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==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **'''DJ Booth''' added. **{{Bug}} Displayed range is not affected by upgrades. **{{Bug}} The '''DJ Booth's''' buffs can be overwritten by a weaker '''DJ Booth''' buffs. **{{Bug}} The '''DJ Booth's''' buffs will be removed from all towers in its range when sold, even if they are in range of another '''DJ Booth'''. **{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded. **{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range. **Skin: {{Color|Premium|Neon Rave}} *'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]] **{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen. *'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] **Statistical changes: ****[[Range Buff]] changed from {{Tooltip|10% > 20%|+10%}} to {{Tooltip|10% > 15%|+5%}}. ***'''Level 4''' ****[[Range Buff]] changed from {{Tooltip|20% > 35%|+15%}} to {{Tooltip|15% > 25%|+10%}}. ***'''Level 5''' ****[[Range Buff]] changed from {{Tooltip|35% > 50%|+15%}} to {{Tooltip|25% > 35%|+10%}}. **{{Color|Premium|Neon Rave}} skin default music changed. *'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] **Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}. *'''30 November 2019''' - [[Release v1.4|Release v1.4.0a]] **Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}. *'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] **Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **{{Bug}} Placement limit is higher than intended by 1. *'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] **{{Bugfix}} Placement limit is now the correct value. *'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] **{{Bugfix}} Displayed range is now affected by upgrades. *'''12 April 2020''' - [[Release v1.9|Release v1.9.0d]] **Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}. *'''17 April 2020''' - [[Release v1.9|Release v1.9.0e]] **Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **New skin: {{Color|Deluxe|Neko}} **Placement footprint size decreased. **Statistical changes: ***'''Level 2''' ****Range decreased from +2 to +0. ***'''Level 3''' ****Range decreased from +2 to +1. ****Renamed from ''Neon DJ Booth'' to ''Thrifty Music''. ***'''Level 4''' ****Renamed from ''Epic Speakers'' to ''Audio Visualizer''. ***'''Level 5''' ****Cost decreased from {{Money|9,001}} to {{Money|9,000}}. ****Renamed from ''Neon Rave'' to ''Apocalypse Rave''. **{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18. *'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] **New Skin: {{Color|Spooky|Ghost}} *'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]] **Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}. *'''28 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1c]] **Custom Music gamepass price increased from {{Robux|75}} to {{Robux|150}}. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]]. *'''29 December 2021''' - [[v1.0.0|v1.0.0l]] **{{Bug}} {{Color|Spooky|Ghost}} skin plays a wrong music track. ***This was later fixed the same day. *'''12 March 2022''' - [[v1.1.0]] **{{Bugfix}} The '''DJ Booth's''' buffs is no longer be overwritten by a weaker '''DJ Booth''' buffs. **{{Bugfix}} The '''DJ Booth's''' buffs no longer being removed from all towers in its range when sold, even if they are in range of another '''DJ Booth'''. **{{Bugfix}} Towers now receive the buffs in the gained range when the '''DJ Booth''' is upgraded. **{{Bug}} Custom music does not work. *'''13 March 2022''' - [[v1.1.0|v1.1.0b]] **{{Bugfix}} Custom music now works. *'''22 March 2022''' - [[v1.1.0|v1.1.0e]] **{{Color|Deluxe|Neon Rave}} skin default music removed. *'''25 March 2022''' - [[v1.1.0|v1.1.0g]] **{{Color|Deluxe|Neon Rave}} skin default music re-added. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''DJ Booth''' can buff the range of units. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''DJ Booth''' can no longer buff the range of units. *'''16 November 2022''' - [[v1.4.2|v1.4.2g]] **New skin: {{Color|Other|Plushie}} *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''21 March 2023''' - [[v1.6.3|v1.6.3e]] **{{Bug}} '''DJ Booth's''' range is slightly bigger at Level 5 than it looks, allowing it to buff towers outside of its visible range. **{{Bugfix}} Level 4 upgrade description no longer mentions that the '''DJ Booth's''' range is increased from 18 to 18. *'''7 April 2023''' - [[v1.7.0]] **New range visuals. **{{Bug}} '''DJ Booth''' has a firerate of 0.02. *'''5 May 2023''' - [[v1.7.2]] **{{Bugfix}} '''DJ Booth''' no longer has a firerate of 0.02. *'''23 May 2023''' - [[v1.7.3|v1.7.3a]] **{{Bugfix}} Level 5 range is no longer slightly bigger than it looks. *'''31 October 2023''' - [[v1.9.0|v1.9.0g]] **New skin: {{Color|Lunar|Masquerade}} *'''21 December 2023''' - [[v1.11.0]] **Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}. *'''19 April 2024''' - [[v1.19.0]] **[[Discount Buff]] now reduces the usage cost for abilities. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Can still provide buffs when jailed. *'''28 August 2024''' - [[v1.29.0]] **Now has a selection of tracks, which provide different buffs to towers. ***Tracks have a 15 second cooldown. **Changing music now makes the new music start at the time mark the previous ended on. **Now mutes all other music when player's camera is close to it. **Updated range visuals. **Placement footprint size increased from 1.5 to 2.5. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|600}} to {{Money|1,200}}. ****Range decreased from 15 to 12. ****[[Range Buff]] increased from 10% to 12.5%, but is now only active if the purple track is selected. ****[[Discount Buff]] increased from 0% to 5%, but is now only active if the green track is selected. ***'''Level 1''' ****Range increased from +2 to +3. ***'''Level 2''' ****Cost increased from {{Money|850}} to {{Money|1,250}}. ****[[Range Buff]] changed from {{Tooltip|10% > 15%|+5%}} to {{Tooltip|12.5% > 15%|+2.5%}}. ****[[Discount Buff]] changed from 0% to {{Tooltip|5% > 7.5%|+2.5%}}. ****Unlocks a red track which provides a 10% [[Damage Buff]]. ***'''Level 3''' ****Cost increased from {{Money|2,500}} to {{Money|3,000}}. ****[[Range Buff]] changed from 15% to {{Tooltip|15% > 17.5%|+2.5%}}. ****[[Discount Buff]] changed from {{Tooltip|0% > 10%|+10%}} to {{Tooltip|7.5% > 10%|+2.5%}}. ****[[Damage Buff]] increase of {{Tooltip|10% > 12.5%|+2.5%}} added. ****''Drop the Beat'' ability added, with a 30s cooldown. ****Purple track ''Drop the Beat'' ability added: *****Three pulses added. *****1.5 cooldown for pulses added. *****Applies knockback and slowdown to enemies. *****Knockback force of 20 added. *****Base slowness of 20% added. *****Slowness per tower of 1% added. *****Max slowness of 40% added. ****Green track ''Drop the Beat'' ability added: *****Base cash of {{Money|250}} added. *****Cash per tower of {{Money|35}} added. *****Max cash of {{Money|600}} added. ****Red track ''Drop the Beat'' ability added: *****Three pulses added. *****1.5 cooldown for pulses added. *****Damage increased from +0 to +15. *****Lead detection added. *****Base defense drop of 5% added. *****Defense drop per tower of 1% added. *****Max defense drop of 25% added. ***'''Level 4''' ****Cost increased from {{Money|4,000}} to {{Money|8,000}}. ****Range increased from +0 to +1.5. ****[[Range Buff]] changed from {{Tooltip|15% > 25%|+10%}} to {{Tooltip|17.5% > 22.5%|+5%}}. ****Knockback force increase of +2.5 added. ****Max hits increase of +1 added. ****Slowness time change of 6 > 8 added. ****[[Discount Buff]] changed from 10% to {{Tooltip|10% > 12.5%|+2.5%}}. ****Base cash increase of {{Money|250}} > {{Money|500}} added. ****Cash per tower increase of {{Money|35}} > {{Money|50}} added. ****Max cash increase of {{Money|600}} > {{Money|1,250}} added. ****[[Damage Buff]] increase of {{Tooltip|12.5% > 15%|+2.5%}} added. ****Damage increased from +0 to +10. *****Base defense drop change of 5% > 7% added. ***'''Level 5''' ****Cost increased from {{Money|9,000}} to {{Money|20,000}}. ****Now applies all buffs even if the track is not active, but it does not have the full buff power. *****Purple track [[Range Buff]] when inactive is 12.5%. *****Green track [[Discount Buff]] when inactive is 7.5%. *****Red track [[Damage Buff]] when inactive is 10%. ****[[Range Buff]] changed from {{Tooltip|25% > 35%|+10%}} to {{Tooltip|22.5% > 25%|+2.5%}}. ****Knockback force decrease of -2.5 added. ****Max hits increase of +1 added. ****Slowness time change of 8 > 10 added. ****Base slowness increase of 20% > 30% added. ****Max slowness increase of 40% > 50% added. ****Pulses increased from +0 to +1. ****[[Discount Buff]] changed from {{Tooltip|10% > 20%|+10%}} to {{Tooltip|12.5% > 15%|+2.5%}}. ****Base cash increase of {{Money|500}} > {{Money|750}} added. ****Cash per tower increase of {{Money|50}} > {{Money|75}} added. ****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added. ****[[Damage Buff]] increase of {{Tooltip|15% > 20%|+5%}} added. ****Damage increased from +0 to +25. *****Base defense drop change of 7% > 10% added. **{{Bug}} Towers sold in the range of the '''DJ Booth''' still boost the ''Drop the Beat'' ability statistics. **{{Bug}} '''DJ Booth''' can slowdown bosses. **{{Bug}} Cooldown does not work correctly when changing tracks. **{{Bug}} '''DJ Booth''' checks if towers should be buffed even after they were sold. *'''31 August 2024''' - [[v1.29.0|v1.29.7]] **{{Bugfix}} '''DJ Booth''' can no longer slow down bosses. **{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics. *'''4 September 2024''' - [[v1.30.0]] **New skin: {{Color|Other|Mako}} **{{Bug}} {{Color|Other|Mako}} skin can be bought even if the player does not own the '''DJ Booth'''. **{{Bug}} {{Color|Other|Mako}} skin cannot be bought on mobile. **{{Bugfix}} Cooldown now works correctly when changing tracks. *'''4 September 2024''' - [[v1.30.0|v1.30.1]] **{{Bugfix}} {{Color|Other|Mako}} skin can now be bought on mobile. *'''18 September 2024''' - [[v1.32.0]] **{{Bugfix}} {{Color|Other|Mako}} skin can no longer be bought if the player does not own the '''DJ Booth'''. *'''9 October 2024''' - [[v1.35.0]] **{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed. *'''23 October 2024''' - [[v1.37.0]] **New skin: {{Color|Hexscape|Garage Band}} *'''19 November 2024''' - [[v1.41.0|v1.41.6a]] **{{Color|Other|Mako}} skin cost decreased from {{Robux|749}} to {{Robux|562}}. *'''27 November 2024''' - [[v1.43.0]] **{{Color|Other|Mako}} skin cost increased from {{Robux|562}} to {{Robux|749}}. *'''1 April 2025''' - [[v1.59.0]] **{{Bug}} '''DJ Booth''' cannot buff towers or play music. *'''1 April 2025''' - [[v1.59.0|v1.59.3]] **{{Bugfix}} '''DJ Booth''' now buffs towers and plays music. *'''9 April 2025''' - [[v1.60.0]] **Support role added. *'''23 April 2025''' - [[v1.62.0]] **New skin: {{Color|EventMission|Ducky}} **{{Bug}} {{Color|EventMission|Ducky}} skin is not affected by certain