Cowboy: Difference between revisions

Content deleted Content added
imported>Vessel Of Infinite Destruction
Fixed Level 3 PVP Cowboy listed was as 12 instead of 6.
imported>Mentin123
mNo edit summary
 
(35 intermediate revisions by 11 users not shown)
Line 8:
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]612 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]10 ([[PVP]])
|basecost = {{Money|450550}}
|basesellingprice = {{Money|150183}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]23
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5751
|baserange = [[File:Range Icon.png|20px|Range]]1513
|baseincome = {{Money|2030}}
|hidden_detection = {{Attr|Hidden|Level 23+}}
|lead_detection = N/A
|flying_detection = N/A
|immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{ColourColor|DuckyRevenge|Spring Time}} & {{ColourColor|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun">Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{ColourColor|DuckyRevenge|Spring Time}} & {{ColourColor|Other|Mecha Bunny}} only)
|footprint = 1.25
|pvp_basecost = {{Money|550}}
Line 25:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_baseincome = {{Money|50}}
Line 31:
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff<ref name="pd"/> ({{ColourColor|DuckyRevenge|Spring Time}} & {{ColourColor|Other|Mecha Bunny}} only)<br/>Partial Stun<ref name="stun"/> ({{ColourColor|DuckyRevenge|Spring Time}} & {{ColourColor|Other|Mecha Bunny}} only)
|pvp_footprint = 1.5
|tooltip-1 = A gunslinger with solid range and moderately low damage. Helps by giving the player extra cash every time it needs to reload.
Line 59:
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
 
The '''Cowboy''' has a placement limit of sixtwelve per player. This is increaseddecreased to ten in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.5751 > 0.4759 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.5+2 > 1.25 Spin TimeRange [[File:CooldownRange Icon.png|20px|Spin TimeRange]]
 
0.4752 > 01.62525 FirerateSpin Time [[File:Cooldown Icon.png|20px|FirerateSpin Time]]
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|200250}}}}
+2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|2030}} > {{Money|4050}} Income [[File:Cash Icon.png|20px|Income]]
+Hidden Detection {{Hidden|Hidden Detection}}
 
{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]
 
Sell Price changes to {{Money|483450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = FasterDeadly InstinctsPrecision|Cost = {{Money|32,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+25 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+100.9 > 0.6 DamageFirerate [[File:DamageCooldown Icon.png|20px|DamageFirerate]]
 
0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|1,483916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|53,500000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6256 > 0.27535 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|150}}+2.5 IncomeRange [[File:CashRange Icon.png|20px|IncomeRange]]
 
{{Money|4050}} > {{Money|75125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|31,316916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|127,500777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|150125}} > {{Money|250185}} Income [[File:Cash Icon.png|20px|Income]]
 
