Editing
Circuit (Hardcore)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Strategy== This strategy refers to the state of the game while the '''Invisible''' still appeared in the [[Hardcore Mode|Hardcore]] mode. *This enemy must be defeated quickly. If not, it can speed enemies up to speeds greater than the [[Glitch]] and [[Fallen Rusher (Legacy)|Fallen Rusher]]. **This can speed up large enemies, such as the [[Slow King (Legacy)|Slow King]] and [[Vindicator (Legacy)|Vindicator]], and even major bosses like the [[Fallen King (Legacy)|Fallen King]]. Taking into account the ability to stack, this has the potential to be the most dangerous enemy in the game. *Fast-firing towers, such as the [[Minigunner]], paired with the [[Commander]], are recommended to defeat the '''Circuit''' quickly. **Long range towers, like the [[Ranger]], are also recommended. **The [[Accelerator]] is not recommended against the '''Circuit''' as it will likely get out of its range before the [[Accelerator]] can charge up. ***Not to mention when the [[Accelerator]] targets an enemy it will not change targets before the enemy is killed, which may cause the '''Circuit''' to slip by. ***You can counter this by slowing down the '''Circuit''' with the [[Frost Blaster]], [[Toxic Gunner]], [[Sledger]], [[Harvester]] or [[Freezer]] to allow your [[Accelerator]]s to charge up and attack it. *The [[Rocketeer]] and [[Mortar]] can damage hordes of '''Circuits'''. However, be aware that the '''Circuit''' may outrun the projectiles from these towers. *The [[Electroshocker]], [[Toxic Gunner]], [[Sledger]], [[Harvester]] and [[Warden]] can be used to slow down the '''Circuit'''. **Do note that the [[Stun Immunity]] that the '''Circuit''' has prevents stunning towers like the [[Electroshocker]] from stunning it, with it only being slowed down instead and it cannot be knocked back because of it. *The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]] are the best in halting the advance of the '''Circuit''' as it can easily sprint past all of your defenses.
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information