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{{Removed|date = 10th of February 2024}}
{{For|the [[Body Guards 1]], [[Body Guards 2]], its golden counterpart, the [[Golden Body Guard]], or its previous form, the [[Crook]]}}
{{For|the [[Body Guards 1]], [[Body Guards 2]], its golden counterpart, the [[Golden Body Guard]], or its previous form, the [[Crook]]}}
{{UnitInfobox
{{UnitInfobox
|image1 =[[File:Bodyguards2.png]]
|title1 = Body Guard
|associated_tower = [[Crook Boss]]
|image1 = Bodyguards2.png
|source = [[Crook Boss]]
|type = Humanoid
|type = Humanoid
|health = [[File:HealthIcon.png|20px|Health]]10
|health = [[File:Medic Ability.png|20px|Health]]10
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]60s (Level 1) <br/>[[File:VehicleSpawn.png|20px|Spawnrate]]45s (Level 2)
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]60s
|damage_type = Single
|damage_type = Single
Collision
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]2
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]2
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.03
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (4)
|speed = [[File:Cooldown Buff.png|20px|Speed]]Above Average
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
}}
__TOC__
__TOC__


==Description==
== Description ==
The '''Body Guard''' was a [[Units|unit]] spawned by the [[Crook Boss]] at Level 1 and 2. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map.
The '''Body Guard''' is a [[Units|unit]] spawned by the [[Crook Boss]] at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map.


Whenever there was an enemy in its range, the '''Body Guard''' would stop moving to shoot at the enemies. It would then continue walking when there were no enemies left in its range. The '''Body Guard''' initially had a spawnrate of 60 seconds, which was decreased to 45 seconds if its parent [[Crook Boss]] was at Level 2.
Whenever there is an enemy in its range, the '''Body Guard''' will stop moving to shoot at the enemies. It will continue walking when there are no enemies left in its range. The '''Body Guard''' has a spawnrate of 60 seconds.


There was a limit of one unit per [[Crook Boss]] at Levels 1 and 2, which limited the amount of '''Body Guards''' it could spawn.
There is a limit of 3 units per [[Crook Boss]], limiting the amount of '''Body Guards''' it can spawn.


==Appearance==
== Appearance ==
The '''Body Guard''' had pale skin. It had grey pants, black cotton gloves, and a buttoned tuxedo with short sleeves that had dark grey outlines and black shoes. It also wore a grey necktie and was faceless. The '''Body Guard''' wielded a [[wp:Kimber Custom|Kimber Covert]] in its right hand.
The '''Body Guard''' has pale skin. It has grey legs, and wears black cotton gloves, a buttoned tuxedo with short sleeves that have dark grey outlines and black shoes. It also wears a grey necktie and is faceless. The '''Body Guard''' wields an [[wp:Kimber Custom|Kimber Covert]] in its right hand.


==Strategy==
== Strategy ==
*You should not rely too much on the '''Body Guard''' because of its slow spawnrate.
*You should not rely too much on the '''Body Guard''' because of its slow spawnrate.
*You will need to wait 60 seconds for a '''Body Guard''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 1.
*You will need to wait 60 seconds for a '''Body Guard''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 2.
*The '''Body Guard''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
*The '''Body Guard''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Body Guard's''' ranged damage is still affected by enemies with [[defense]].
**However, the '''Body Guard's''' ranged damage is still affected by enemies with [[defense]].
*The '''Body Guard''' cannot detect [[Hidden (Attribute)|hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Body Guard''' collides with them. However, this is likely unfavorable as the '''Body Guard's''' damage comes primarily from firing at enemies rather than collision.
*The '''Body Guard''' cannot detect [[Immunities#Hidden|hidden]] and [[Immunities#Fly|flying]] enemies, but they can still be damaged when the '''Body Guard''' collides with them. However, this is likely unfavorable as the '''Body Guard's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Body Guard''' hidden detection.
**The [[Ace Pilot]] cannot give the '''Body Guard''' hidden detection.
**The '''Body Guard''' cannot collide with ghost enemies, like the [[Soul]].
**The '''Body Guard''' cannot collide with ghost enemies, like the [[Soul]].
*On maps with multiple paths, only one '''Body Guard''' will spawn per Level 1 and 2 [[Crook Boss]].
*On maps with multiple paths, only one '''Body Guard''' will spawn per Level 2 [[Crook Boss]].
**The '''Body Guard''' will go down a random path.
**The '''Body Guard''' will go down a random path.
*The '''Body Guard''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''Body Guard''' without taking much damage.
*The '''Body Guard''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''Body Guard''' without taking much damage.
*The '''Body Guard''' is not affected by any buff or debuff.
*The '''Body Guard''' is not affected by any buff or debuff.
*The '''Body Guard''' will struggle against any enemy with abilities that damage units, because of its low health.
*The '''Body Guard''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Body Guard''' is caught in the attack, it is instantly killed.
**For example, if the [[Fallen King]] uses its ''Stomp'' attack, and a '''Body Guard''' is caught in the attack, it is instantly killed.


