Commander: Difference between revisions
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{{Tabs}}
{{SameName|
{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}}
{{TowerInfobox
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|flying_detection = {{Attr|Fly|Level 2+}} (Tower & [[Gunner APC]])
|immune = None
|footprint =
|tooltip-1 = A support tower that provides a passive attack speed buff to nearby towers. Can also use its active skills to provide a temporary massive buff to nearby towers.
|tooltip-2 = At final level also unlocks the ability to summon a caravan of friendly APC units.
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+15 Damage [[File:Damage Icon.png|20px|Damage]]
0 > 0.
+Call to Arms Ability
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Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Intense Training
+2 Range [[File:Range Icon.png|20px|Range]]
Line 91:
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
{{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan<ref>This ability is disabled in [[Victory Field]].</ref>|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
Line 103:
$CDPS$ = ((Damage / Firerate) * 10) / 30
$SDPS$ = ((Damage / Firerate) * 10) / 60
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$FSE-META$ = Advanced; File:Commandernew.png
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref>
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
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! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS
|-
| [[Gunner APC]] || 200 ||
|-
| [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$
Line 152 ⟶ 153:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|{{Coins|
|{{Coins|
|{{Robux|85}}
|-
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|[[File:May17GalacticCommander.png|175px]]
|[[File:May17GeneralCommander.png|175px]]
|[[File:WarLordCommanderDH0.png|175px]]
|[[File:May17BunnyCommander.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 202 ⟶ 203:
|[[Premium Crate]]
|[[Premium Crate]]
|Exclusive
|[[Bunny Crate]]
|-
!
|[[File:16MaySpringTimeCommanderIcon.png|175px]]
|[[File:Newmaidcommander.png|175px]]
|[[File:Newnekocommander.png|175px]]
|[[File:May17GhostCommander.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|{{Robux|560}}
|{{Robux|360}}
|N/A
|-
!Obtained From
|[[Shamrock Crate]]<br/>[[Codes|Code]]:<br/>HAPPY3AST3R!<ref name="expired">Expired</ref>
|[[Deluxe Crate]]
|[[Deluxe Crate]]
|[[Spooky Crate]]
|-
!
|[[File:May17FrostCommander.png|175px]]
|[[File:BloxyCommanderIcon.png|175px]]
|[[File:eclipsecomm.png|175px]]
|[[File:Newduckycommander.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|{{Coins|4,000}}
|-
!Obtained From
|[[Frost Crate]]
|[[Codes|Code]]:<br/>BLOXY21<ref name="expired"/>
|[[Solar Eclipse Event#Solar
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|-
!
|[[File:PlCommanderIcon.png|175px]]
|[[File:May17LifeguardCommander.png|175px]]
|[[File:May17ElfCommander.png|175px]]
|[[File:Newbriskcommander.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|N/A
|{{Coins|5,000}}
|{{Coins|4,
|-
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing the [[Commander Plush (Level 4)]], [[Commander Plush (Level 1)]] or [[Mini Commander Plush]].</ref>
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Cold Front Crate]]
|-
!
|[[File:May17ValentinesCommander.png|175px]]
|[[File:PirateCommanderIcon.png|175px]]
|[[File:UmbraCommanderIcon.png|175px]]
|[[File:PhantomCommanderSkin.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{Color|Phantom|Phantom}}
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|5,000}}
|N/A
|{{Robux|499}}
|-
!Obtained From
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]]
|[[Pirate Crate]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Can be obtained by purchasing a [[
|[[Phantom Crate]],<br/>''Tech Tactician'' [[Mission Quests|Mission Quest]]
|-
!
|[[File:May17EggryptedCommander.png|175px]]
|[[File:PatternCommanderIcon.png|175px]]
|[[File:VigilanteCommanderIcon.png|175px]]
|[[File:PatriotCommanderIcon2.png|175px]]
|-
!Skin
|{{Color|ContentCreator|Eggrypted}}
|{{
|{{
|{{Color|Deluxe|Patriotic}}
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|3,000}}
|{{Robux|105}}
|{{Coins|
|{{Robux|560}} ([[Deluxe Crate]]])<br/>{{Coins|10,000}} ([[Patriotic Crate]])
|-
!Obtained From
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Premium Crate]]
|[[Vigilante Crate]]
|[[Deluxe Crate]]<br/>[[Patriotic Crate]]
|-
!
