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==Strategy== *While there are many threatening waves, in many cases the enemies which are the dangerous part of it only spawn on one part of the map. **In Hard, more notable waves include: ***On Wave 8 and 9, multiple [[Flying Ducky (Ducky Revenge)|Flying Duckies]] will spawn but only on the green and yellow paths. ***On Wave 10, [[P3NGU (Ducky Revenge)|P3NGU]] will spawn only on the green path. ***On Wave 15, the [[Mega Ducky]] will spawn only on the blue path. ***On Wave 20, [[Ducky D00M III]] will spawn only on the orange path. ***On Wave 25, the [[Nerd Ducky]] will spawn only on the yellow path. *Decent starting towers like the [[Cowboy]], [[Golden Cowboy]], [[Engineer]], [[Ace Pilot]] or [[Golden Soldier]] can be used. *This map features a lot of [[Flying]] and [[Hidden (Attribute)|Hidden]] enemies, meaning you need strong hidden detection and flying detection defenses against them. **Towers with both of these detections, such as the [[Golden Crook Boss]], [[Ace Pilot]] or [[Executioner]] can be particularly useful here because of this. **The [[Ace Pilot]] and [[Firework Technician]] can be used to give towers which normally do not have both detections, such as the [[Ranger]], [[Mortar]] or [[Pursuit]] both detections, making it far easier to deal with these enemies. *This map has paths which are separated from each other, essentially requiring two separate two different sets of defenses for each side. **While the [[Pursuit]] can only patrol one side at at time, it can easily change between sides with its ''Patrol'' ability, making it pretty useful here. ***It is also especially useful on Wave 33 of the Hard difficulty, as it allows it to follow the [[Nerd Ducky]] as it jumps between paths. **The [[Ranger]] is pretty useful here, as while it cannot cover the entire map, it can cover a large chunk of it. **The [[DJ Booth]] is very useful here, as it can allow towers to cover a larger area of the map. *The [[Medic]] can be useful here, as enemies that stun towers start spawning from Wave 6 and as waves progress, become even more common. **The [[Mercenary Base]]'s [[Field Medic]] can also be helpful, as most of these enemies can also damage units. *[[Bunny Sentry|Bunny Sentries]] that appear on this map can be used as additional DPS, especially due to them having both flying and hidden detections, though they are not mandatory to win. **It is, however, recommended to get them before Wave 25, because if none are on the map, the [[Nerd Ducky]] will do a powerful attack that stuns towers, heavily damages units and deals 30 damage to the base health. Additionally, if [[Bunny Sentry|Bunny Sentries]] are present during that attack, they will stun the [[Nerd Ducky]] giving you more time to kill it. ***This is however not necessary if [[Skills]] are enabled, as the overheal and increased base health from it means you can tank every ability usage. It does however result in a stun, damage to units and the [[Nerd Ducky]] getting slightly further on the path, meaning there are drawbacks to ignoring the ability even if it will not kill you.
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