 
Sell Price changes to {{Money|74,483509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.8258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 127 ⟶ 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.8258 > 0.5255 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 139 ⟶ 137:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.5255 > 0.27525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
Line 147 ⟶ 145:
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +86 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Line 155 ⟶ 153:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
Line 161 ⟶ 159:
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total PriceCost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 450550; 150200; 850600; 30002000; 55003000; 125007777
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNCFSE-DETECTION$ = 23; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FNC-PVP-DETECTION$ = 3; ;
$FNCFSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNCFSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 180 ⟶ 179:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$TPCOST$}}$R$ || 2{{Money|$TP$}}$R$ || 0.553 || 1.5 || 2 || 6 || {{Money|2030}} || 1513 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 23 || 0.459 || 1.25 || 6 || {{Money|2030}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 45 || 0.459 || 1.25 || 6 || {{Money|4050}} || 1715 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1410 || 0.6 || 1 || 6 || {{Money|7550}} || 1917.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 1410 || 0.2535 || 1 || 12 || {{Money|150125}} || 1920 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 2824 || 0.2535 || 1 || 12 || {{Money|250185}} || 2120 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
Line 198 ⟶ 197:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 1816 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
Line 226 ⟶ 225:
|-
!Skin
|{{ColourColor|Halloween2019|Pumpkin}}
|{{ColourColor|Premium|Redemption}}
|{{ColourColor|Premium|Bandit}}
|{{ColourColor|Golden}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Golden}}
|-
!Daily Store Cost
Line 256 ⟶ 255:
|-
!Skin
|{{ColourColor|Premium|Kasodus}}
|{{ColourColor|Lovely|Valentines}}
|{{ColourColor|Premium|Cop}}
|{{ColourColor|Deluxe|Noir}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|{{ColourColor|Common}}
|{{ColourColor|Uncommon}}
|-
!Daily Store Cost
Line 286 ⟶ 285:
|-
!Skin
|{{ColourColor|Deluxe|Cyberpunk}}
|{{ColourColor|Deluxe|Retired}}
|{{ColourColor|Other|Badlands}}
|{{ColourColor|Premium|Agent}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 316 ⟶ 315:
|-
!Skin
|{{ColourColor|Jolly|Holiday}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Deluxe|Bounty Hunter}}
|{{ColourColor|Lunar|Masquerade}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 346 ⟶ 345:
|-
!Skin
|{{ColourColor|FallenMission|Fallen}}
|{{ColourColor|Other|Plushie}}
|{{ColourColor|ContentCreator|MegaBit}}
|{{ColourColor|OperationICE|Dark Frost}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Exclusive}}
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 376 ⟶ 375:
|-
!Skin
|{{ColourColor|DuckyRevenge|Spring Time}}
|{{ColourColor|Other|Mecha Bunny}}
|{{ColourColor|Null|Vampire Hunter}}
|{{ColourColor|Shamrock|Shamrock}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
Line 398 ⟶ 397:
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
|[[Patriotic Crate]]
|}
 