|[[File:FallenCommanderIconIG.png|175px]]
|[[File:WastelandCommanderIconIG.png|175px]]
|[[File:SantaCommanderIconIG.png|175px]]
|[[File:AquaCommanderIconIG.png|175px]]
|-
!Skin
|{{Color|FallenMission|Fallen}}
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 380 ⟶ 381:
|-
!Obtained From
|''A Cold Tyrant'' [[Mission Quests|Mission Quest]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|-
!
|[[File:WerewolfCommanderIconIG.png|175px]]
|[[File:CandyCaneCommanderIconIG.png|175px]]
|[[File:DirectorCommanderIconIG.png|175px]]
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|-
!Skin
|{{Color|Null|Werewolf}}
|{{Color|Christmas2025|Candy Cane}}
|{{
|{{Color|FinalAct|Wonderland}}
|-
!Rarity
|{{
|{{
|{{
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
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|-
!Obtained From
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Christmas 2025 Crate]]
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:RefereeCommanderIconIG.png|175px]]
|[[File:SealCommanderIconIG.png|175px]]
|-
!Skin
|{{Color|Backyard|Referee}}
|{{Color|Beach|Seal}}
|-
!Rarity
|{{Color|Exclusive}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|{{Coins|4,500}}
|-
!Obtained From
|Triumph all [[Backyard Legends Event]] maps on Hard
|[[Beach Crate]]
|}
==Strategy==
*Firerate boost is calculated as
*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big>
*:where ''Original Firerate'' is the
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1).
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included.
**The '''Commander''' cannot decrease the cooldown of burst towers.
**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage.
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**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''.
*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies.
*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently.
**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers.
**There are a few ways to tell when to use another ability, which include waiting until the [[Firerate Buff]] icon and visuals disappears, waiting until the ability timer gets reduced by 10 (which without [[Skills]], is it reaching 20) or waiting until the attack timer reaches 2.
*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]].
**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability.
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*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise.
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them.
*When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability.
==Trivia==
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**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]].
***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate.
*The original ''Call to Arms'' sound was just a short shout from ''Call of Duty: Modern Warfare 2''. This is the same sound used for the [[Gladiator]]'s ''Warrior's Call'' ability.
**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him.
***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here].
***This version was replaced by [https://youtube.com/@enthrallist_?si=mjsg6lUOnuGaMRk4 Enthrallist], a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
**The {{
**The {{
**The {{
**The {{
*The [[Commander]] has a cat named Claudette, which can be seen in certain [[Story Mode|Story]] mode cutscenes, like [[Welcome Recruit]]. It was added to the game as a tribute to BelowNatural's and Maddy's first cat, which has passed away in early 2026.<ref>[[File:ClaudetteProof.png|280px]]<br/>https://x.com/GlagglezRBLX/status/2088343563230724469</ref>
*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down.
*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout.
**Before the [[Overhaul v1.0|Overhaul Update]], it appeared alongside the [[Commando]].
**During [[Hardcore Testing BETA]], it appeared alongside the [[Minigunner]].
***The "Triumph" screen used the {{
**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]].
*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]].
*
**Instead of a {{
*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower.
*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted.
*
==Update History==
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**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''.
**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded.
**{{Bug}} The '''Commander's''' ''Call to Arms'' ability can stack infinitely.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Upgrade names added.
**''Call to Arms'' ability now affects the activated '''Commander'''.
**Statistical changes:
Line 502 ⟶ 522:
**New ''Call to Arms'' sound effects and particles.
**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades.
**{{Bugfix}} ''Call to Arms'' ability no longer stacks.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Bug}} [[Range Buff]]s do not increase the range of the ''Call to Arms'' ability.
**{{Bugfix}} The '''Commander''' now properly provides [[Firerate Buff]]s according to upgrades.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{
**''Call to Arms'' sound effects changed.
**Level 2 renamed from ''Dog Tags'' to ''Intimidation''.
Line 514 ⟶ 535:
**Level 5 renamed from ''Space Force Leader'' to ''Commander Of The World''.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skins: {{
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bug}} Level 0 and 1 '''Commander''' no longer supply a 10% [[Firerate Buff]].
