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{{Tabs}}
{{SameName|Commander|[[Commander|Tower]] • [[Commander (Pizza Party)|Enemy]] • [[Commander (Narrator)|Narrator]]}}
{{For|the [[Commando]], [[Mission Quests|For the Commander!]], a [[Mission Quests|Mission Quest]]|[[Null Commander]]}}
{{TowerInfobox
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|flying_detection = {{Attr|Fly|Level 2+}} (Tower & [[Gunner APC]])
|immune = None
|footprint = Average (1.5)
|tooltip-1 = A support tower that provides a passive attack speed buff to nearby towers. Can also use its active skills to provide a temporary massive buff to nearby towers.
|tooltip-2 = At final level also unlocks the ability to summon a caravan of friendly APC units.
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+15 Damage [[File:Damage Icon.png|20px|Damage]]
 
0 > 0.6256 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Call to Arms Ability
Line 60:
 
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Intense Training |Cost = {{Money|4,500}}|Image = [[File:Commander Upgrade 4 New.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 91:
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
{{Ability|Level Unlock = Level 4|Cooldown Time= 60s Cooldown|Ability Title = Support Caravan<ref>This ability is disabled in [[Victory Field]].</ref>|Cost = {{Money|2,000}}|Image = [[File:SupportCaravanIcon.png|100px]]|Information = Summons two [[Gunner APC]]s and one [[Missile APC]]. Additionally, the '''Commander''' will be able to attack enemies with its own weapon for 10 seconds.
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Commander|Firerate Bug]] page.''
 
{{neow|<nowiki>
Line 103:
$CDPS$ = ((Damage / Firerate) * 10) / 30
$SDPS$ = ((Damage / Firerate) * 10) / 60
$CE$ = Total PriceCost / Call to Arms DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 400; 2450; 4500; 14000
$FNCFSE-DETECTION$ = 2; 2; 2
$FNCFSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers
$FNCFSE-UPGRADEICON$ = 5525000768; 4594880289; 5525002879; 17512145719
$FSE-META$ = Advanced; File:Commandernew.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref>
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" | Commander Stats
|-
! Level !! Cost !! Total PriceCost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
| 1 || {{Money$R$ || $TPR$}} || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
| 2 || {{Money$R$ || $TPR$}} || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}}
|}
 
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! Unit !! Health !! Damage !! Missile Count !! Firerate !! Range !! Explosion Range !! DPS
|-
| [[Gunner APC]] || 200 || 87 || N/A || 0.2 || 30 || N/A || $DPS$
|-
| [[Missile APC]] || 300 || 40 || 4 || 2 || 25 || 5 || $TDPS$
Line 152 ⟶ 153:
|-
!Skin
|{{ColourColor|Halloween2019|Gargoyle}}
|{{ColourColor|Basic|Red}}
|{{ColourColor|Basic|Green}}
|{{ColourColor|Premium|Victorian}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
|N/A
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Robux|85}}
|-
Line 182 ⟶ 183:
|-
!Skin
|{{ColourColor|Premium|Galactic}}
|{{ColourColor|Premium|General}}
|{{ColourColor|Other|War Lord}}
|{{ColourColor|Bunny|Bunny}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Common}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 212 ⟶ 213:
|-
!Skin
|{{ColourColor|Shamrock|Spring Time}}
|{{ColourColor|Deluxe|Maid}}
|{{ColourColor|Deluxe|Neko}}
|{{ColourColor|Spooky|Ghost}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 242 ⟶ 243:
|-
!Skin
|{{ColourColor|Frost|Frost}}
|{{ColourColor|Other|Bloxy}}
|{{ColourColor|Eclipse|Eclipse}}
|{{ColourColor|Ducky|Ducky}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 262 ⟶ 263:
|[[Frost Crate]]
|[[Codes|Code]]:<br/>BLOXY21<ref name="expired"/>
|[[Solar Eclipse Event#Solar Eclipse_Season_PassEclipse Season Pass|Solar Eclipse Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|-
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|-
!Skin
|{{ColourColor|Other|Plushie}}
|{{ColourColor|EndOfSummer|Lifeguard}}
|{{ColourColor|Jolly|Holiday}}
|{{ColourColor|ColdFront|Brisk}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Event}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
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|N/A
|{{Coins|5,000}}
|{{Coins|4,000250}}
|-
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing the [[Commander Plush (Level 4)|Commander Plush (Level 4)]], [[Commander Plush (Level 1)|Commander Plush (Level 1)]] or [[Mini Commander Plush]].</ref>
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
Line 302 ⟶ 303:
|-
!Skin
|{{ColourColor|Lovely|Valentines}}
|{{ColourColor|Pirate|Pirate}}
|{{ColourColor|Other|Umbra}}
|{{ColourColor|Phantom|Phantom}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Coins|5,500}}
|{{Coins|45,500000}}
|N/A
|N/A
|{{Robux|560499}}
|-
!Obtained From
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]]
|[[Pirate Crate]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Can be obtained by purchasing a [[Umbra_Mini_PlushUmbra Mini Plush]].</ref>
|[[Phantom Crate]],<br/>''Tech Tactician'' [[Mission Quests|Mission Quest]]
|-
Line 332 ⟶ 333:
|-
!Skin
|{{ColourColor|ContentCreator|Eggrypted}}
|{{ColourColor|Premium|Pattern}}
|{{ColourColor|Vigilante|Vigilante}}
|{{ColourColor|Deluxe|Patriotic}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Coins|3,000}}
|{{Robux|105}}
|{{Coins|45,500000}}
|{{Robux|560}} ([[Deluxe Crate]]])<br/>{{Coins|10,000}} ([[Patriotic Crate]])
|{{Robux|560}}
|-
!Obtained From
Line 353 ⟶ 354:
|[[Premium Crate]]
|[[Vigilante Crate]]
|[[Deluxe Crate]]<br/>[[Patriotic Crate]]
|-
!