==Trivia==
== Trivia ==
*In the [[Overhaul v1.3|Frost Invasion Update]], the '''Body Guard''' and [[Body Guards 1]] replaced the [[Crook]].
*In the Frost Invasion update, the '''Body Guard''' and [[Body Guards 1]] replaced the [[Crook]].
*The '''Body Guard''' was duplicated for the Level 3 [[Crook Boss]] [[Units|unit]], the [[Body Guards 1]].
*The '''Body Guard''' is duplicated for the Level 3 [[Crook Boss]] [[Units|unit]], the [[Body Guards 1]].


==Update History==
==Update History==
*'''8 May 2021'''
{{scroll|text =
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Body Guard''' added.
**'''Body Guard''' added.
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022'''
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased from 1.03 to 1.025.
**Firerate decreased from 1.03 to 1.008.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022'''
**{{Bug}} '''Body Guard's''' range can be increased by the [[DJ Booth]].
**'''Bug''': '''Body Guard's''' range can be increased by the [[DJ Booth]].
*'''13 May 2022''' - [[v1.2.2]]
*'''21 May 2022'''
**{{Bug}} '''Body Guard''' is called ''Body Guards'' in-game instead of ''Body Guard''.
**'''Bug''': '''Body Guard''' can be damaged by towers that use hitboxes.
*'''21 May 2022''' - [[v1.2.3]]
*'''22 May 2022'''
**{{Bug}} '''Body Guard''' can be damaged by towers that use hitboxes.
**'''Bugfix''': '''Body Guard''' can no longer be damaged by towers that use hitboxes.
*'''5 August 2022'''
**{{Bugfix}} '''Body Guard''' now uses the correct name in-game.
**'''Bugfix''': '''Body Guard's''' range can no longer be increased by the [[DJ Booth]].
*'''22 May 2022''' - [[v1.2.3]]b
*'''21 December 2022'''
**{{Bugfix}} '''Body Guard''' can no longer be damaged by towers that use hitboxes.
**'''Body Guard''' firerate increased from 1.008 to 1.03 due to [[Firerate Bug]] getting more severe for units.
*'''5 August 2022''' - [[v1.3.1]]
**{{Bugfix}} '''Body Guard's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**Firerate increased from 1.025 to 1.03 due to [[Firerate Bug]] getting more severe for units.
**Spawnrate decreased from 60 to 45.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 1.03 to 1.025 due to [[Firerate Bug]] getting less severe for units.
*'''21 March 2023''' - [[v1.6.3]]e
**Spawnrate increased from 45 to 60.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bug}} '''Body Guard''' is called ''Guard1'' in-game instead of ''Body Guard''.
*'''5 August 2023''' - [[v1.8.4]]
**Now spawned by a Level 1 and 2 [[Crook Boss]] instead of just a Level 2 [[Crook Boss]].
**Level 2 spawnrate decreased from 60 to 45.
***Level 1 spawnrate is still 60.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Body Guard''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Body Guard''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Body Guard''' removed.
}}



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