debuffs. **{{Bug}} {{Color|EventMission|Ducky}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. **{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|EventMission|Ducky}} skin or other similarly bugged tower/skin in range. *'''28 May 2025''' - [[v1.65.0]] **{{Bugfix}} {{Color|EventMission|Ducky}} skin no longer breaks the [[Medic]]'s ''Cleansing'' ability. *'''11 June 2025''' - [[v1.67.0]] **{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map. *'''18 June 2025''' - [[v1.67.0|v1.67.6]] **{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared. *'''9 July 2025''' - [[v1.70.0]] **New skin: {{Color|Surf|Seal}} **{{Bug}} {{Color|Surf|Seal}} skin is not affected by certain debuffs. **{{Bug}} {{Color|Surf|Seal}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. *'''26 November 2025''' - [[v1.81.0]] **Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. ***'''Drop the Beat''' ability now has a 10 second cooldown upon placing it down. *'''2 December 2025''' - [[v1.81.0|v1.81.4b]] **Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. *'''20 December 2025''' - [[v1.83.0]]a **New skin: {{Color|FinalAct|Gingerbread}} *'''23 December 2025''' - [[v1.83.0|v1.83.5]] **Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}. *'''2 January 2026''' - [[v1.83.0|v1.83.9b]] **Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}. *'''28 January 2026''' - [[v1.84.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|1,200}} to {{Money|850}}. ***'''Level 3''' ****Max hits decreased from 8 to 6. ***'''Level 4''' ****Knockback force decreased from +2.5 to +0. ****Base defense drop decreased from 5% to 3%. ****Max defense drop decreased from 25% to 12%. ***'''Level 4''' ****Base defense drop changed from 5% > 7% to 3% > 5% ****Max defense drop changed from 25% to 12% > 15%. ***'''Level 5''' ****Range decreased from +2 to +1.5. ****Inactive [[Range Buff]] decreased from 12.5% to 10%. ****Inactive [[Discount Buff]] decreased from 7.5% to 5%. ****Inactive [[Damage Buff]] decreased from 10% to 7.5%. ****Knockback force increased from -2.5 to +0. ****Base defense drop changed from 7% > 10% to 5% > 6% ****Max defense drop changed from 25% to 15% > 18%. *'''22 April 2026''' - [[v1.89.0]] **Statistical changes: ***'''Level 3''' ****Slowness time changed from 6 to 5. ****Base slowness decreased from 20% to 10%. ****Max slowness decreased from 40% to 25%. ****Damage increased from +15 to +20. ****Base defense drop decreased from 3% to 2%. ****Defense drop per tower decreased from 1% to 0.25%. ****Max defense drop decreased from 12% to 10%. ***'''Level 4''' ****Slowness time changed from 6 > 8 to 5 > 8. ****Max slowness changed from 40% to 25% > 30%. ****Max hits decreased from +1 to +0. ****Damage increased from +10 to +30. ****Base defense drop changed from 3% > 5% to 2% > 3%. ****Max defense drop changed from 12% > 15% to 10% > 12%. ***'''Level 5''' ****Base slowness changed from 20% > 30% to 10%. ****Max slowness changed from 40% > 50% to 30% > 35%. ****Max hits increased from +1 to +2. ****Base defense drop changed from 5% > 6% to 3% > 5%. ****Max defense drop changed from 15% > 18% to 12% > 15%. *'''22 May 2026''' - [[v1.91.0]] **Custom Music gamepass price decreased from {{Robux|110}} to {{Robux|82}}. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Custom Music gamepass price increased from {{Robux|82}} to {{Robux|110}}. *'''5 June 2026''' - [[v2.0.0]] **Statistical changes: ***'''Level 3''' ****Damage increased from +20 to +25. ***'''Level 4''' ****Damage decreased from +30 to +25. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Gamepass price decreased from {{Robux|110}} to {{Robux|85}}. }}
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