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Commando
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==Strategy== *The '''Commando''' should mostly be used as a mid to late game DPS and area of effect tower, as both regular gun and missiles have decent area of effect capabilities and it is quite expensive to upgrade. **The [[DJ Booth]] can be useful at reducing its upgrade cost, making it more affordable. *At earlier Levels, its only source of damage is through its guns. **As these pierce through enemies, having them placed in corners or near straight lines can allow it to maximize the number of enemies hit. ***Additionally, changing its targeting can also help, making it hit as many of them possible. **Before Level 2, these guns can indirectly hit [[Hidden (Attribute)|Hidden]] enemies if another detectable enemy is nearby, though this should not be relied on. *At Level 3, it gains its ''Missile'' ability, allowing it to send out missiles at a selected area. **As they can be targeted anywhere in its range, they can be quite useful at clearing out hordes of weaker enemies like the [[Fallen Hazmat]], [[Breaker4]] or [[Reaver]], or to weaken stronger enemies like the [[Fallen Giant]] or [[Failed Experiment]]. **These missiles can bypass defense. **The area they can land in is not infinite, instead the missile range is double of the '''Commando's''' range. ***Because of this, it can be used to kill any enemy that goes past its main range. **The missiles do not explode if they hit nothing, they instead stay on the ground until an enemy steps on them, possibly making them hit something later or allowing you to set them up for enemies in advance. ***However, do note that after their lifespan ends, they will instantly explode, even if nothing stepped over them. *Do note that its missiles do not instantly get sent out to the selected spot, they take a few seconds to actually travel there. **Because of this, if targeting a singular enemy, it may be better to place them slightly in front of the enemy instead of directly at it. *The '''Commando''' gets hidden detection from Level 2, and not only that, its missiles can also hit [[Hidden (Attribute)|Hidden]] enemies. **This makes the '''Commando''' quite effective against hordes of [[Hidden (Attribute)|Hidden]] enemies. **However, it is relatively costly compared to other towers, so it should not be used for early game hidden enemies. **The missiles can also damage [[Flying]] enemies as well, making it more versatile. *The missiles fired out by the '''Commando''' stun enemies on hit, making it quite effective at stalling enemies. **As the missiles damage multiple enemies at once, its quite effective at stalling hordes of enemies. *The [[DJ Booth]] can be useful when combined with the '''Commando''', as it has quite low range. **As its missile range is double of its regular range, this means its missile range is actually affected by [[Range Buff]]s. *As both its regular and missile damage are affected by [[Damage Buff]]s, towers like the [[DJ Booth]] or [[Mercenary Base]] can be useful with it.
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