Brain Bound: Difference between revisions

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{{StubEnemyTabs}}
{{EventEnded|date = 20th of November 2024|event = [[Hexscape Event]]}}
{{For|[[Brain Rot]]}}
{{Zombie
|title1 = Brain Bound
|image1 = BrainBound.png
|mode_appearance = [[Failed Gateway|Hexscape Night I (Easy)]]<br>[[Failed Gateway|Hexscape Night I (Hard)]]<br/>[[Containment|Hexscape Night III (Easy)]]<br>[[Containment|Hexscape Night III (Hard)]]
|first_wave_appearance = 2 ([[Failed Gateway]])<br/>N/A ([[Containment]])
|base_hp = [[File:HealthIcon.png|20px|Health]]40 (Easy Night I)<br/>[[File:HealthIcon.png|20px|Health]]60 (Hard Night I & Night III)
|scale_hp = {{InfoboxContainer|Duo|
*[[File:HealthIcon.png|20px|Health]]45 (Easy Night I)
*[[File:HealthIcon.png|20px|Health]]70 (Hard Night I)
*[[File:HealthIcon.png|20px|Health]]70 (Night III)}}
{{InfoboxContainer|Trio|
*[[File:HealthIcon.png|20px|Health]]50 (Easy Night I)
*[[File:HealthIcon.png|20px|Health]]70 (Hard Night I)
*[[File:HealthIcon.png|20px|Health]]75 (Night III)}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (4)
|defense = {{Defense}}30%
|cash = {{Money|70}} on death
|spawned_by = *[[Titus]]
*[[Corrupted Titus]]
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Bloated}} (Variable)<br/>{{Attr|Aggro}} (Variable)<br>{{Attr|Tank}} (Variable)
}}
{{QuoteContainer|
{{QuoteBox|You heard him, do everything you can do hold off Titus and his mind controlled minions from powering the portal!|[[Dispatcher#Titus|Dispatcher]] on Wave 2 ([[Failed Gateway]])}}
}}
==Description==
The '''Brain Bound''' iswas an enemy that appearsappeared in [[Failed Gateway]] as part of the [[Hexscape Event]]. It hasalso appeared in [[Containment]], but only when spawned by [[Corrupted Titus]]. It had a decently high amount of health, some defense and it iswas quite fast, being faster than the [[Pawn]]. It also occasionally spawned with the [[Bloated]], [[Aggro]] and [[Tank (Attribute)|Tank]] attributes.
 
==Appearance==
The '''Brain Bound''' was a wooden construct with a brown body. It had a dark brown shirt and short parts that were also torn. It had multiple metal plates on its hands and knee-pads, all with various colors and grey spikes. It also had a metal head piece with wires and a lens on its head.
Placeholder
 
==Strategy==
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**Towers that can hit multiple enemies at once are recommended to prevent this.
**Units from towers like the [[Crook Boss]] or [[Mercenary Base]] are also useful for dealing with leaks.
*In Hard mode, some '''Brain Bounds''' will spawn with the [[Tank (Attribute)|Tank]] attribute.
**Towers with a fast firerate like the [[Minigunner]] can be used to deal with this.
**Units' collision damage is a great way to deal with [[Tank (Attribute)|Tank]] '''Brain Bounds'''. Similarly, the [[Trapper]]'s traps will deal heavy damage to them.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
HexscapeNight1Thumbnail.png|'''Brain Bound''' on the game thumbnail.
TheHauntThumbnail.png|'''Brain Bound''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
HexscapePI1.jpg|'''Brain Bound''' on a promotional image.
</gallery>
 
{{GalleryHeader|Promotional Video}}
<gallery>
The Hexscape Trailer (HALLOWEEN) - Tower Defense Simulator|'''Brain Bound''' on a promotional video.
</gallery>
 
{{GalleryHeader|Renders}}
<gallery>
HexscapeDiscordThumbnail.png|'''Brain Bound''' on a render.
</gallery>
}}
 
==Update History==
*'''23 October 2024''' - [[v1.37.0]]
**'''Brain Bound''' added.
**{{Bug}} Poison and electric defense dropping does not decrease '''Brain Bound's''' defense.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} Poison and electric defense dropping now drops '''Brain Bound's''' defense, though the [[Jester]] still cannot drop it.
*'''20 November 2024''' - [[v1.42.0]]
**'''Brain Bound''' removed.
 
 
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{{ZombieNavBox}}
[[Category:Containment]]