Commando: Difference between revisions

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{{TowerInfobox
|title = Commando
|image-static = NewCommandoIcon.png
|image-dynamic = CommandoDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Area 51]]
|basecost = {{Money|2,350150}}
|basesellingprice = {{Money|783716}}
|role = Offense
|placement = Ground
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|damagetype = Pierce<br/>Splash (Level 3+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|baserange = [[File:Range Icon.png|20px|Range]]1316
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref>
|lead_detection = {{Attr|Lead|Level 3+}} ([[Splash Damage]] only)
|flying_detection = {{Attr|Flying|Level 0+}}
|immune = None
|footprint = Average (1.5)
|tooltip-1 = A mid game tower that fires a flurry of piercing bullets at close range. Later levels unlock concussive missiles that stun enemies and can be planted onto the path to act as a trap.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
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The '''Commando''' fires lasers from its laser pistols. These lasers can pierce through enemies, dealing damage to at most two enemies. Additionally, the '''Commando''' has a limited amount of ammunition. After it runs out of ammo, it will throw away its guns, which puts it into a reload animation. This takes more time than regular burst cooldown.
 
At Level 3, it gains a ''Missile'' ability. This ability allows it to fire out missiles on a spot selected by the player. The range missiles can be fired in is twice as large as the '''Commando's''' range. At Level 3, it fires out two missiles, though at Level 4 its increased to four. The ability has a cooldown, though unlike other abilities, each missile counts as a separate ability use. This means each ability cooldown only gives back one missiles, not all of them. If a missile hits an enemy, it will deal damage to them and stun them. As it deals [[Splash Damage]], they will create an explosion that deals damage to enemies caught in it, also bypassing their defense. If a missile does not hit anything, it will stay on the ground and act as a landmine, remaining on the ground for sixeighty minutesseconds. These missiles can damage [[Lead (Attribute)|Lead]], [[Flying]] and [[Hidden (Attribute)|Hidden]] enemies.
 
The '''Commando''' has a placement limit of eight per player.
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.17517 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 32.25 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
 
 
Sell Price changes to {{Money|1,095028}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|32,250850}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+32 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.17 > 0.14 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
 
 
Sell Price changes to {{Money|21,178978}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,500115}}|Image = [[File:CommandoLevel3.png|100px]]|Information = 0.175 > 0.15+7 FirerateDamage [[File:CooldownDamage Icon.png|20px|FirerateDamage]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
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2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
 
{{CollapsibleUpgrade|Title = Concussive Missiles|Description = •100•275 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•2 Missile Count
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•0.5 Stun Time [[File:Slowness.png|20px|Stun Time]]
 
•32•35 Missile Range [[File:Range Icon.png|20px|Missile Range]]
 
•4•1.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•360•80 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]]
 
•20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}
 
 
Sell Price changes to {{Money|54,011683}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|1825,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +12.5 Range [[File:Range Icon.png|20px|Range]]
 
+9 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.14 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]]
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1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}}
 
{{CollapsibleUpgrade|Title = Upgraded Missile|Description = +2550 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
+2 Missile Count
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0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]]
 
+25 Missile Range [[File:Range Icon.png|20px|Missile Range]]
 
