</ref>
|{{Money|75.82}}
|-
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,850}}
|15
|45
|0.108
|1.5
|10
|3.5
|7
|1.35
|168.89<ref>138.89 Gun DPS + 30 Bomb DPS</ref>
|{{Money|87.93}}
|}
</div>
</nowiki>}}
 
==Skins==
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|-
!Skin
|{{ColourColor|Basic|Green}}
|{{ColourColor|Basic|Red}}
|{{ColourColor|Basic|Yellow}}
|{{ColourColor|Basic|Aerial Ace}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|-
!Obtained From
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|-
!
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|-
!Skin
|{{ColourColor|Basic|Purple}}
|{{ColourColor|Basic|Navy}}
|{{ColourColor|Pumpkin|Pumpkin}}
|{{ColourColor|DuckyRevenge|Easter}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|21,000}}
|N/A
|N/A
|-
!Obtained From
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Pumpkin SkincrateCrate]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|-
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|-
!Skin
|{{ColourColor|FinalAct|Toy Plane}}
|-
!Rarity
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 308 ⟶ 251:
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*Strangely, the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{ColourColor|Basic|Aerial Ace}} skin.
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".
 
Line 321 ⟶ 264:
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**'''Ace Pilot''' added.
**Skins: {{ColourColor|Basic|Red}}, {{ColourColor|Basic|Green}}, {{ColourColor|Basic|Yellow}}
**{{Bug}} '''Ace Pilot's''' placement is bugged.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
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***'''Level 5'''
****Now makes the '''Ace Pilot''' fly faster.
*'''2412 MarchJanuary 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]]
**'''Ace Pilot''' placement limit increased from 5 to 10.
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 359 ⟶ 306:
**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
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***'''Level 3'''
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.25 > 0.15</abbr>|-0.1}} to <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr>|-0.05}}.
****Renamed from ''Better plane'' to ''Aerial Ace''.
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.15 > 0.1</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.13 > 0.08</abbr>|-0.05}}.
****Now fires missiles instead of dropping bombs.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**New skins: {{ColourColor|Basic|Aerial Ace}}, {{ColourColor|Basic|Navy}}, {{ColourColor|Basic|Purple}}
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{ColourColor|Pumpkin|Pumpkin}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
Line 422 ⟶ 369:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.158175.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.158175 > 0.108</abbr>125|-0.05}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.13 > 0.08</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.108125 > 0.058</abbr>075|-0.05}}.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
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*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Basic|Navy}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Common}}.
**{{ColourColor|Basic|Aerial Ace}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Common}}.
*'''23 January 2023''' - [[v1.6.0]]j
**{{ColourColor|Basic|Navy}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bugfix}} Circling range is now displayed properly.
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****Bomb cooldown increased from 4 to 4.5.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.158175 > 0.108</abbr>125|-0.05}} to <abbr title="-{{Tooltip|0.03">0.158175 > 0.128</abbr>15|-0.025}}.
****Bomb damage decreased from 18 to 15.
****Bomb cooldown increased from 4 to 4.5.
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***'''Level 5'''
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.108125 > 0.058</abbr>075|-0.05}} to <abbr title="-{{Tooltip|0.045">0.12815 > 0.083</abbr>1|-0.05}}
****Range decreased from +2 to +1.
****Bomb damage decreased from 24 to 20.
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****Cost increased from {{Money|500}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.158175 to 0.1882.
****''Toggle Reverse'' ability added.
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path.
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****Cost decreased from {{Money|300}} to {{Money|150}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.158175 to <abbr title="-{{Tooltip|0.03">0.1882 > 0.158</abbr>175|-0.025}}.
****Name changed from ''Better bullets'' to ''Greased Guns''.
***'''Level 2'''
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****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Damage increased from +2 to +3.
****Firerate changed from 0.12815 to <abbr title="-{{Tooltip|0.02">0.12815 > 0.108</abbr>125|-0.025}}.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
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***'''Level 5'''
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Firerate changed from <abbr title="-0.045">{{Tooltip|0.12815 > 0.083</abbr>1|-0.05}} to <abbr title="-{{Tooltip|0.01">0.108125 > 0.098</abbr>117|-0.008}}.