Line 404 ⟶ 418:
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 23 for its greater DPS and hidden detection.
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
Line 411 ⟶ 425:
***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
****Though, it's is best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed
*Enemies summoned by other enemies or sent by players do not count for cash shot.
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
Line 459 ⟶ 473:
****Ability changed from ''Gold Rush'' to ''The Wildest of the West''.
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]]
**New skin: {{ColourColor|Halloween2019|Pumpkin}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**''The Wildest of the West'' [[Damage Buff]] now stacks with other [[Damage Buff]]s.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{ColourColor|Premium|Redemption}}, {{ColourColor|Premium|Bandit}}, {{ColourColor|Golden}}
**''The Wildest of the West'' [[Damage Buff]] increased from 30% to 50%.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**Statistical changes:
***'''Level 4'''
****Firerate changed from <abbr title="-0.35">{{Tooltip|1.05 > 0.7</abbr>|-0.35}}. to <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}}.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
**New sound effects.
**New skin: {{ColourColor|Other|Kasodus}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Cowboy''' can no longer be earned on [[Badlands]] Molten mode.
**Amount of money gained decreased.
**Ability to give money is no longer percentage based; now gives money every few shots.
**{{ColourColor|Golden}} skin -1 cash shot added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
Line 488 ⟶ 502:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr>|-0.2}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.7 > 1.25</abbr>|-0.45}} to 1.33.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.25 > 1.05</abbr>|-0.2}} to 1.33.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}} to <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr>|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
****Damage increased from -9 to +11.
****Firerate changed from <abbr title="-0.4">{{Tooltip|0.6 > 0.2</abbr>|-0.4}} to <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}}.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
Line 514 ⟶ 528:
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{ColourColor|SeasonOfLove|Valentines}}
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 521 ⟶ 535:
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.525 > 1.325</abbr>|-0.2}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr> to <abbr title="|-0.65">}} to {{Tooltip|1.325 > 0.675</abbr>|-0.65}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}} to <abbr title="-0.1">{{Tooltip|0.68 > 0.525</abbr>|-0.1}}.
*'''17 April 2022''' - [[v1.2.0]]
**{{Bugfix}} Cash trails are now visible to everyone.
*'''13 May 2022''' - [[v1.2.2]]
**{{ColourColor|Golden}} skin buffs removed.
*'''30 September 2022''' - [[v1.4.0]]
**'''Cowboy''' can no longer be obtained from [[Badlands]] as it was removed. Now it can only be obtained from [[Badlands II]].
Line 537 ⟶ 551:
**Now shows the amount of shots needed for it to generate cash.
**Now spins its guns when generating cash, which prevents it from attacking.
**{{ColourColor|Other|Kasodus}} skin now has rarity.
**Statistical changes:
***'''Base'''
Line 547 ⟶ 561:
****Generates {{Money|25}} instead of a random amount which increases with each wave.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 557 ⟶ 571:
***'''Level 3'''
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Firerate changed from 1.325 to <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}}.
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
Line 563 ⟶ 577:
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.325 > 0.675</abbr>|-0.65}} to <abbr title="-0.25">{{Tooltip|0.625 > 0.375</abbr>|-0.25}}.
****Income now changes from {{Money|50}} > {{Money|80}}.
***'''Level 5'''
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.675 > 0.525</abbr>|-0.15}} to 0.375.
****Income now changes from {{Money|80}} > {{Money|100}}.
****Spin Time now changes from 1.3 > 1.
****Renamed from ''Gunslinger of Death'' to ''Outlawed''.
**New skins: {{ColourColor|Premium|Cop}}, {{ColourColor|Philips|Agent}}, {{ColourColor|Deluxe|Noir}}, {{ColourColor|Deluxe|Cyberpunk}}, {{ColourColor|Deluxe|Retired}}, {{ColourColor|Other|Badlands}}
*'''24 November 2022''' - [[v1.5.0]]b
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
Line 579 ⟶ 593:
**Skin rarity added to all skins.
**Gamepass price decreased from {{Robux|450}} to {{Robux|350}}.
**{{ColourColor|Premium|Bandit}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Rare}}.
**{{ColourColor|Premium|Redemption}} skin rarity changed from {{ColourColor|Legendary}} to {{ColourColor|Rare}}.
**{{ColourColor|Premium|Kasodus}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Uncommon}}.
**New skin: {{ColourColor|ViolentNight|Holiday}}
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|350}} to {{Robux|450}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{ColourColor|Lovely|Valentines}} skin rarity changed from {{ColourColor|BF0006|Event}} to {{ColourColor|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|250}}.
Line 594 ⟶ 608:
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}} to 0.825.
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.625 > 0.355</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
***'''Level 5'''
Line 603 ⟶ 617:
**Gamepass price increased from {{Robux|250}} to {{Robux|450}}.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''28 October 2023''' - [[v1.9.0]]
**Cash trail color changed to green.
**New skin: {{ColourColor|Deluxe|Bounty Hunter}}, {{ColourColor|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
**Now has to be bought for {{Coins|4,000}} after triumphing [[Badlands II]].
Line 623 ⟶ 637:
***'''Level 3'''
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Firerate changed from 0.825 to <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}}.
****Spin time changed from <abbr title="-0.4">{{Tooltip|1.7 > 1.3</abbr>|-0.4}} to <abbr title="-0.5">{{Tooltip|1.7 > 1.2</abbr>|-0.5}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}} to <abbr title="-{{Tooltip|0.35">0.625725 > 0.375</abbr>|-0.35}}.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
***'''Level 5'''
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Firerate changed from 0.375 to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
****Spin time changed from <abbr title="-0.3">{{Tooltip|1.3 > 1</abbr>|-0.3}} to <abbr title="-0.35">{{Tooltip|1.2 > 0.85</abbr>|-0.35}}.
*'''10 May 2024''' - [[v1.21.0]]
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
Line 643 ⟶ 657:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{ColourColor|FallenMission|Fallen}}
