Cowboy: Difference between revisions

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{{Tabs|Regular = Cowboy|Perk = Golden Cowboy}}
{{SameName|Cowboy|[[Cowboy|Tower]] • [[Cowboy (Modifier)|Modifier]]}}
{{Improve|Outdated strategy, update history and history subpage}}
{{TowerInfobox
|title = Cowboy
Line 12 ⟶ 11:
|basecost = {{Money|550}}
|basesellingprice = {{Money|183}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]23
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1
Line 60 ⟶ 59:
The '''Cowboy''' is considered an all-round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
 
The '''Cowboy''' has a placement limit of twelve per player. This is increaseddecreased to ten in [[PVP]] mode.
 
==Upgrades==
Line 71 ⟶ 70:
 
 
Sell Price changes to {{Money|2500250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
Line 78 ⟶ 77:
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = FasterDeadly InstinctsPrecision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
10.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 96 ⟶ 93:
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
{{Money|4550}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Line 128 ⟶ 125:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.8258 > 0.5255 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 148 ⟶ 145:
 
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +86 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]
Line 156 ⟶ 153:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
Line 162 ⟶ 159:
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total PriceCost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 550; 200; 600; 2000; 3000; 7777
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNCFSE-DETECTION$ = 3; ;
$FNCFSE-UPGRADE$ = Steady Hand; Lucky Shot; FasterDeadly InstinctsPrecision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNCFSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-META$ = Advanced; File:WDDefaultCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 0.6 || 1 || 6 || {{Money|4550}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|10,000}}
|-
!Obtained From
|[[Patriotic Crate]]
|}
 
