Ace Pilot: Difference between revisions
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{{Tabs}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Color|Deluxe|Ace Pilot}} Militant]] skin}}
{{TowerInfobox
|title = Ace Pilot
|image-static =
|image-dynamic = AcePilotDynamic.png
|unlockcost = {{Coins|1,500}}
|basecost = {{Money|500}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
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|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun<br/>Partial Debuff
|footprint =
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
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The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.
At Level 4
The '''Ace Pilot''' has a placement limit of eight per player.
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|241}}}}
{{Upgrade|
+Figure8 Flight Path [[File:AcePilotFigureEight.png|20px|Figure8]]
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Sell Price changes to {{Money|450}}}}
{{Upgrade|
0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
10% Speed Increase
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Sell Price changes to {{Money|950}}}}
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
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Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
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Sell Price changes to {{Money|1,
{{Upgrade|
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
10% > 35% Speed Increase
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•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
Sell Price changes to {{Money|4,
==Ability==
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = $GDPS$ + $BDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 225; 625; 1500; 3000; 7000
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$FSE-META$ = Intermediate; File:AcePilotNewIcon.png
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
==Skins==
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|
|{{Coins|
|-
!Obtained From
|[[Basic
|[[Basic
|[[Basic
|[[Basic
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|N/A
|N/A
|-
!Obtained From
|[[Basic
|[[Basic
|[[Pumpkin
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|-
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|-
!Skin
|{{
|-
!Rarity
|{{
|-
!Daily Store Cost
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*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*Strangely, the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".
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*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**'''Ace Pilot''' added.
**Skins: {{
**{{Bug}} '''Ace Pilot's''' placement is bugged.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
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***'''Level 5'''
****Now makes the '''Ace Pilot''' fly faster.
*'''
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]]
**'''Ace Pilot''' placement limit increased from 5 to 10.
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
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**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic
**Statistical changes:
***'''Base'''
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***'''Level 3'''
****Range decreased from +1 to +0.
****Firerate changed from
****Renamed from ''Better plane'' to ''Aerial Ace''.
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from
****Now fires missiles instead of dropping bombs.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**New skins: {{
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
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**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.
***'''Level 3'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
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*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**{{
*'''23 January 2023''' - [[v1.6.0]]j
**{{
*'''7 April 2023''' - [[v1.7.0]]
**{{Bugfix}} Circling range is now displayed properly.
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****Bomb cooldown increased from 4 to 4.5.
***'''Level 3'''
****Firerate changed from
****Bomb damage decreased from 18 to 15.
****Bomb cooldown increased from 4 to 4.5.
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***'''Level 5'''
****Damage increased from +3 to +4.
****Firerate changed from
****Range decreased from +2 to +1.
****Bomb damage decreased from 24 to 20.
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****Cost increased from {{Money|500}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.
****''Toggle Reverse'' ability added.
*****Allows the '''Ace Pilot''' to fly in the reverse direction of its flight path.
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****Cost decreased from {{Money|300}} to {{Money|150}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.
****Name changed from ''Better bullets'' to ''Greased Guns''.
***'''Level 2'''
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****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Damage increased from +2 to +3.
****Firerate changed from 0.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
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***'''Level 5'''
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Firerate changed from
****Flight speed boost changed, now boosts flight speed by 35%.
****Bomb damage increased from 20 to 30.
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****Cost decreased from {{Money|550}} to {{Money|450}}.
****Damage decreased from 2 to 1.
****Firerate decreased from 0.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Damage increased from +0 to +1.
****Firerate changed from
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
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***'''Level 4'''
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Firerate changed from
****Bomb cooldown decreased from 2.75 to 1.75.
***'''Level 5'''
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Damage increased from +4 to +5.
****Firerate changed from
****Bomb explosion damage decreased from 30 to 25.
****Bomb cooldown increased from 0.65 to 0.8.
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****Damage decreased from +2 to +1.
****Range increased from +0 to +0.5.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Bomb explosion range decreased from 4.5 to 2.25.
***'''Level 4'''
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****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Damage decreased from +5 to +4.
****Firerate changed from
****Bomb explosion damage increased from 25 to 35.
****Bomb cooldown increased from 0.8 to 1.25.
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****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 1 to 2.
****Firerate increased from 0.
****Range increased from 7 to 7.5.
****''Toggle Reverse'' cooldown decreased from 10 to 8 seconds.
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***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Firerate changed from
****Bomb damage increased from 18 to 20.
****Bomb explosion range increased from 2.25 to 2.5.
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**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
****Range increased from 7.5 to 9.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|225}}.
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|625}}.
****Damage increased from +0 to +1.
****Explosion range increased from 2.5 to 3.
***'''Level 3'''
****Cost decreased from {{Money|1,850}} to {{Money|1,500}}.
****Damage decreased from +1 to +0.
****Range increased from +0.5 to +1.
****Explosion damage increased from 20 to 30.
****Explosion range increased from 2.5 to 3.
****Flight speed is now boosted by 10%.
***'''Level 4'''
****Cost decreased from {{Money|3,200}} to {{Money|2,500}}.
****Damage decreased from +3 to +2.
****Range decreased from +0.5 to +0.
****Explosion range increased from 2.75 to 3.
***'''Level 5'''
****Cost increased from {{Money|8,000}} to {{Money|9,500}}.
****Damage increased from +7 to +9.
****Range decreased from +1 to +9.
****Explosion damage increased from 40 to 45.
****Explosion range increased from 3 to 3.5.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
***'''Level 3'''
****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''.
***'''Level 4'''
****No longer grants towers hidden detection, moved to Level 5.
****Upgrade name changed from ''Spy plane'' to ''Spy Plane''.
***'''Level 5'''
****Now gives towers hidden detection.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Now gives towers hidden detection.
****Hidden detection range increased from 0 to 10.
***'''Level 5'''
****Cost decreased from {{Money|9,500}} to {{Money|7,000}}.
****Damage increased from +9 to +10.
****Explosion range increased from 3.5 to 4.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.22.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}.
***'''Level 5'''
****Damage decreased from +10 to +6.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}.
}}
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