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{ColourColor|Other|Plushie}}
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{ColourColor|ContentCreator|Megalodon}}
*'''27 November 2024''' - [[v1.43.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|221}}.
Line 653 ⟶ 667:
**Gamepass price increased from {{Robux|221}} to {{Robux|340}}.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Dark Frost}}
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|255}}.
Line 661 ⟶ 675:
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{ColourColor|DuckyRevenge|Spring Time}}
**{{Bug}} {{ColourColor|DuckyRevenge|Spring Time}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{ColourColor|DuckyRevenge|Spring Time}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|DuckyRevenge|Spring Time}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{ColourColor|DuckyRevenge|Spring Time}} skin or other similarly bugged tower/skin in range.
*'''18 April 2025''' - [[v1.61.0|v1.61.6a]]
**New skin: {{ColourColor|Other|Mecha Bunny}}
**{{Bug}} {{ColourColor|Other|Mecha Bunny}} skin at Level 5 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
**{{Bug}} {{ColourColor|Other|Mecha Bunny}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Other|Mecha Bunny}} skin is unaffected by stuns from certain projectiles fired by legacy enemies, such as the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{ColourColor|Other|Mecha Bunny}} skin or other similarly bugged tower/skin in range.
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{ColourColor|DuckyRevenge|Spring Time}} and {{ColourColor|Other|Mecha Bunny}} no longer break the [[Medic]]'s ''Cleansing'' ability.
*'''11 June 2025''' - [[v1.67.0]]
**Placement limit decreased from 12 to 10.
Line 683 ⟶ 697:
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}} to <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}}
****Range decreased from +3 to +0.
****Spin time changed from 1.7 to 1.5 > 1.25.
Line 693 ⟶ 707:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +4 to +3.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}} to <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}}.
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.725 > 0.375</abbr>|-0.35}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Damage decreased from +2 to +0.
****Range increased from +0 to +2.
Line 704 ⟶ 718:
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Damage decreased from +10 to +7.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}} to 0.275.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
**{{Bugfix}} When the {{ColourColor|DuckyRevenge|Spring Time}} and {{ColourColor|Other|Mecha Bunny}} skins generate a firework, they will no longer break completely.
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 718 ⟶ 732:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.275 > 1.025</abbr>|-0.25}}.
****Range increased from +0 to +0.5.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.5 > 1.25</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.25 > 1</abbr>|-0.25}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
Line 728 ⟶ 742:
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}}.
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.25 > 1</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1 > 0.75</abbr>|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
***'''Level 5'''
Line 745 ⟶ 759:
****Income increased from {{Money|45}} to {{Money|50}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
***'''Level 2'''
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}} to <abbr title="-0.3">{{Tooltip|0.825 > 0.525</abbr>|-0.3}}.
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
***'''Level 4'''
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
***'''Level 5'''
Line 759 ⟶ 773:
****Income changed from {{Money|125}} > {{Money|225}} to {{Money|175}} > {{Money|300}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Vampire Hunter}}
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|340}} to {{Robux|255}}.
Line 778 ⟶ 792:
****Income decreased from {{Money|30}} to {{Money|20}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}} to <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr>|-0.1}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|450}}.
Line 786 ⟶ 800:
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Damage increased from +3 to +11.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}}.
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
***'''Level 5'''
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Damage increased from +7 to +8.
****Firerate changed from 0.275 to <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
**{{ColourColor|ContentCreator|Megalodon}} renamed to {{ColourColor|ContentCreator|MegaBit}}.
***{{Bug}} Still uses the previous name on mobile.
*'''11 February 2026''' - [[v1.85.0]]
Line 806 ⟶ 820:
****Firerate decreaased from 0.625 to 0.575.
***'''Level 1'''
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.5758 > 0.475</abbr>|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|450}} to {{Money|850}}.
Line 815 ⟶ 829:
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}} to <abbr title="+0.15">{{Tooltip|0.475 > 0.625</abbr>|+0.15}}.
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.525</abbr>|-0.45}} to <abbr title="-0.35">{{Tooltip|0.625 > 0.275</abbr>|-0.35}}.
****Range increased from +0 to +2.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
Line 825 ⟶ 839:
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Damage increased from +8 to +14.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}} to 0.375.
****Range decreased from +2 to +0.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{ColourColor|Shamrock|Shamrock}}
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|340}} to {{Robux|272}}.
Line 835 ⟶ 849:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.575 to 1.
****Range decreased from 15 to 13.
****Income increased from {{Money|20}} to {{Money|30}}.
****Spin time increased from 1.5 to 2.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
***'''Level 2'''
****Cost decreased from {{Money|850}} to {{Money|600}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Damage decreased from +10 to +5.
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}.
****Range decreased from +2.5 to +2.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
****Hidden detection added.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}.
****Range increased from +0 to +2.5.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
***'''Level 5'''
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate increased for 1.025 to 1.
***'''Level 1'''
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}.
***'''Level 5'''
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
 
Retrieved from "https://tds.wiki/w/Cowboy"