Editing
Commander
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Strategy== *Firerate boost is calculated as *:<big>'''Original Firerate Γ· (1+Firerate Boost)'''</big> *:where ''Original Firerate'' is the base firerate of the tower, *:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1). **For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds. ***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up. **The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included. **The '''Commander''' cannot decrease the cooldown of burst towers. **The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage. *When placing a '''Commander''', try to place it near as many towers as possible, as this will allow for a high number of towers to be boosted. **This is also true in reverse; it is recommended that you place your towers close to a '''Commander''' (if there is one) for the [[Firerate Buff]]. **This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''. *Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies. *Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently. **You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers. **There are a few ways to tell when to use another ability, which include waiting until the [[Firerate Buff]] icon and visuals disappears, waiting until the ability timer gets reduced by 10 (which without [[Skills]], is it reaching 20) or waiting until the attack timer reaches 2. *You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]]. **The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability. *It is best to use the '''Commander's''' ''Call to Arms'' ability on a boss with high health (such as a major boss, like the [[Fallen King]]). **Be aware that some bosses have blocking abilities, meaning that a wrongly timed ''Call to Arms'' ability will be useless. **Additionally, you cannot activate the ''Call to Arms'' ability if the '''Commander''' is stunned. ***To overcome this, the [[Medic]] can be used to protect the '''Commander''' from stuns, though this is generally not recommended as the shield also provides boosts best used on other towers. ***Alternatively, you can sell and replace the '''Commander'''. Do note that this will remove the passive [[Firerate Buff]] for a short while if there are no other '''Commanders''' placed down. *Be aware that you cannot stack the ''Call to Arms'' ability. **If a ''Call to Arms'' ability is still active for towers, then activating another ''Call to Arms'' will not grant any additional buff. However, it resets the duration of the ability. **However, the ''Call to Arms'' ability can stack with boosts from other towers, like the [[Gladiator]]'s ''Warrior's Call''. *The '''Commander''' cannot boost the firerate of the [[Ace Pilot]]'s bombs, [[Pursuit]]'s missiles, [[Commando]]'s missiles or any [[units]] like the [[Railgun Tank]] from the [[Military Base]] or the [[Tommy Goon 2]] from the [[Crook Boss]], even if their associated tower is in the range of a '''Commander'''. *If the ''Call to Arms'' ability is active, and a new tower is placed in the range of the '''Commander''', that tower will not be boosted by the ability until it is activated again. *While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise. **Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them. *When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability.
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information