Line 362 ⟶ 363:
|-
!Skin
|{{ColourColor|FallenMission|Fallen}}
|{{ColourColor|Hexscape|Wasteland}}
|{{ColourColor|OperationICE|Santa}}
|{{ColourColor|Surf|Aqua}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 392 ⟶ 393:
|-
!Skin
|{{ColourColor|Null|Werewolf}}
|{{ColourColor|Christmas2025|Candy Cane}}
|{{ColourColor|Showtime|Director}}
|{{ColourColor|FinalAct|Wonderland}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 414 ⟶ 415:
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:RefereeCommanderIconIG.png|175px]]
|[[File:SealCommanderIconIG.png|175px]]
|-
!Skin
|{{Color|Backyard|Referee}}
|{{Color|Beach|Seal}}
|-
!Rarity
|{{Color|Exclusive}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|{{Coins|4,500}}
|-
!Obtained From
|Triumph all [[Backyard Legends Event]] maps on Hard
|[[Beach Crate]]
|}
 
==Strategy==
*Firerate boost is calculated as
*:With the [[Firerate Bug]]:
*:<big>'''((Bugged Firerate - [[Firerate Bug|Firerate Bug Increase]]) ÷ (1 + Firerate Boost)) + [[Firerate Bug|Firerate Bug Increase]]'''</big>
*:where ''Bugged Firerate'' is the firerate with the [[Firerate Bug]] already applied.
*:Without the [[Firerate Bug]]:
*:<big>'''Original Firerate ÷ (1+Firerate Boost)'''</big>
*:where ''Original Firerate'' is the intendedbase firerate withoutof the [[Firerate Bug]]tower,
*:''Firerate Boost'' is the boost supplied by the '''Commander''' in decimal form (for example, 10% is 0.1).
**For example, a Level 4 '''Commander''' (20%) will decrease the firerate of a [[Towers|tower]] firing from 1.008 secondssecond to 0.841833 seconds.
***Without the [[Firerate Bug]], the '''Commander''' would decrease the firerate of a [[Towers|tower]] firing from 1 second to 0.833 seconds.
***While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
**The '''Commander''' can boost the pump time of the [[Enforcer]], meaning it is fully effective on it if units are not included.
**The [[Firerate Bug]] increase is 0.008. For towers before the [[v1.1.0|Entity System Update]], this was 0.03, for towers, before the [[Overhaul v1.0|Overhaul Update]] it was 0.05. For the firerate without the [[Firerate Bug]], you can use the [[Firerate Bug#Implied Statistics|Firerate Bug]] page.
**The '''Commander''' cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the [[Mortar]].
**The '''Commander''' cannot decrease the cooldown of burst towers.
**The '''Commander''' also cannot boost the [[Executioner]] due to the axe not returning in time to take advantage.
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**This also includes cliff-based towers. The [[Ace Pilot]] and [[Pursuit]] can also be boosted, though their towers (runway and helipad, respectively) must be within range of the '''Commander'''.
*Slow firing towers, such as the [[Rocketeer]] or [[Ranger]], will benefit massively from the [[Firerate Buff]] that the '''Commander''' supplies.
**Fast firing towers, due to them being heavily affected by the [[Firerate Bug]], will have their DPS increased by a significantly smaller amount, making the [[Commander]] firerate boost weaker on them.
