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==Description== '''Banlands''' was the event [[Maps|map]] for the second night of the [[Null & Void Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there are in the match. The rewards received were based on how many waves were survived and if the match was won. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. Enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player did all the damage to an enemy, both players would receive 50% of the cash the enemy would normally give in solo. This meant that in solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. Health of enemies in this mode scaled with player count and difficulty. *In Easy, the increase was 5% in duo, 20% in trio and 40% in quad. *In Hard, the increase was 15% in duo, 30% in trio and 40% in quad. This map had the [[Path Spawn Even]] modifier, which was an indicator of each enemy only appearing on one path. In the hard difficulty, various curses could also be applied, [[Skills]] became disabled and the [[Farm]]'s income was disabled. Base health was set to 100. The final boss of this map is the [[Null Guardian]].
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