Cowboy: Difference between revisions
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imported>Vessel Of Infinite Destruction Fixed Level 3 PVP Cowboy listed was as 12 instead of 6. |
imported>Mentin123 mNo edit summary |
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Line 8:
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]
|basecost = {{Money|
|basesellingprice = {{Money|
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]
|baserange = [[File:Range Icon.png|20px|Range]]
|baseincome = {{Money|
|hidden_detection = {{Attr|Hidden|Level
|lead_detection = N/A
|flying_detection = N/A
|immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{
|footprint = 1.25
|pvp_basecost = {{Money|550}}
Line 25:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_baseincome = {{Money|50}}
Line 31:
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff<ref name="pd"/> ({{
|pvp_footprint = 1.5
|tooltip-1 = A gunslinger with solid range and moderately low damage. Helps by giving the player extra cash every time it needs to reload.
Line 59:
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
The '''Cowboy''' has a placement limit of
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|
Sell Price changes to {{Money|200}}}}▼
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]▼
+2 Range [[File:Range Icon.png|20px|Range]]▼
▲{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|
+Hidden Detection {{Hidden|Hidden Detection}}▼
▲{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]
{{Upgrade|Level = Level 3|Upgrade Title =
▲Sell Price changes to {{Money|483}}}}
▲{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
▲0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
▲+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]▼
Sell Price changes to {{Money|
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|
{{Money|
Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
1
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 127 ⟶ 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 139 ⟶ 137:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
Line 147 ⟶ 145:
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
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<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-
$
$
$
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$
$
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 180 ⟶ 179:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
Line 198 ⟶ 197:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
Line 226 ⟶ 225:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 256 ⟶ 255:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 286 ⟶ 285:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 316 ⟶ 315:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 376 ⟶ 375:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 398 ⟶ 397:
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
|[[Patriotic Crate]]
|}
Line 404 ⟶ 418:
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
Line 411 ⟶ 425:
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
****Though, it
*Enemies summoned by other enemies or sent by players do not count for cash shot.
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
Line 459 ⟶ 473:
****Ability changed from ''Gold Rush'' to ''The Wildest of the West''.
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**New skin: {{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**''The Wildest of the West'' [[Damage Buff]] now stacks with other [[Damage Buff]]s.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{
**''The Wildest of the West'' [[Damage Buff]] increased from 30% to 50%.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**Statistical changes:
***'''Level 4'''
****Firerate changed from
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
**New sound effects.
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Cowboy''' can no longer be earned on [[Badlands]] Molten mode.
**Amount of money gained decreased.
**Ability to give money is no longer percentage based; now gives money every few shots.
**{{
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
Line 488 ⟶ 502:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Firerate changed from 1.7 to
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Firerate changed from
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
****Damage decreased from +8 to +0.
****Firerate changed from
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
****Damage increased from -9 to +11.
****Firerate changed from
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
Line 514 ⟶ 528:
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 521 ⟶ 535:
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
*'''17 April 2022''' - [[v1.2.0]]
**{{Bugfix}} Cash trails are now visible to everyone.
*'''13 May 2022''' - [[v1.2.2]]
**{{
*'''30 September 2022''' - [[v1.4.0]]
**'''Cowboy''' can no longer be obtained from [[Badlands]] as it was removed. Now it can only be obtained from [[Badlands II]].
Line 537 ⟶ 551:
**Now shows the amount of shots needed for it to generate cash.
**Now spins its guns when generating cash, which prevents it from attacking.
**{{
**Statistical changes:
***'''Base'''
Line 547 ⟶ 561:
****Generates {{Money|25}} instead of a random amount which increases with each wave.
***'''Level 1'''
****Firerate changed from
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 557 ⟶ 571:
***'''Level 3'''
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Firerate changed from 1.325 to
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
Line 563 ⟶ 577:
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Damage increased from +0 to +2.