*Placing three Level 2+ '''Commanders''' and activating their ''Call to Arms'' ability one at a time every 10 seconds is one of the most effective ways to utilize the '''Commander''', as ''Call to Arms'' will be permanently active if this is done correctly, providing the 20% buff permanently.
**You can also place two Level 2+ '''Commanders''' and constantly sell and replace one to renew its ''Call to Arms'' ability to save a placement for another tower, or four if you want to be safer with keeping the ''Call to Arms'' ability active at all times while not having to worry about selling and replacing '''Commanders''', as having three '''Commanders''' require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers.
**There are a few ways to tell when to use another ability, which include waiting until the [[Firerate Buff]] icon and visuals disappears, waiting until the ability timer gets reduced by 10 (which without [[Skills]], is it reaching 20) or waiting until the attack timer reaches 2.
*You can increase the range in which the '''Commander''' can affect towers and the ''Call to Arms'' range by using the [[DJ Booth]].
**The [[DJ Booth]] can also be useful at reducing the usage cost of the ''Support Caravan'' ability.
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*While the '''Commander''' has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the '''Commander''' to fight against enemies with these attributes is unwise.
**Other towers like the [[Ace Pilot]], [[Electroshocker]] and [[Militant]] are more effective and reliable against them, with the '''Commander''' buffing them.
*When Call of Arms is used, the fireate buff is applied instantly, however, the displayed timer only appears once the animation is done, which is roughly 2 seconds. Therefore, to be more optimized with chaining the buff, wait until the timer hits 2, then activate the next ability.
 
==Trivia==
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**However, this did not apply to the spawnrates of [[units]] from the [[Crook Boss]].
***Interestingly, the ''Call to Arms'' reduced the spawnrate of units from the [[Military Base]] further, but even this buff could not produce a noticeable decrease in spawnrate.
*The original ''Call to Arms'' sound was just a short shout from ''Call of Duty: Modern Warfare 2''. This is the same sound used for the [[Gladiator]]'s ''Warrior's Call'' ability.
**The second version of the ''Call to Arms'' sounds were voiced by YouTuber [https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX]. There were three lines voiced by him.
***There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard [https://www.youtube.com/watch?v=eIH8aGkA6p8 here].
***This version was replaced by [https://youtube.com/@enthrallist_?si=mjsg6lUOnuGaMRk4 Enthrallist], a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
**The {{ColourColor|Deluxe|Maid}} (and formerly the {{ColourColor|Eclipse|Eclipse}}) skin voice lines are voiced by [https://www.roblox.com/users/74363346/profile nekoriru].
**The {{ColourColor|Eclipse|Eclipse}} skin voice lines are voiced by [https://www.roblox.com/users/959606619/profile BethyVAAerelisVA].
**The {{ColourColor|Other|Umbra}} skin voice lines wereare voiced [https://www.roblox.com/users/959606619/profile BethyVAAerelisVA].
**The {{ColourColor|ContentCreator|Eggrypted}} skin voice lines were voiced by [https://www.youtube.com/@eggrypted Eggrypted].
*The [[Commander]] has a cat named Claudette, which can be seen in certain [[Story Mode|Story]] mode cutscenes, like [[Welcome Recruit]]. It was added to the game as a tribute to BelowNatural's and Maddy's first cat, which has passed away in early 2026.<ref>[[File:ClaudetteProof.png|280px]]<br/>https://x.com/GlagglezRBLX/status/2088343563230724469</ref>
 
*Originally, when the '''Commander''' was first added to the game, you could stand on the wooden stool before placing the '''Commander''' down.
*Prior to the [[v1.8.0|Community Maps Update]], the '''Commander''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen. This was changed to your towers' loadout.
**Before the [[Overhaul v1.0|Overhaul Update]], it appeared alongside the [[Commando]].
**During [[Hardcore Testing BETA]], it appeared alongside the [[Minigunner]].
***The "Triumph" screen used the {{ColourColor|Premium|Galactic}} skin instead of the Default skin.
**Before the [[v1.0.0|Solar Eclipse Update]], it appeared alongside the [[Soldier]].
*Before the [[Release v1.0|MEGA Update]], multiple ''Call to Arms'' abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the [[Ranger|Outlaw]], to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the [[Gold Titan]].
*Originally, thereThere was a [https://twitter.com/belownatural/status/1214209129587367940 poll] made on BelowNatural's Twitter that held contestants for the next {{ColourColor|Golden}} skin. One of the options, which was the most chosen, was a {{ColourColor|Golden}} '''Commander''' skin.