Line 403 ⟶ 418:
**It can be kept for its extra cash generation. It can also serve as extra DPS to complement your main DPS tower, depending on your loadout.
*Early on during the game, you may want to place down multiple Level 0 '''Cowboys''' because of their cheap price, decent DPS and effective cash generation, then slowly upgrade them one by one.
**However, do note that you may let some high health or [[Hidden (Attribute)|Hidden]] enemies get past, like the [[Fallen Squire]] or [[Fallen Soul]]. Therefore, it may be worth upgrading some '''Cowboys''' to Level 23 for its greater DPS and hidden detection.
*The '''Cowboy''' can generate a set amount of money every sixth shot, starting at Level 0.
**However, this does not give as much cash compared to the [[Farm]] early on. If you intend to replace [[Farm]] with the '''Cowboy''', be aware of this.
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***The amount of cash earned can be increased even further with [[Commander]]'s [[Firerate Buff]].
***The [[DJ Booth]] can reduce the '''Cowboy's''' upgrade costs, increase its range, and improve its damage, further contributing to its cash generation capabilites.
****Though, it's is best to keep the [[DJ Booth]] set to the purple or green track as the red track increases its damage by 20%, lowering the amount of times it can shoot. However, for shorter or more difficult gamemodes like [[Polluted Wasteland II]], this tactic is usually not needed
*Enemies summoned by other enemies or sent by players do not count for cash shot.
**However, any enemy that the game does not consider a summoned enemy can still be generated cash from. This includes actually summoned enemies game does not consider summoned, like the [[Slime]] from the [[Slime (Attribute)|Slime]], or enemies converted in a way that makes them look like a summoned enemy, such as [[Corpse (Attribute)|Corpses]].
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**Statistical changes:
***'''Level 4'''
****Firerate changed from <abbr title="-0.35">{{Tooltip|1.05 > 0.7</abbr>|-0.35}}. to <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}}.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Cowboy''' now has a 12% chance (1% at Level 5) to give cash when it shoots, with the amount being a random value between {{Money|60}} to {{Money|750}}.
Line 487 ⟶ 502:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr>|-0.2}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.7 > 1.25</abbr>|-0.45}} to 1.33.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.25 > 1.05</abbr>|-0.2}} to 1.33.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.05 > 0.6</abbr>|-0.45}} to <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr>|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
****Damage increased from -9 to +11.
****Firerate changed from <abbr title="-0.4">{{Tooltip|0.6 > 0.2</abbr>|-0.4}} to <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}}.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
Line 520 ⟶ 535:
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.53 > 1.33</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.525 > 1.325</abbr>|-0.2}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.33 > 0.68</abbr> to <abbr title="|-0.65">}} to {{Tooltip|1.325 > 0.675</abbr>|-0.65}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.68 > 0.53</abbr>|-0.15}} to <abbr title="-0.1">{{Tooltip|0.68 > 0.525</abbr>|-0.1}}.
*'''17 April 2022''' - [[v1.2.0]]
**{{Bugfix}} Cash trails are now visible to everyone.
Line 546 ⟶ 561:
****Generates {{Money|25}} instead of a random amount which increases with each wave.
***'''Level 1'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 556 ⟶ 571:
***'''Level 3'''
****Cost increased from {{Money|1,250}} to {{Money|1,650}}.
****Firerate changed from 1.325 to <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}}.
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
Line 562 ⟶ 577:
****Cost decreased from {{Money|4,250}} to {{Money|4,000}}.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.65">{{Tooltip|1.325 > 0.675</abbr>|-0.65}} to <abbr title="-0.25">{{Tooltip|0.625 > 0.375</abbr>|-0.25}}.
****Income now changes from {{Money|50}} > {{Money|80}}.
***'''Level 5'''
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.675 > 0.525</abbr>|-0.15}} to 0.375.
****Income now changes from {{Money|80}} > {{Money|100}}.
****Spin Time now changes from 1.3 > 1.
Line 593 ⟶ 608:
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|25}} > {{Money|35}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}} to 0.825.
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.625 > 0.355</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|35}} > {{Money|50}}.
***'''Level 5'''
Line 622 ⟶ 637:
***'''Level 3'''
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Firerate changed from 0.825 to <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}}.
****Spin time changed from <abbr title="-0.4">{{Tooltip|1.7 > 1.3</abbr>|-0.4}} to <abbr title="-0.5">{{Tooltip|1.7 > 1.2</abbr>|-0.5}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}} to <abbr title="-{{Tooltip|0.35">0.625725 > 0.375</abbr>|-0.35}}.
****Income changed from {{Money|35}} > {{Money|50}} to {{Money|40}} > {{Money|120}}.
****Cash shot changed from 6 to 6 > 12.
***'''Level 5'''
****Income changed from {{Money|50}} > {{Money|80}} to {{Money|120}} > {{Money|180}}.
****Firerate changed from 0.375 to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
****Spin time changed from <abbr title="-0.3">{{Tooltip|1.3 > 1</abbr>|-0.3}} to <abbr title="-0.35">{{Tooltip|1.2 > 0.85</abbr>|-0.35}}.
*'''10 May 2024''' - [[v1.21.0]]
**Description changed from: ''There ain't enough room for the two of us pardner... Gain cash every 5th shot.'' to ''There ain't enough room for the two of us pardner... Gain cash every 6th shot.''
Line 682 ⟶ 697:
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}} to <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}}
****Range decreased from +3 to +0.
****Spin time changed from 1.7 to 1.5 > 1.25.
Line 692 ⟶ 707:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +4 to +3.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.825 > 0.725</abbr>|-0.1}} to <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}}.