****Firerate changed from
****Income now changes from {{Money|50}} > {{Money|80}}.
***'''Level 5'''
****Damage decreased from +11 to +10.
****Firerate changed from
****Income now changes from {{Money|80}} > {{Money|100}}.
****Spin Time now changes from 1.3 > 1.
****Renamed from ''Gunslinger of Death'' to ''Outlawed''.
**New skins: {{
*'''24 November 2022''' - [[v1.5.0]]b
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
Line 579 ⟶ 593:
**Skin rarity added to all skins.
**Gamepass price decreased from {{Robux|450}} to {{Robux|350}}.
**{{
**{{
**{{
**New skin: {{
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|350}} to {{Robux|450}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{
*'''7 April 2023''' - [[v1.7.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|250}}.
Line 594 ⟶ 608:
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
***'''Level 5'''
Line 603 ⟶ 617:
**Gamepass price increased from {{Robux|250}} to {{Robux|450}}.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{
*'''28 October 2023''' - [[v1.9.0]]
**Cash trail color changed to green.
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**Now has to be bought for {{Coins|4,000}} after triumphing [[Badlands II]].
Line 623 ⟶ 637:
***'''Level 3'''
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Firerate changed from 0.825 to
****Spin time changed from
***'''Level 4'''
****Firerate changed from
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
***'''Level 5'''
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Firerate changed from 0.375 to
****Spin time changed from
*'''10 May 2024''' - [[v1.21.0]]
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
Line 643 ⟶ 657:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{
*'''27 November 2024''' - [[v1.43.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|221}}.
Line 653 ⟶ 667:
**Gamepass price increased from {{Robux|221}} to {{Robux|340}}.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|255}}.
Line 661 ⟶ 675:
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{
*'''18 April 2025''' - [[v1.61.0|v1.61.6a]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{
*'''11 June 2025''' - [[v1.67.0]]
**Placement limit decreased from 12 to 10.
Line 683 ⟶ 697:
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Firerate changed from
****Range decreased from +3 to +0.
****Spin time changed from 1.7 to 1.5 > 1.25.
Line 693 ⟶ 707:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +4 to +3.
****Firerate changed from
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Firerate changed from
****Damage decreased from +2 to +0.
****Range increased from +0 to +2.
Line 704 ⟶ 718:
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Damage decreased from +10 to +7.
****Firerate changed from
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
**{{Bugfix}} When the {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 718 ⟶ 732:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from
****Range increased from +0 to +0.5.
****Spin time changed from
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
Line 728 ⟶ 742:
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Damage increased from +3 to +4.
****Firerate changed from
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Spin time changed from
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Firerate changed from
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
***'''Level 5'''
Line 745 ⟶ 759:
****Income increased from {{Money|45}} to {{Money|50}}.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
***'''Level 3'''
****Firerate changed from
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
***'''Level 4'''
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Firerate changed from
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
***'''Level 5'''
Line 759 ⟶ 773:
****Income changed from {{Money|125}} > {{Money|225}} to {{Money|175}} > {{Money|300}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}.
Line 778 ⟶ 792:
****Income decreased from {{Money|30}} to {{Money|20}}.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|450}}.
Line 786 ⟶ 800:
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Damage increased from +3 to +11.
****Firerate changed from
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Firerate changed from
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
***'''Level 5'''
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Damage increased from +7 to +8.
****Firerate changed from 0.275 to
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
**{{
***{{Bug}} Still uses the previous name on mobile.
*'''11 February 2026''' - [[v1.85.0]]
Line 806 ⟶ 820:
****Firerate decreaased from 0.625 to 0.575.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|450}} to {{Money|850}}.
Line 815 ⟶ 829:
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Damage decreased from +11 to +10.
****Firerate changed from
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Firerate changed from
****Range increased from +0 to +2.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
Line 825 ⟶ 839:
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Damage increased from +8 to +14.
****Firerate changed from
****Range decreased from +2 to +0.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|272}}.
Line 835 ⟶ 849:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.575 to 1.
****Range decreased from 15 to 13.
****Income increased from {{Money|20}} to {{Money|30}}.
****Spin time increased from 1.5 to 2.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
***'''Level 2'''
****Cost decreased from {{Money|850}} to {{Money|600}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Damage decreased from +10 to +5.
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}.
****Range decreased from +2.5 to +2.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
****Hidden detection added.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}.
****Range increased from +0 to +2.5.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
***'''Level 5'''
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate increased for 1.025 to 1.
***'''Level 1'''
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}.
***'''Level 5'''
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
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