4 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}}
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Sell Price changes to {{Money|1112,011988}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) • 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px|class=image-shadow-light]]|Information =
Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown.
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Commando|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$DPS$ = (Ammo * Damage) / (Ammo * Firerate + Reload Time)
$SDPS$ = [[Splash Damage]] / Ability Cooldown
$CDPS$ = DPS + Missile Stats.DPS
$MRNG$ = Tower Stats.Range * 2
$CE$ = Total Cost / Combined DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2150; 935; 2850; 8115; 25000
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Recon Mission; Titanium Rounds; Jericho Missiles; Death & Taxes
$FSE-UPGRADEICON$ = 119448063654848; 72540829223100; 111526844050563; 113494545335861
$FSE-META$ = Exclusive; File:NewCommandoIcon.png
$DREF$ = <ref>DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).</ref>
$DREF2$ = <ref>DPS is calculated as Splash Damage ÷ Ability Cooldown.</ref>
$CREF$ = <ref>Includes both the DPS from the guns and the missiles</ref>
$CEREF$ = <ref>Cost efficiency uses combined DPS.</ref>
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" | Tower Stats
!Level
!Total Price
!Damage
!Firerate
!Reload Time
!Ammo
!Max Hits
!Range
!DPS<ref>DPS is calculated as (Ammo x Damage) ÷ (Ammo x Firerate + Reload Time).</ref>
!Combined DPS<ref>Includes both the DPS from the guns and the missiles</ref>
!Cost Efficiency<ref>Cost efficiency uses combined DPS.</ref>
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Reload Time !! Ammo !! Max Hits !! Range !! DPS$DREF$ !! Combined DPS$CREF$ !! Cost Efficiency$CEREF$
|0
|{{Money|2,350}}
|5
|0.225
|3
|30
|2
|13
|15.38
|15.38
|{{Money|152.75}}
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.225 || 2.25 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|3,285}}
|5
|0.175
|2
|30
|2
|13
|20.69
|20.69
|{{Money|158.78}}
|-
| 1 || $R$ || $R$ || 5 || 0.17 || 2 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,535}}
|8
|0.175
|2
|45
|2
|14.5
|36.46
|36.46
|{{Money|179.26}}
|-
| 2 || $R$ || $R$ || 7 || 0.14 || 2 || 45 || 2 || 17.5 || $DPS$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|15,035}}
|15
|0.15
|1.5
|60
|2
|16
|85.71
|90.71
|{{Money|154.97}}
|-
| 3 || $R$ || $R$ || 14 || 0.14 || 1.5 || 60 || 2 || 17.5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|4
|-
|{{Money|33,035}}
| 4 || $R$ || $R$ || 23 || 0.1 || 1.25 || 80 || 2 || 20 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|24
|0.15
|1.25
|80
|2
|17
|144.91
|157.41
|{{Money|195.8}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="9" | Missile Stats
!Level
|-
![[Splash Damage]]<ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
! Level !! [[Splash Damage]]$SREF$ !! Ability Cooldown !! Missile Count !! Stun Time !! Missile Lifespan !! Missile Range !! Explosion Range !! DPS$DREF2$
!Ability Cooldown
!Missile Count
!Stun Time
!Missile Lifespan
!Missile Range
!Explosion Range
!DPS<ref>DPS is calculated as Splash Damage ÷ Ability Cooldown.</ref>
|-
| 3 || 275 || 20 || 2 || 0.5 || 80 || $MRNG$ || 1.5 || $SDPS$
|3
|100
|20
|2
|0.5
|360
|32
|4
|5
|-
| 4 || 325 || 10 || 4 || 1 || 80 || $MRNG$ || 1.5 ||$SDPS$
|4
|125
|10
|4
|1
|360
|34
|6
|12.5
|}
</div>
</nowiki>}}
 
==Skins==
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|-
!Skin
|{{ColourColor|Pirate|Pirate}}
|{{ColourColor|Mission|Trooper}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
|{{Coins|35,500000}}
|N/A
|-
!Obtained From
|[[Pirate SkincrateCrate]]
|''T.D.S. Commandos'' [[Mission Quests|Mission Quest]]
|}
 
==Strategy==
*The '''Commando''' should mostly be used as a mid to late game DPS and area of effect tower, as both regular gun and missiles have decent area of effect capabilities and it is quite expensive to upgrade.
**The [[DJ Booth]] can be useful at reducing its upgrade cost, making it more affordable.
*At earlier Levels, its only source of damage is through its guns.
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==Trivia==
*This was the second event tower added, after the [[Gladiator]].
*This tower is based on the [[w:c:riskofrain2:Commando|Commando]] from ''Risk of Rain 2''.<ref>[[File:CommandoReferenceProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/603740113301929984 (Tower Defense Simulator Server)</ref>
*The '''Commando''' used to appear alongside the [[Commander]] on the "Triumph" screen before the [[Overhaul v1.0|Overhaul Update]].
*Before the 20th of November 2024, the '''Commando''' was the only event tower that was not available through a gamepass.
**When it did receive a gamepass, it was put on sale with a cost of {{Robux|999,999,999}} prior to the release of [[v1.42.0]], which got later reduced to {{Robux|32,323,232}} and then quickly taken offsale, making it the most expensive gamepass in the entire game.
*The Level 54 upgrade description mentions that the '''Commando''' gains "''Really Cool Armor''", despite not being a statistical change.
**This armor is stated to likely being stolen from [[Area 51]].
***The original default appearance actually reused some assets from enemies that appeared in that map, such as the old missile launcher being the same as the one used by the [[Raider Boss]].
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**This was removed during the [[Hardcore Testing BETA]]; however, it was later re-added in the [[Overhaul v1.0|Overhaul Update]].
*The old Level 2 upgrade name, "''Disposable Missile''", is a reference to the [[w:c:riskofrain2:Disposable Missile Launcher|Disposable Missile Launcher]] equipment from ''Risk of Rain 2''.
*The current Level 3 upgrade name, "''Jericho Missiles''", is a reference to the Jericho missiles seen in the first ''Iron Man'' movie.<ref>[[File:CommandoIronManRefProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/587355301674614854/1446141112074109059 (Tower Defense Simulator Server)</ref>
*The Currentcurrent Level 4 upgrade name, "''Death & Taxes''", is a reference to [[w:c:callofduty:Death & TaxesMR6|Death & Taxes]] from ''Call of Duty''.
 
