Commander: Difference between revisions

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imported>Mentin123
mNo edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
Line 103:
$CDPS$ = ((Damage / Firerate) * 10) / 30
$SDPS$ = ((Damage / Firerate) * 10) / 60
$CE$ = Total PriceCost / Call to Arms DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 400; 2450; 4500; 14000
$FSE-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Leadership; Call to Arms; Intense Training; Strength in Numbers
Line 112:
$DREF$ = <ref>DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown<br>'''Attack Time''' is the time in which the Commander can attack during its abilities while '''Ability Cooldown''' is the minimum time between ability activations.<br>DPS does not include any Firerate Buffs.</ref>
$SREF$ = <ref>If both abilites are used, DPS is the same as Call to Arms DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1011" | Commander Stats
|-
! Level !! Cost !! Total PriceCost !! Firerate Buff !! Call to Arms Buff !! Damage !! Firerate !! Range !! Call to Arms DPS$DREF$ !! Support Caravan DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
| 1 || {{Money$R$ || $TPR$}} || 15% || N/A || N/A || N/A || 10 || N/A || N/A || N/A
|-
| 2 || {{Money$R$ || $TPR$}} || 15% || 10% || 15 || 0.6 || 13 || $CDPS$ || N/A || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 17.5% || 15% || 30 || 0.6 || 15 || $CDPS$ || N/A || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 20% || 20% || 50 || 0.6 || 17 || $CDPS$$SREF$ || $SDPS$ || {{Money|$CE$}}
|}