DJ Booth: Difference between revisions
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imported>Vortex2175 |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs}}
{{TowerInfobox
|
|
|image-dynamic = DJBoothDynamic.png
|unlockcost = {{Coins|5,000}}
|basecost = {{Money|
|basesellingprice = {{Money|
|role = Support
|placement = Ground
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|lead_detection = {{Attr|Lead|Level 3+}}
|flying_detection = N/A<ref>At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.</ref>
|immune = Partial Debuff<ref>Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{
|footprint =
|tooltip-1 = A support tower that can switch tracks to provide either a range, discount, or damage buff to nearby towers.
|tooltip-2 = Later levels comes{{sic}} with an active skill that will change depending on what track is active.
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|Who said you couldn't rave during the apocalypse? Pick between 3 different tracks to support your allies in unique ways.|Store Description}}
|-|Version 2 =
{{QuoteBox|Who said you couldn't rave during the apocalypse? Buffs ally troop ranges and lowers upgrade prices.|Former Store Description}}
|-|Version 1 =
{{QuoteBox|Who said you couldn't rave during the apocalypse?|Former Store Description}}
</tabber>}}
__TOC__
==Description==
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The '''DJ Booth''' provides boosts to towers in range through different tracks, which also changes the behavior of its ''Drop the Beat'' ability.
The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% [[Range Buff]] to towers, which with Levels increases to up to 25%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as
The Green track is unlocked on Level 0. It grants a 5% [[Discount Buff]] to towers, which with Levels increases to 15%. When the ''Drop the Beat'' ability is used, it will generate cash. There is a base amount of cash given, which is {{Money|250}}, which is increased by {{Money|35}} for every tower in range of the '''DJ Booth''', up to a total of {{Money|600}}. All three statistics are able increase to up to {{Money|750}} base cash, {{Money|75}} increase per tower and {{Money|2,250}}. It applies a
The Red track is unlocked at Level 2. It grants a 10% [[Damage Buff]] to towers, which with Levels increases to 20%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses that deal
There is a limit of one '''DJ Booth''' per player.
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|
{{Upgrade|
}}
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Sell Price changes to {{Money|
{{Upgrade|
•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range
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•20 Knockback Force {{Knockback}}
0 >
0% >
0% > 1% Slowness per Tower [[File:Slowness.png|20px|Slowness per Tower]]
0% >
}}
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 10% > 12.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
+
+3 Pulses
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+Lead Detection {{Lead|Lead Detection}}
0% >
0% >
0% >
}}
Sell Price changes to {{Money|1,
{{Upgrade|
{{CollapsibleUpgrade|Style = DJPurple|Title = Purple Track|Description = 17.5% > 22.5% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
5 > 8 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
25% > 30% Max Slowness [[File:Slowness.png|20px|Max Slowness]]
}}
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 12.5% > 15% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
+
10% > 12% Max Defense Drop {{Defense|Max Defense Drop}}
}}
Sell Price changes to {{Money|4,
{{Upgrade|
{{CollapsibleUpgrade|Title = Trinity Buff|Description = Applies all buffs at all times, but at reduced power if its track is not active
}}
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+1 Pulses
+2 Max Hits
8 > 10 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
}}
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+1 Pulses
12% > 15% Max Defense Drop {{Defense|Max Defense Drop}}
}}
Sell Price changes to {{Money|11,
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Initial Cooldown Time = 10s Initial Cooldown|Ability Title = Drop the Beat|Image = [[File:DroptheBeatAbility.png|100px]]|Information =
Performs an ability based on the track.
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 300; 1250; 3000; 8000; 20000
$FSE-DETECTION$ = ; 3;
$FSE-UPGRADE$ = Laptop Studio; Party Mode; Thrifty Music; Audio Visualizer; Apocalypse Rave
$FSE-UPGRADEICON$ = 95144637961093; 113548130163293; 101877307760287; 123117801948681; 113854542319656
$FSE-META$ = Advanced; File:DefaultDJBoothIconAug2024.png
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="4" | DJ Booth Stats
|-
! Level !! Cost !! Total Cost !! Range
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12
|-
| 1 || $R$ || $R$ || 15
|-
| 2 || $R$ || $R$ || 15
|-
| 3 || $R$ || $R$ || 15
|-
| 4 || $R$ || $R$ || 16.5
|-
| 5 || $R$ || $R$ || 18
|}
{| class="wikitable stats-table"
! colspan="11" | Purple Track
|-
! Level !! Active Range Buff !! Inactive Range Buff !! Pulses !! Cooldown !! Max Hits !! Knockback Force !! Slowness Time !! Base Slowness !! Slowness Per Tower !! Max Slowness
|-
| 0 || 12.5% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
|-
| 1 || 12.5% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
|-
| 2 || 15% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
|-
| 3 || 17.5% || N/A || 3 || 1.5 || 6 || 20 || 6 || 10% || 1% || 25%
|-
| 4 || 22.5% || N/A || 3 || 1.5 || 6 || 20 || 8 || 10% || 1% || 30%
|-
| 5 || 25% || 10% || 4 || 1.5 || 8 || 20 || 10 || 10% || 1% || 35%
|}
{| class="wikitable stats-table"
! colspan="6" | Green Track
|-
! Level !! Active Discount Buff !! Inactive Discount Buff !! Base Cash !! Cash Per Tower !! Max Cash
|-
| 0 || 5% || N/A || N/A || N/A || N/A
|-
| 1 || 5% || N/A || N/A || N/A || N/A
|-
| 2 || 7.5% || N/A || N/A || N/A || N/A
|-
| 3 || 10% || N/A || {{Money|250}} || {{Money|35}} || {{Money|600}}
|-
| 4 || 12.5% || N/A || {{Money|500}} || {{Money|50}} || {{Money|1250}}
|-
| 5 || 15% || 5% || {{Money|750}} || {{Money|75}} || {{Money|2250}}
|}
{| class="wikitable stats-table"
! colspan="9" | Red Track
|-
! Level !! Active Damage Buff !! Inactive Damage Buff !! Damage !! Pulses !! Cooldown !! Base Defense Drop !! Defense Drop Per Tower || Max Defense Drop
|-
| 2 || 10% || N/A || N/A || N/A || N/A || N/A || N/A || N/A
|-
| 3 || 12.5% || N/A || 25 || 3 || 1.5 || 2% || 0.25% || 10%
|-
| 4 || 15% || N/A || 50 || 3 || 1.5 || 3% || 0.25% || 12%
|-
| 5 || 12.5% || 7.5% || 75 || 4 || 1.5 || 5% || 0.25% || 15%
|}
</div>
</nowiki>}}
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|-
!Skin
|-
!
