Editing Circuit (Polluted Wasteland II)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 42: Line 42:
**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers.
**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers.
*Slowing towers, such as the [[Electroshocker]], [[DJ Booth]] and [[Warden]], may be useful against the '''Circuit''' and enemies that were sped up by it.
*Slowing towers, such as the [[Electroshocker]], [[DJ Booth]] and [[Warden]], may be useful against the '''Circuit''' and enemies that were sped up by it.
**As the '''Circuit''' has the [[Stun Immunity]], the [[Electroshocker]] and [[Warden]] will only slow it down instead of stopping it completely while knockback towers like the [[Brawler]] will not knock it back.
**As the '''Circuit''' has the stun immunity, the [[Electroshocker]] and [[Warden]] will only slow it down instead of stopping it completely while knockback towers like the [[Brawler]] will not knock it back.
**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves.
**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves.
**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''.
**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''.
Line 72: Line 72:
**{{Bug}} Its ability can cause frozen enemies to start moving temporarily.
**{{Bug}} Its ability can cause frozen enemies to start moving temporarily.
*'''23 May 2023''' - [[v1.7.3]]a
*'''23 May 2023''' - [[v1.7.3]]a
**[[Energy Immunity]] replaced with [[Stun Immunity]].
**Energy immunity replaced with stun immunity.
*'''19 February 2025''' - [[v1.54.0]]
*'''19 February 2025''' - [[v1.54.0]]
**Modern version added.
**Modern version added.
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Tower Defense Simulator Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)