Body Guard: Difference between revisions
Content deleted Content added
imported>VisibleKnot No edit summary |
imported>VisibleKnot No edit summary |
||
| (30 intermediate revisions by 9 users not shown) | |||
Line 1:
{{Removed|date = 10th of February 2024}}
{{For|the [[Body Guards 1]], [[Body Guards 2]], its golden counterpart, the [[Golden Body Guard]], or its previous form, the [[Crook]]}}
{{UnitInfobox
|title1 = Body Guard
|image1 =
|
|type = Humanoid
|health = [[File:
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]60s (Level 1) <br/>[[File:VehicleSpawn.png|20px|Spawnrate]]45s (Level 2)
|damage_type = Single
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]2
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|speed = [[File:
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
__TOC__
==
The '''Body Guard'''
Whenever there
There
==
The '''Body Guard'''
==
*You should not rely too much on the '''Body Guard''' because of its slow spawnrate.
*You will need to wait 60 seconds for a '''Body Guard''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 1.
*The '''Body Guard''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Body Guard's''' ranged damage is still affected by enemies with [[defense]].
*The '''Body Guard''' cannot detect [[
**The [[Ace Pilot]] cannot give the '''Body Guard''' hidden detection.
**The '''Body Guard''' cannot collide with ghost enemies, like the [[Soul]].
Line 38 ⟶ 43:
*The '''Body Guard''' is not affected by any buff or debuff.
*The '''Body Guard''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Body Guard''' is caught in the attack, it is instantly killed.
==
*In the [[Overhaul v1.3|Frost Invasion
*The '''Body Guard'''
==Update History==
{{scroll|text =
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Body Guard''' added.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased from 1.03 to 1.
*'''17 April 2022''' - [[v1.2.0]]
**
*'''13 May 2022''' - [[v1.2.2]]
**
*'''21 May 2022''' - [[v1.2.3]]
**
**
*'''22 May 2022''' - [[v1.2.3]]b
**
*'''5 August 2022''' - [[v1.3.1]]
**
*'''21 December 2022''' - [[v1.6.0]]
**Firerate increased from 1.
**Spawnrate decreased from 60 to 45.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 1.03 to 1.
*'''21 March 2023''' - [[v1.6.3]]e
**Spawnrate increased from 45 to 60.
*'''7 April 2023''' - [[v1.7.0]]
**
*'''5 August 2023''' - [[v1.8.4]]
**Now spawned by a Level 1 and 2 [[Crook Boss]] instead of just a Level 2 [[Crook Boss]].
**Level 2 spawnrate decreased from 60 to 45.
***Level 1 spawnrate is still 60.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Body Guard''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Body Guard''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Body Guard''' removed.
}}
| |||