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----
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful.
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<div class="mainheader align-center" style="margin:0 auto;">{{ColourColor|FFF|Enemy Types}}</div>
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px; width: 20%;" |[[Flying]]
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px; width: 20%;" |[[Boss]]
|}
<div class="mainheader align-center">{{ColourColor|FFF|Immunities}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
|-
| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]]
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]]
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]]
|}
<div class="mainheader align-center">{{ColourColor|FFF|Status Effects}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
|
|-
| style="padding: 5px; width: 20%;" |[[Scale]]
| style="padding: 5px; width: 20%;" |[[Bloated]]
| style="padding: 5px; width: 20%;" |[[Nimble]]
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px; width: 20%;" |[[Health Regen]]
|-
| style="padding: 5px; width: 20%;" |[[File:TankStatusTransparent.png|32px|link=Tank (Attribute)Exposed]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIconTankStatus.png|32px|link=AggroTank (Attribute)]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:CorpseAttributeAggroIcon.png|32px|link=CorpseAggro]]
| styleclass="padding: 5px;image-shadow-light" style="width: 20%;" |[[File:TransparentCorpseAttribute.png|32px|link=NoCorpse Target(Attribute)]]
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]]
|-
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|TankExposed]]
| style="padding: 5px; width: 20%;" |[[AggroTank (Attribute)|Tank]]
| style="padding: 5px; width: 20%;" |[[CorpseAggro]]
| style="padding: 5px; width: 20%;" |[[NoCorpse Target(Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Slowed]]
|}
<div class="mainheader align-center">{{ColourColor|FFF|Other}}</div>
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| styleclass="padding: 5px;image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]]
|-
| style="padding: 5px; width: 20%;" |[[Shield Health]]
| style="padding: 5px; width: 20%;" |[[Defense]]
|}
<div class="mainheader align-center">{{ColourColor|FFF|Removed}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
|-
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]]
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]]
| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="padding: 5px; width: 20%;" |[[Shield]]
|}
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