==Update History==
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****Missile damage decreased from 50x4 to 11x4.
****Damage decreased from +35 to +12.
**New skin: {{ColourColor|Premium|Pirate}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**Statistical changes:
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**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
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**Statistical changes:
***'''Base'''
****Firerate decreased from 0.53 to 0.508525.
*'''21 December 2022''' - [[v1.6.0]]
**{{ColourColor|Premium|Pirate}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Common}}.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
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***'''Base'''
****Damage increased from 2 to 6.
****Firerate decreased from 0.508525 to 0.208225.
****Burst cooldown of 0.508525 added.
****Reload time of 2.5 added.
****Burst size of 3 added.
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****Damage increased from +2 to +5.
****Range increased from +1 to +1.5.
****Firerate changed from 0.508525 to <abbr title="-{{Tooltip|0.05">0.208225 > 0.158</abbr>175|-0.05}}.
****Burst size increase of 5 > 6 added.
****Ammo increased from +0 to +15.
****Burst cooldown change of 0.508525 > 0.358375 added.
****Reload time change of 2 > 1.5 added.
****Max hits increased from +0 to +1.
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***'''Level 4'''
****Damage decreased from +6 to +1.
****Firerate changed from 0.508525 to <abbr title="-{{Tooltip|0.025">0.158175 > 0.133</abbr>15|-0.025}}.
****Burst size increase of 6 > 10 added.
****Ammo increased from +0 to +20.
****Burst cooldown change of 0.358375 > 0.308325 added.
****Reload time change of 1.5 > 1.25 added.
****Missile damage increased from +4 to +50.
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****+12 damage
****+6 missile damage
**{{ColourColor|Pirate|Pirate}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Rare}}.
**New skin: {{ColourColor|Mission|Trooper}}
**{{Bug}} Missile stun cooldown does not work.
*'''27 November 2024''' - [[v1.43.0]]
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***'''Level 1'''
****Damage decreased from +2 to +0.
****Firerate changed from 0.208225 to <abbr title="-{{Tooltip|0.05">0.208225 > 0.158</abbr>175|-0.05}}.
****Reload time changed from 2.5 to <abbr title="-1">{{Tooltip|3 > 2</abbr>|-1}}.
***'''Level 2'''
****Damage decreased from +4 to +3.
****Reload time changed from <abbr title="-0.5">{{Tooltip|2.5 > 2</abbr>|-0.5}} to 2.
***'''Level 3'''
****Damage increased from +3 to +7.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.208225 > 0.158</abbr>175|-0.05}} to <abbr title="-{{Tooltip|0.02">0.158175 > 0.138</abbr>15|-0.025}}.
****Missile damage decreased from 150 to 100.
****Stun time decreased from 1.5 to 0.5.
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****Cost decreased from {{Money|20,000}} to {{Money|18,000}}.
****Damage increased from +5 to +9.
****Firerate changed from <abbr title="-{{Tooltip|0.025">0.158175 > 0.133</abbr>15|-0.025}} to 0.13815.
****Range decreased from +2 to +1.
****Missile damage decreased from +50 to +25.
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*'''11 December 2025''' - [[v1.82.0|v1.82.1]]
**{{Bugfix}} Can no longer be gifted.
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|2,350}} to {{Money|2,150}}.
****Range increased from 13 to 16.
****Reload time decreased from 3 to 2.25.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.225 > 0.175|-0.05}} to {{Tooltip|0.225 > 0.167|-0.058}}.
****Reload time changed from {{Tooltip|3 > 2|-1}} to {{Tooltip|2.25 > 2|-0.25}}.
***'''Level 2'''
****Cost decreased from {{Money|3,250}} to {{Money|2,850}}.
***'''Level 3'''
****Cost decreased from {{Money|8,500}} to {{Money|8,115}}.
****Damage increased from +7 to +8.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.167.
****Range decreased from +1.5 to +0.
****Missile damage increased from 100 to 275.
****Missile range increased from 32 to 35.
****Explosion range decreased from 4 to 1.5.
****Missile lifespan decreased from 360 to 80.
***'''Level 4'''
****Cost increased from {{Money|18,000}} to {{Money|25,000}}.
****Damage increased from +9 to +12.
****Firerate changed from 0.15 to {{Tooltip|0.167 > 0.125|-0.042}}.
****Range increased from +1 to +2.5.
****Missile damage increased from +25 to +50.
****Missile range increased from +2 to +5.
****Explosion range changed from 4 > 6 to 1.5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.225 > 0.167|-0.058}} to {{Tooltip|0.225 > 0.17|-0.055}}.
***'''Level 2'''
****Damage decreased from +3 to +2.
****Firerate changed from 0.167 to {{Tooltip|0.17 > 0.14|-0.03}}.
***'''Level 3'''
****Damage decreased from +8 to +7.
***'''Level 4'''
****Damage decreased from +12 to +9.
****Firerate changed from {{Tooltip|0.167 > 0.125|-0.042}} to {{Tooltip|0.14 > 0.1|-0.04}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**Now can be gifted for {{Robux|799}}.
*'''3 July 2026''' - [[v2.2.0]]
**'''Commando''' is now purchasable through a gamepass for {{Robux|799}}.
*'''21 August 2026''' - [[v2.7.0]]
**'''Commando''' gamepass taken offsale.
}}
 
==Notes==
<references/>
 
 
 
{{TowerNavBox}}