Cowboy: Difference between revisions
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imported>DarkGabonnie m →Statistics: migrate fnc to fse, replaced: $FNC-PVP-UPGRADE → $FSE-PVP-UPGRADE |
imported>Mentin123 mNo edit summary |
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Line 70:
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 84:
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Line 95 ⟶ 93:
+2.5 Range [[File:Range Icon.png|20px|Range]]
{{Money|
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Line 127 ⟶ 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.8 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Line 161 ⟶ 159:
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-
$
$
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 179:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
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</div>
Line 197:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
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|}
</div>
Line 402:
|-
!Skin
|{{Color
|-
!Rarity
Line 408:
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
Line 640:
****Spin time changed from {{Tooltip|1.7 > 1.3|-0.4}} to {{Tooltip|1.7 > 1.2|-0.5}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.825 > 0.375|-0.45}} to {{Tooltip|0.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
Line 898:
***'''Level 5'''
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
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