Editing Circuit (Polluted Wasteland II)
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**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers. |
**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers. |
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*Slowing towers, such as the [[Electroshocker]], [[DJ Booth]] and [[Warden]], may be useful against the '''Circuit''' and enemies that were sped up by it. |
*Slowing towers, such as the [[Electroshocker]], [[DJ Booth]] and [[Warden]], may be useful against the '''Circuit''' and enemies that were sped up by it. |
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**As the '''Circuit''' has the |
**As the '''Circuit''' has the stun immunity, the [[Electroshocker]] and [[Warden]] will only slow it down instead of stopping it completely while knockback towers like the [[Brawler]] will not knock it back. |
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**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves. |
**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves. |
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**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''. |
**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''. |
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**{{Bug}} Its ability can cause frozen enemies to start moving temporarily. |
**{{Bug}} Its ability can cause frozen enemies to start moving temporarily. |
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*'''23 May 2023''' - [[v1.7.3]]a |
*'''23 May 2023''' - [[v1.7.3]]a |
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** |
**Energy immunity replaced with stun immunity. |
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*'''19 February 2025''' - [[v1.54.0]] |
*'''19 February 2025''' - [[v1.54.0]] |
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**Modern version added. |
**Modern version added. |
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