Circuit (Polluted Wasteland II): Difference between revisions
Content deleted Content added
imported>Mentin123 |
imported>Mentin123 No edit summary |
||
| (20 intermediate revisions by 10 users not shown) | |||
Line 1:
{{EnemyTabs
{{SameName|Circuit|[[Circuit (Hardcore)|Polluted Wasteland & Hardcore]] • [[Circuit (Polluted Wasteland II)|Polluted Wasteland II]]}}
{{ZombieLegacy
|title1 = Circuit
|image1 = circuwwt.png
|mode_appearance = [[Polluted Wasteland II|{{
|first_wave_appearance = 16 (Nuclear)<br/>21 (Challenge Trials)
|base_hp = [[File:HealthIcon.png|20px|Health]]
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
|cash = {{Money|875}} every 25% health (Nuclear)<br/>{{Money|250}} every 25% health (Challenge Trials)<br/>{{Money|1}} every 25% health (Default)
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Bloated}} (
|legacy_base_hp = [[File:HealthIcon.png|20px|Health]]1,800
|legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5)
Line 23 ⟶ 22:
|legacy_lead = No
|legacy_immunity = {{Attr|Stun}}
|ability1 = '''{{WikiAb|Short-Circuit}}''' - Upon its death, the '''Circuit''' will speed up nearby enemies by 25%. This can stack.
}}
{{QuoteContainer|
{{QuoteBox|They're starting to use Circuits now!<br/>Circuits will speed up other enemies when they die. Don't be caught off guard.|[[Commander (Narrator)|Commander]] dialogue on Wave 21 ([[Challenge Trials]])}}
{{QuoteBox|Hey that doesn't look right...<br/>What are those things?|[[Commander (Narrator)|Commander]] dialogue on Wave 26 (Formerly, [[Polluted Wasteland II|Nuclear]])}}
}}
==Description==
The '''Circuit''', internally referred to as '''Circuit2''', is an enemy that appears in [[Polluted Wasteland II]] and [[Challenge Trials]]. It has a somewhat high amount of health and a slightly fast speed. The '''Circuit''' has one ability, where on death, it speeds up nearby enemies by 25% with no limit, similar to the [[Speedy King (Legacy)|Speedy King]].
The '''Circuit''' could be spawned by the [[Nuclear Monster]]. This means it could also appear in [[Oops! All slimes!]], if spawned by the [[Nuclear Monster]]. It also could be spawned by the [[Mystery]], Wave 27 onwards.
Line 36:
The '''Circuit''' has glowing bright blue skin and a dark blue torso and legs. It has an energy pack on its back with an antenna that emits yellow sparks and six large batteries connected to it. It has a glowing desaturated yellow lightning bolt on its chest and desaturated yellow veins can be seen on its body. It also emits blue pulses and yellow particles from its torso and its head twitches whenever it runs.
It plays a thunder strike sound and visual on death.
==Strategy==
Line 42:
**The [[Commander]] and [[DJ Booth]] should be used to boost the firerate and range of these towers.
*Slowing towers, such as the [[Electroshocker]], [[DJ Booth]] and [[Warden]], may be useful against the '''Circuit''' and enemies that were sped up by it.
**As the '''Circuit''' has the
**As it has [[Freeze Immunity]], freezing towers cannot be used on it, though they can still be used on enemies boosted by it, as long as they are not [[Freeze Immunity|Freeze Immune]] themselves.
**Be aware that if an enemy gets boosted by other '''Circuits''', the freeze will be negated. This also applies to other enemies being boosted by the '''Circuit'''.
Line 48:
==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseCircuit2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
{{GalleryHeader|Trailers}}
<gallery>
Line 67 ⟶ 72:
**{{Bug}} Its ability can cause frozen enemies to start moving temporarily.
*'''23 May 2023''' - [[v1.7.3]]a
**[[Energy
*'''19 February 2025''' - [[v1.54.0]]
**Modern version added.
Line 75 ⟶ 80:
*'''5 March 2025''' - [[v1.56.0]]
**Health decreased from 1,800 to 1,500.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Circuit''' no longer uses the death sound effect.
*'''24 September 2025''' - [[v1.75.0]]
**Now appears in [[Challenge Trials]].
***Has 1,000 health in [[Challenge Trials]].
**Cash given is now mode dependent.
***Gives {{Money|875}} every 25% health lost in [[Polluted Wasteland II]].
***Gives {{Money|250}} every 25% health lost in [[Challenge Trials]].
***Default value is {{Money|1}} every 25% health lost.
**{{Bug}} Death visuals no longer appear.
*'''22 April 2026''' - [[v1.89.0]]
**Health increased from 1,500 to 2,500 in [[Polluted Wasteland II]] and [[Sandbox Mode|Sandbox]] mode.
{{PollutedWasteland|[[Fleshling]] & [[Amalgamation]]|Wave 15|Circuit|Wave 16|[[Breaker4]] & [[Mutagenic Blight]]|Wave 17}}
{{ChallengeTrials|[[Speedy Boss]]|Wave 19|Circuit|Wave 21|[[Giant Boss]]|Wave 25}}
| |||