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== Strategy == *You should not rely too much on '''Crooks''' because of their slow spawnrate. *The '''Crook''' can deal full collision damage to enemies with defenses, like the [[Giant Boss]]. **However, the '''Crook's''' ranged damage is still affected by enemies with defense. *The '''Crook''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Crook''' collides with them. However, this is likely unfavorable as the '''Crook's''' main source of damage is ranged. **The '''Crook''' cannot collide with ghost enemies, like the [[Soul]]. *On two-pathed maps, only one '''Crook''' will spawn per Level 4 [[Crook Boss]]. It will go down a random path. *The '''Crook''' will struggle against fast enemies like the [[Rusher (Polluted Wasteland)|Rusher]] or [[Glitch]], as they can run into '''Crooks''' without taking much damage. *The '''Crook''' is not affected by any buffs given by other towers, like the [[Commander]], whether the '''Crook''' is in the range of a tower that grants a buff or if the [[Crook Boss]] is in the range of a tower that grants a buff. *The '''Crook''' will struggle against any enemy with abilities that damage units, as their health is lower than any amount of damage that these enemies deal. **For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Crook''' is caught in the attack, it is instantly killed.
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