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****Damage increased from +2 to +4.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Firerate changed from
****Renamed from ''Boot Camp Training'' to ''World Leader''.
***'''Level 5 removed'''
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*****20% > 25% [[Firerate Buff]]
*****0.8 > 0.55 Firerate
**New skins: {{
**''Call to Arms'' ability no longer affects the activated '''Commander'''.
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**New skin: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0a]]
**New skin: {{
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{
**{{Bug}} {{
*'''11 December 2021''' - [[v1.0.0]]f
**{{Bugfix}} {{
*'''17 February 2022'''
**{{Bug}} The '''Commander's''' firerate boost decreases the firerate to a number with a very long decimal.
Line 590 ⟶ 611:
**{{Bugfix}} Towers in the gained range from the [[Range Buff]]s do now receive the passive [[Firerate Buff]] without the '''Commander''' being upgraded.
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{
*'''23 April 2022''' - [[v1.2.1]]
**New skin: {{
*'''5 August 2022''' - [[v1.3.1]]
**The '''Commander''' now returns to its original rotation after the ''Call to Arms'' ability ends.
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Level requirement removed.
**Skin rarity added to all skins.
**{{
**New skin: {{
*'''14 February 2023''' - [[v1.6.2]]
**New skins: {{
*'''5 May 2023''' - [[v1.7.2]]
**{{
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|3,500}} to {{Coins|4,000}}.
**New skin: {{
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{
*'''19 April 2024''' - [[v1.19.0]]
**{{Bug}} ''Call to Arms'' costs {{Money|300}} to use.
Line 641 ⟶ 662:
****Range increased from +0 to +2.
****Damage increased from +0 to +10.
****Firerate changed from 0.525 to
****''Call to Arms''' ability buff reduced from 30% to 15%.
***'''Level 3'''
Line 656 ⟶ 677:
****''Support Caravan'' ability added.
****Name changed from ''World Leader'' to ''Strength in Numbers''.
**{{Bug}} {{
**{{Bug}} Attack bar will occasionally list a ridiculously long attack time due to it containing long decimals.
**{{Bug}} Attack bar does not appear until the tower is reselected.
**{{Bug}} If two ''Call to Arms'' abilities are active at once, once the first ends the visual indicators for the buff will disappear when they should still remain.
*'''16 May 2024''' - [[v1.21.0|v1.21.9a]]
**{{Bugfix}} {{
*'''18 May 2024''' - [[v1.22.0]]
**'''New skins''': {{
**Placement limit increased from 3 to 4.
**Statistical changes:
Line 670 ⟶ 691:
***'''Level 4'''
****''Support Caravan'' cost decreased from {{Money|3,000}} to {{Money|2,000}}.
**{{Bugfix}} {{
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} [[Missile APC]] damage is boosted by [[Damage Buff]]s.
*'''4 July 2024''' - [[v1.25.0|v1.25.4]]
**New skin: {{
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
Line 688 ⟶ 709:
**{{Bugfix}} Attack time bar no longer lists ridiculously long time remaining due to the decimals present on it.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''12 November 2025''' - [[V1.80.0]]
**{{Bug}} ''Call to Arms'' particle effect stays indefinitely on towers sold during it.
*'''20 December 2025''' - [[v1.83.0]]
**''Call to Arms'' internal name changed from ''Call Of Arms'' to ''Call to Arms''.
**New skins: {{
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{
*'''29 December 2025''' - [[v1.83.0|v1.83.7]]
**''Call to Arms'' internal name changed from ''Call to Arms'' to ''Call Of Arms''.
Line 734 ⟶ 755:
****[[Missile APC]] damage decreased from 50 to 40.
****[[Missile APC]] flying detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**''Call to Arms'' now has its display name set to that, correcting some issues with it being displayed as its internal ''Call Of Arms'' name.
**New skin: {{Color|Backyard|Referee}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Level 2'''
****Firerate changed from {{Tooltip|0 > 0.625|+0.625}} to {{Tooltip|0 > 0.6|+0.6}}.
***'''Level 4'''
****[[Gunner APC]] damage decreased from 8 to 7.
****[[Gunner APC]] firerate decreased from 0.225 to 0.2.
****[[Missile APC]] firerate decreased from 2.025 to 4.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Seal}}
*'''17 July 2026''' - [[v2.3.0]]
**Updated tower information to refer to the buffs it provides as a cooldown buff.
}}
| |||