**Instead of a {{ColourColor|Golden}} '''Commander''' skin being made, there was instead a {{ColourColor|Golden}} [[Cowboy]] skin. It is unknown why this change was made.
*The [[Commander (Pizza Party)|Commander]] enemy from [[Pizza Party]] is based on the '''Commander''' tower.
*The [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]], bottom path [[Pursuit]] and '''Commander''' are the only towers that can damage all enemies, no matter their immunities.
*From [[Null Missile APC]]'s logbook description, the APC was his first vehicle he ever commanded, since he was promoted.
*[[Commander]] is a [[w:c:alter-ego:Commander|playable character]] in [[Paradoxum Games]]' second game, ''ALTER EGO''.
 
==Update History==
Line 493 ⟶ 508:
**{{Bug}} The '''Commander's''' [[Firerate Buff]] will be removed from all towers in its range when sold, even if they are in range of another '''Commander'''.
**{{Bug}} Towers do not receive the [[Firerate Buff]] in the gained range when the '''Commander''' is upgraded.
**{{Bug}} The '''Commander's''' ''Call to Arms'' ability can stack infinitely.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Upgrade names added.
**''Call to Arms'' stacking removed.
**''Call to Arms'' ability now affects the activated '''Commander'''.
**Statistical changes:
Line 507 ⟶ 522:
**New ''Call to Arms'' sound effects and particles.
**{{Bug}} The '''Commander''' always provides a fixed +10% [[Firerate Buff]] regardless of upgrades.
**{{Bugfix}} ''Call to Arms'' ability no longer stacks.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{ColourColor|Halloween2019|Gargoyle}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Bug}} [[Range Buff]]s do not increase the range of the ''Call to Arms'' ability.
**{{Bugfix}} The '''Commander''' now properly provides [[Firerate Buff]]s according to upgrades.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{ColourColor|Basic|Red}}, {{ColourColor|Basic|Green}}, {{ColourColor|Premium|Victorian}}, {{ColourColor|Premium|Galactic}}, {{ColourColor|Premium|General}}, {{Color|Other|War Lord}}
**''Call to Arms'' sound effects changed.
**Level 2 renamed from ''Dog Tags'' to ''Intimidation''.
Line 519 ⟶ 535:
**Level 5 renamed from ''Space Force Leader'' to ''Commander Of The World''.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skins: {{ColourColor|Bunny|Bunny}}, {{ColourColor|Other|Spring Time}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bug}} Level 0 and 1 '''Commander''' no longer supply a 10% [[Firerate Buff]].
Line 554 ⟶ 570:
****Damage increased from +2 to +4.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.05 > 0.8</abbr>|-0.25}} to 0.53.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
***'''Level 5 removed'''
Line 564 ⟶ 580:
*****20% > 25% [[Firerate Buff]]
*****0.8 > 0.55 Firerate
**New skins: {{ColourColor|Deluxe|Maid}}, {{ColourColor|Deluxe|Neko}}
**''Call to Arms'' ability no longer affects the activated '''Commander'''.
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{ColourColor|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**New skin: {{ColourColor|Frost|Frost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0a]]
**New skin: {{ColourColor|Other|Bloxy}}
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{ColourColor|Eclipse|Eclipse}}
**{{Bug}} {{ColourColor|Eclipse|Eclipse}} skin uses incorrect voicelines.
*'''11 December 2021''' - [[v1.0.0]]f
**{{Bugfix}} {{ColourColor|Eclipse|Eclipse}} skin now uses correct voicelines.
*'''17 February 2022'''
**{{Bug}} The '''Commander's''' firerate boost decreases the firerate to a number with a very long decimal.
Line 595 ⟶ 611:
**{{Bugfix}} Towers in the gained range from the [[Range Buff]]s do now receive the passive [[Firerate Buff]] without the '''Commander''' being upgraded.
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''23 April 2022''' - [[v1.2.1]]
**New skin: {{ColourColor|Other|Plushie}}
*'''5 August 2022''' - [[v1.3.1]]
**The '''Commander''' now returns to its original rotation after the ''Call to Arms'' ability ends.
**New skin: {{ColourColor|EndOfSummer|Lifeguard}}
*'''21 December 2022''' - [[v1.6.0]]
**Level requirement removed.
**Skin rarity added to all skins.
**{{ColourColor|Premium|Galactic}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Uncommon}}.
**New skin: {{ColourColor|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
**New skins: {{ColourColor|ColdFront|Brisk}}, {{ColourColor|Lovely|Valentines}}
*'''5 May 2023''' - [[v1.7.2]]
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Rare}}.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{ColourColor|Pirate|Pirate}}
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{ColourColor|Other|Umbra}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|3,500}} to {{Coins|4,000}}.
