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DJ Booth
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==Description== The '''DJ Booth''' is an advanced [[Towers|tower]] that is primarily a support tower with some economic and offensive capabilities through its ''Drop the Beat'' ability unlocked at Level 3. It can be bought from the store for {{Coins|5,000}}. The '''DJ Booth''' provides boosts to towers in range through different tracks, which also changes the behavior of its ''Drop the Beat'' ability. The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% [[Range Buff]] to towers, which with Levels increases to up to 25%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as [[Stun Immunity]], will prevent the enemy from being knocked back. How far back the enemy is knocked back depends on its size. Bigger enemies will get pushed back a smaller distance than an average-sized enemy. However, only [[boss]] enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the '''DJ Booth's''' range, starting from 10% and increasing by 1% to up to 25%. At Level 5, base slowdown is increased to 10% and max slowness is increased to 35%. It applies a 10% [[Range Buff]] at Level 5 if the Purple track is not selected. The Green track is unlocked on Level 0. It grants a 5% [[Discount Buff]] to towers, which with Levels increases to 15%. When the ''Drop the Beat'' ability is used, it will generate cash. There is a base amount of cash given, which is {{Money|250}}, which is increased by {{Money|35}} for every tower in range of the '''DJ Booth''', up to a total of {{Money|600}}. All three statistics are able increase to up to {{Money|750}} base cash, {{Money|75}} increase per tower and {{Money|2,250}}. It applies a 5% [[Discount Buff]] at Level 5 if the Green track is not selected. The Red track is unlocked at Level 2. It grants a 10% [[Damage Buff]] to towers, which with Levels increases to 20%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses that deal 25 damage to enemies. It can damage hidden, lead and flying enemies. This damage increases to 50 at Level 5. The pulses also drops the defense of enemies. The base defense drop is 2%, which increases by 0.25% for every tower in the '''DJ Booth's''' range up to 10%. The pulses only drops defense once, as it cannot drop more defense than what its defense drop is. For example, if the Level 5 '''DJ Booth''' has 40 towers in its range, it will only drop 15% defense from a [[Fallen Hazmat]], making it have 45% defense. It applies a 7.5% [[Damage Buff]] at Level 5 if the Red track is not selected. There is a limit of one '''DJ Booth''' per player.
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