****Spin time changed from 1.7 > 1.2 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|4,000}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.725 > 0.375</abbr>|-0.35}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Damage decreased from +2 to +0.
****Range increased from +0 to +2.
Line 703 ⟶ 718:
****Cost decreased from {{Money|7,500}} to {{Money|5,250}}.
****Damage decreased from +10 to +7.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}} to 0.275.
****Income changed from {{Money|120}} > {{Money|180}} to {{Money|100}} > {{Money|200}}.
*'''18 June 2025''' - [[v1.67.0|v1.67.6]]
Line 717 ⟶ 732:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.275 > 1.025</abbr>|-0.25}}.
****Range increased from +0 to +0.5.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.5 > 1.25</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1.25 > 1</abbr>|-0.25}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|500}}.
Line 727 ⟶ 742:
****Cost increased from {{Money|1,500}} to {{Money|2,000}}.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}}.
****Income changed from {{Money|45}} to {{Money|55}} > {{Money|65}}.
****Spin time changed from <abbr title="-0.25">{{Tooltip|1.25 > 1</abbr> to <abbr title="|-0.25">}} to {{Tooltip|1 > 0.75</abbr>|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,825}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|125}}.
***'''Level 5'''
Line 744 ⟶ 759:
****Income increased from {{Money|45}} to {{Money|50}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
***'''Level 2'''
****Income changed from {{Money|45}} > {{Money|55}} to {{Money|50}} > {{Money|60}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">{{Tooltip|1.025 > 0.625</abbr>|-0.4}} to <abbr title="-0.3">{{Tooltip|0.825 > 0.525</abbr>|-0.3}}.
****Income changed from {{Money|55}} > {{Money|65}} to {{Money|60}} > {{Money|75}}.
***'''Level 4'''
****Cost decreased from {{Money|3,825}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.625 > 0.325</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Income changed from {{Money|65}} > {{Money|125}} to {{Money|75}} > {{Money|175}}.
***'''Level 5'''
Line 777 ⟶ 792:
****Income decreased from {{Money|30}} to {{Money|20}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}} to <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr>|-0.1}}.
***'''Level 2'''
****Cost decreased from {{Money|550}} to {{Money|450}}.
Line 785 ⟶ 800:
****Cost increased from {{Money|1,500}} to {{Money|2,400}}.
****Damage increased from +3 to +11.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}}.
****Income changed from {{Money|50}} to {{Money|30}} > {{Money|65}}.
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.45">{{Tooltip|0.825 > 0.375</abbr>|-0.45}}.
****Income changed from {{Money|50}} > {{Money|100}} to {{Money|65}} > {{Money|135}}.
***'''Level 5'''
****Cost increased from {{Money|5,250}} to {{Money|8,500}}.
****Damage increased from +7 to +8.
****Firerate changed from 0.275 to <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|100}} > {{Money|200}} to {{Money|135}} > {{Money|180}}.
Line 805 ⟶ 820:
****Firerate decreaased from 0.625 to 0.575.
***'''Level 1'''
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.5758 > 0.475</abbr>|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|450}} to {{Money|850}}.
Line 814 ⟶ 829:
****Cost increased from {{Money|2,400}} to {{Money|3,000}}.
****Damage decreased from +11 to +10.
****Firerate changed from <abbr title="+0.3">{{Tooltip|0.525 > 0.825</abbr>|+0.3}} to <abbr title="+0.15">{{Tooltip|0.475 > 0.625</abbr>|+0.15}}.
****Income changed from {{Money|30}} > {{Money|65}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.45">{{Tooltip|0.825 > 0.525</abbr>|-0.45}} to <abbr title="-0.35">{{Tooltip|0.625 > 0.275</abbr>|-0.35}}.
****Range increased from +0 to +2.
****Income changed from {{Money|65}} > {{Money|135}} to {{Money|75}} > {{Money|150}}.
Line 824 ⟶ 839:
****Cost increased from {{Money|8,500}} to {{Money|12,500}}.
****Damage increased from +8 to +14.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.375 > 0.275</abbr>|-0.1}} to 0.375.
****Range decreased from +2 to +0.
****Income changed from {{Money|135}} > {{Money|180}} to {{Money|150}} > {{Money|250}}.
Line 834 ⟶ 849:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|340}} to {{Robux|272}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|450}} to {{Money|550}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.575 to 1.
****Range decreased from 15 to 13.
****Income increased from {{Money|20}} to {{Money|30}}.
****Spin time increased from 1.5 to 2.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.575 > 0.475|-0.1}} to {{Tooltip|1 > 0.9|-0.1}}.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 2 > 1.25.
***'''Level 2'''
****Cost decreased from {{Money|850}} to {{Money|600}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|20}} > {{Money|40}} to {{Money|30}} > {{Money|50}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Damage decreased from +10 to +5.
****Firerate changed from {{Tooltip|0.475 > 0.625|+0.15}} to {{Tooltip|0.9 > 0.6|-0.3}}.
****Range decreased from +2.5 to +2.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|45}}.
****Hidden detection added.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.625 > 0.275|-0.35}} to {{Tooltip|0.6 > 0.35|-0.25}}.
****Range increased from +0 to +2.5.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|45}} > {{Money|125}}.
***'''Level 5'''
****Cost decreased from {{Money|12,000}} to {{Money|7,777}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|125}} > {{Money|185}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate increased for 1.025 to 1.
***'''Level 1'''
****Firerate increased for {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.825 > 0.525|-0.3}} to {{Tooltip|0.8 > 0.5|-0.3}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.5 > 0.25|-0.25}}.
***'''Level 5'''
****Damage decreased from +8 to +6.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 3'''
****Income changed from {{Money|50}} > {{Money|45}} to {{Money|50}}.
***'''Level 4'''
****Income changed from {{Money|45}} > {{Money|125}} to {{Money|50}} > {{Money|125}}.
}}
 
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