Circuit (Polluted Wasteland II): Difference between revisions

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{{EnemyTabs}}
{{SameName|Circuit|[[Circuit (Hardcore)|Polluted Wasteland & Hardcore]] • [[Circuit (Polluted Wasteland II)|Polluted Wasteland II]]}}
{{ZombieLegacy
{{Zombie
|title1 = Circuit
|image1 = circuwwt.png
|mode_appearance = [[Polluted Wasteland II|{{ColourColor|NuclearMode}}]]<br/>Challenges<span[[Challenge class="mw-collapsible mw-collapsed">Trials|{{scrollColor|color = var(--InfoboxBorder)|height = auto|text = *[[Oops! All slimes!TrialMode}}]]}}</span>
|first_wave_appearance = 16 (Nuclear)<br/>21 (Challenge Trials)
|base_hp = [[File:HealthIcon.png|20px|Health]]2,500 (Nuclear & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]1,800000 (Challenge Trials)
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
|cash = {{Money|875}} every ?25% health (Nuclear)<br/>{{Money|250}} every 25% health (Challenge Trials)<br/>{{Money|1}} every 25% health (Default)
|spawned_by = *[[Mystery]] (Nuclear, Wave 27 onwards)
*[[Nuclear Monster]]
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]1,800
|ability1 = '''Short-Circuit''' - Upon its death, the '''Circuit''' will speed up nearby enemies by 25%. This can stack.
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
|legacy_spawned_by = [[Nuclear Monster]]
|legacy_hidden = No
|legacy_fly = No
|legacy_ghost = No
|legacy_lead = No
|legacy_immunity = {{Attr|Stun}}
|ability1 = '''{{WikiAb|Short-Circuit}}''' - Upon its death, the '''Circuit''' will speed up nearby enemies by 25%. This can stack.
}}
{{QuoteContainer|
{{QuoteBox|HeyThey're thatstarting doesn'tto lookuse right...Circuits now!<br/>WhatCircuits arewill thosespeed things?up other enemies when they die. Don't be caught off guard.|[[Narrators#Commander (Narrator)|Commander]] dialogue on Wave 2621 (Formerly, [[PollutedChallenge Wasteland II|NuclearTrials]])}}
{{QuoteBox|Hey that doesn't look right...<br/>What are those things?|[[Commander (Narrator)|Commander]] dialogue on Wave 26 (Formerly, [[Polluted Wasteland II|Nuclear]])}}
}}
==Description==
The '''Circuit''', internally referred to as '''Circuit2''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It has a somewhat high amount of health and a slightly fast speed. The '''Circuit''' has one ability, where on death, it speeds up nearby enemies by 25% with no limit., Thesimilar '''Circuit''' replaces bothto the [[Glitch]]Speedy and the [[Error]] in [[PollutedKing Wasteland(Legacy)|Speedy IIKing]].
 
The '''Circuit''' cancould be spawned by the [[Nuclear Monster]]. This means it cancould also appear in [[Oops! All slimes!]], if spawned by the [[Nuclear Monster]]. It also cancould be spawned by the [[Mystery]], Wave 27 onwards.
 
==Appearance==
The '''Circuit''' has glowing bright blue skin and a dark blue torso and legs. It has an energy pack on its back with an antenna that emits yellow sparks and six large batteries connected to it. It has a glowing desaturated yellow lightning bolt on its chest and desaturated yellow veins can be seen on its body. It also emits blue pulses and yellow particles from its torso and its head twitches whenever it runs.
 
It plays a thunder strike sound and visual on death.
 
==Mutation==
{| class="tds-table align-center mw-collapsible mw-collapsed" style="width: 300px; margin: 0 auto;"
! colspan="2" |Mutation
|-
!Percentage
!Increase
|-
|8%
|144
|-
!Wave
!Health
|-
|27
|1,944
|-
|28
|2,088
|-
|29
|2,232
|-
|30
|2,376
|-
|31
|2,520
|-
|32
|2,664
|-
|33
|2,808
|-
|34
|2,952
|-
|35
|3,096
|-
|36
|3,240
|-
|37
|3,384
|-
|38
|3,528
|-
|39
|3,672
|-
|40
|3,816
|}
 
==Strategy==
*High DPS towers, such as the [[Ranger]], [[Golden Minigunner]], [[Accelerator]] or [[Engineer]] are recommended to take down the '''Circuit'''.
**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers.
*Slowing towers, such as the [[Electroshocker]], [[ToxicDJ Gunner]], [[WardenBooth]] and [[SledgerWarden]], may be useful against the '''Circuit''' and enemies that were sped up by it.
**As the '''Circuit''' has the stun[[Stun immunityImmunity]], the [[Electroshocker]] and [[Warden]] will only slow it down instead of stopping it completely while knockback towers like the [[Brawler]] will not knock it back.
**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves.
**Be aware that if it gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''.
**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseCircuit2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- ☢️ NUCLEAR Update!☢️|'''Circuit''' in the game trailer.
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
Circuit2IconIG.png|'''Circuit''' on its [[Index]] icon.
</gallery>
}}
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*'''29 July 2022''' - [[v1.3.0]]
**'''Circuit''' added.
**{{Bug}} Its ability can cause frozen enemies to start moving temporarily.
*'''23 May 2023''' - [[v1.7.3]]a
**[[Energy immunityImmunity]] replaced with stun[[Stun immunityImmunity]].
*'''19 February 2025''' - [[v1.54.0]]
**Modern version added.
**Now gives {{Money|875}} every ?% health lost.
***None of the changes are applied to the legacy version.
**Now gives {{Money|875}} every 25% health lost.
**[[Freeze Immunity]] added.
*'''5 March 2025''' - [[v1.56.0]]
**Health decreased from 1,800 to 1,500.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Circuit''' no longer uses the death sound effect.
*'''24 September 2025''' - [[v1.75.0]]
**Now appears in [[Challenge Trials]].
***Has 1,000 health in [[Challenge Trials]].
**Cash given is now mode dependent.
***Gives {{Money|875}} every 25% health lost in [[Polluted Wasteland II]].
***Gives {{Money|250}} every 25% health lost in [[Challenge Trials]].
***Default value is {{Money|1}} every 25% health lost.
**{{Bug}} Death visuals no longer appear.
*'''22 April 2026''' - [[v1.89.0]]
**Health increased from 1,500 to 2,500 in [[Polluted Wasteland II]] and [[Sandbox Mode|Sandbox]] mode.
 
 
{{PollutedWasteland|[[ShadowFleshling]] Boss& [[Amalgamation]]|Wave 2415|Circuit|Wave 2616|[[RusherBreaker4]] & [[Mutagenic Blight]]|Wave 2817}}
{{ChallengeTrials|[[Speedy Boss]]|Wave 19|Circuit|Wave 21|[[Giant Boss]]|Wave 25}}