**New skin: {{ColourColor|Phantom|Phantom}}
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{ColourColor|ContentCreator|Eggrypted}}
*'''19 April 2024''' - [[v1.19.0]]
**{{Bug}} ''Call to Arms'' costs {{Money|300}} to use.
Line 646 ⟶ 662:
****Range increased from +0 to +2.
****Damage increased from +0 to +10.
****Firerate changed from 0.525 to <abbr title="+0.625">{{Tooltip|0 > 0.625</abbr>|+0.625}}.
****''Call to Arms''' ability buff reduced from 30% to 15%.
***'''Level 3'''
Line 661 ⟶ 677:
****''Support Caravan'' ability added.
****Name changed from ''World Leader'' to ''Strength in Numbers''.
**{{Bug}} {{ColourColor|ContentCreator|Eggrypted}}, {{ColourColor|Other|Umbra}}, {{ColourColor|Phantom|Phantom}} and {{ColourColor|Other|Spring Time}} skins do not have models and cannot be placed down.
**{{Bug}} Attack bar will occasionally list a ridiculously long attack time due to it containing long decimals.
**{{Bug}} Attack bar does not appear until the tower is reselected.
**{{Bug}} If two ''Call to Arms'' abilities are active at once, once the first ends the visual indicators for the buff will disappear when they should still remain.
*'''16 May 2024''' - [[v1.21.0|v1.21.9a]]
**{{Bugfix}} {{ColourColor|ContentCreator|Eggrypted}}, {{ColourColor|Other|Umbra}} and {{ColourColor|Phantom|Phantom}} skins now have models, allowing for them to be placed down.
*'''18 May 2024''' - [[v1.22.0]]
**'''New skins''': {{ColourColor|Vigilante|Vigilante}}, {{ColourColor|Premium|Pattern}}
**Placement limit increased from 3 to 4.
**Statistical changes:
Line 675 ⟶ 691:
***'''Level 4'''
****''Support Caravan'' cost decreased from {{Money|3,000}} to {{Money|2,000}}.
**{{Bugfix}} {{ColourColor|Other|Spring Time}} now has models and can be placed down.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} [[Missile APC]] damage is boosted by [[Damage Buff]]s.
*'''4 July 2024''' - [[v1.25.0|v1.25.4]]
**New skin: {{ColourColor|Deluxe|Patriotic}}
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{ColourColor|FallenMission|Fallen}}
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|Wasteland}}
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
Line 693 ⟶ 709:
**{{Bugfix}} Attack time bar no longer lists ridiculously long time remaining due to the decimals present on it.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Aqua}}
**{{Bug}} {{ColourColor|Surf|Aqua}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Aqua}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Werewolf}}
*'''12 November 2025''' - [[V1.80.0]]
**{{Bug}} ''Call to Arms'' particle effect stays indefinitely on towers sold during it.
*'''20 December 2025''' - [[v1.83.0]]
**''Call to Arms'' internal name changed from ''Call Of Arms'' to ''Call to Arms''.
**New skins: {{ColourColor|Christmas2025|Candy Cane}}, {{ColourColor|Showtime|Director}}
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{ColourColor|FinalAct|Wonderland}}
*'''29 December 2025''' - [[v1.83.0|v1.83.7]]
**''Call to Arms'' internal name changed from ''Call to Arms'' to ''Call Of Arms''.
Line 739 ⟶ 755:
****[[Missile APC]] damage decreased from 50 to 40.
****[[Missile APC]] flying detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**''Call to Arms'' now has its display name set to that, correcting some issues with it being displayed as its internal ''Call Of Arms'' name.
**New skin: {{Color|Backyard|Referee}}
*'''5 June 2026''' - [[v2.0.0]]
*:where ''Bugged *Firerate'' is thedecreased fireratedue withto the [[Firerate Bug]] alreadybeing appliedfixed.
**Statistical changes (Regular):
***'''Level 2'''
****Firerate changed from {{Tooltip|0 > 0.625|+0.625}} to {{Tooltip|0 > 0.6|+0.6}}.
***'''Level 4'''
****[[Gunner APC]] damage decreased from 8 to 7.
****[[Gunner APC]] firerate decreased from 0.225 to 0.2.
****[[Missile APC]] firerate decreased from 2.025 to 4.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Seal}}
*'''17 July 2026''' - [[v2.3.0]]
**Updated tower information to refer to the buffs it provides as a cooldown buff.
}}