****Flight speed boost changed, now boosts flight speed by 35%.
****Bomb damage increased from 20 to 30.
Line 531 ⟶ 478:
****Cost decreased from {{Money|550}} to {{Money|450}}.
****Damage decreased from 2 to 1.
****Firerate decreased from 0.1882 to 0.158175.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-{{Tooltip|0.03">0.1882 > 0.158</abbr>175|-0.025}} to 0.158175.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
Line 541 ⟶ 488:
***'''Level 4'''
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Firerate changed from <abbr title="-{{Tooltip|0.02">0.12815 > 0.108</abbr>125|-0.025}} to 0.12815.
****Bomb cooldown decreased from 2.75 to 1.75.
***'''Level 5'''
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.01">{{Tooltip|0.108125 > 0.098</abbr>117|-0.008}} to <abbr title="-{{Tooltip|0.03">0.12815 > 0.098</abbr>117|-0.033}}.
****Bomb explosion damage decreased from 30 to 25.
****Bomb cooldown increased from 0.65 to 0.8.
Line 578 ⟶ 525:
****Damage decreased from +2 to +1.
****Range increased from +0 to +0.5.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Firerate changed from <abbr title="-0.3">0.158 > 0.128</abbr> to <abbr title="-0.25">0.158 > 0.133</abbr>.
****Bomb explosion range decreased from 4.5 to 2.25.
***'''Level 4'''
Line 587 ⟶ 534:
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.12815 > 0.098</abbr>117|-0.033}} to <abbr title="-{{Tooltip|0.25">0.13315 > 0.108</abbr>125|-0.025}}.
****Bomb explosion damage increased from 25 to 35.
****Bomb cooldown increased from 0.8 to 1.25.
Line 599 ⟶ 546:
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.158175 to 0.208225.
****Range increased from 7 to 7.5.
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds.
Line 608 ⟶ 555:
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.158175 > 0.133</abbr>15|-0.025}} to <abbr title="-{{Tooltip|0.1">0.208225 > 0.108</abbr>125|-0.1}}.
****Bomb damage increased from 18 to 20.
****Bomb explosion range increased from 2.25 to 2.5.
Line 625 ⟶ 572:
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{ColourColor|DuckyRevenge|Easter}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{ColourColor|FinalAct|Toy Plane}}
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
****Range increased from 7.5 to 9.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|225}}.
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|625}}.
****Damage increased from +0 to +1.
****Explosion range increased from 2.5 to 3.
***'''Level 3'''
****Cost decreased from {{Money|1,850}} to {{Money|1,500}}.
****Damage decreased from +1 to +0.
****Range increased from +0.5 to +1.
****Explosion damage increased from 20 to 30.
****Explosion range increased from 2.5 to 3.
****Flight speed is now boosted by 10%.
***'''Level 4'''
****Cost decreased from {{Money|3,200}} to {{Money|2,500}}.
****Damage decreased from +3 to +2.
****Range decreased from +0.5 to +0.
****Explosion range increased from 2.75 to 3.
***'''Level 5'''
****Cost increased from {{Money|8,000}} to {{Money|9,500}}.
****Damage increased from +7 to +9.
****Range decreased from +1 to +9.
****Explosion damage increased from 40 to 45.
****Explosion range increased from 3 to 3.5.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
***'''Level 3'''
****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''.
***'''Level 4'''
****No longer grants towers hidden detection, moved to Level 5.
****Upgrade name changed from ''Spy plane'' to ''Spy Plane''.
***'''Level 5'''
****Now gives towers hidden detection.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Now gives towers hidden detection.
****Hidden detection range increased from 0 to 10.
***'''Level 5'''
****Cost decreased from {{Money|9,500}} to {{Money|7,000}}.
****Damage increased from +9 to +10.
****Explosion range increased from 3.5 to 4.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.22.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}.
***'''Level 5'''
****Damage decreased from +10 to +6.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}.
}}