|-
!
|N/A
|N/A
|-
!
|[[Tower
|-
!
|-
!Skin
|-
!
|-
!
|N/A
|N/A
|N/A
|N/A
|-
!
|-
!
|[[File:GingerbreadDJBoothIconIG.png|175px]]
|-
!Skin
|{{Color|FinalAct|Gingerbread}}
|-
!
|{{Color|Rare}}
|-
!
|N/A
|N/A
|-
!
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|}
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</math>
*:[[Damage Buff]]:<br/><math>
\text{Original
</math>
*: where ''Range'' and ''[[Discount Buff]]s'' are the buffs supplied by the '''DJ Booth''' in decimal form (for example, 10% is 0.1). Additionally, damage is rounded down.
**For example, a Level 5 '''DJ Booth''' set on the Green Track (15% [[Discount Buff]],
**However, the [[Range Buff]] cannot increase the range of the following towers:
***The [[Shotgunner]], as its bullets do not extend into the gained range.
***The '''DJ Booth'''.
****The '''DJ Booth''' also cannot decrease the upgrade prices of another '''DJ Booth'''.
***The circling range of the
****The radius in which towers gain hidden detection from the [[Ace Pilot]] also cannot be increased.
****These towers' attack ranges will still be increased.
***The chain range of the [[Electroshocker]] and [[Tesla]].
****The attack range can still be increased.
***The deadzone ranges of towers like the [[
***The sentry building range of the [[Engineer]].
***The explosion radius from [[Splash Damage|Splash Damage towers]] cannot be increased.
**The [[Discount Buff]] cannot decrease a tower's placement cost. It also does not affect the [[Farm]].
**There are multiple towers that cannot be affected by its [[Damage Buff]]:
{{DamageBuff}}
*Only one '''DJ Booth''' can be placed per player, so choose the spot wisely.
**The '''DJ Booth''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*This is very efficient with towers with high upgrade costs and long range, such as the [[Ranger]] and [[Turret]].
**In addition, towers with short range, such as the [[Ace Pilot]], [[Crook Boss]] and [[Pyromancer]], will also greatly benefit from the range increase.
*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies.
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
**The only enemies immune to its slowdown are bosses. This makes it a great choice for slowing down enemies.
***If you have enough money, you can keep selling and replacing the '''DJ Booth''' and use its purple track ability to constantly slow down enemies.
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*The '''DJ Booth''' can be extremely useful in increasing the [[Commander]] and [[Mercenary Base]]'s range so that more towers receive the buffs from these towers.
**It can also be useful at reducing their ability costs.
*The '''DJ Booth''' can increase the [[Medic]]'s
*While the '''DJ Booth's''' range cannot be buffed by another '''DJ Booth''', the [[Ranger]]'s [[Range Buff]] is able to buff the '''DJ Booth's''' range.
*If you want to sell your towers, do be aware that towers within the range of the '''DJ Booth''' get less cash back in comparison to those outside the range of the '''DJ Booth'''.
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*The '''DJ Booth''' plays a certain [https://www.youtube.com/watch?v=mjrrGFxOygo music track] when placed down.
**Some of the Default skin song vocals are from [https://www.youtube.com/watch?v=yydNF8tuVmU Harder, Better, Faster, Stronger] by Daft Punk.
**The {{
**The {{
**On 29th of December 2021, the {{
***This track was likely used during the development and was added to the game by accident, as on [https://twitter.com/paradoxum_games/status/1325273900499030016 leaks] of the {{
**The {{
**The '''DJ Booth''' has a [[Gamepasses|gamepass]] that allows you to play your own custom music with it for {{Robux|
*During [[Hardcore Testing BETA]], the {{
*Before the [[Overhaul v1.0|Overhaul Update]], the '''DJ Booth's''' final upgrade's cost {{Money|9,001}} as a reference to the "IT'S OVER 9000" meme.
==Update History==
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**{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded.
**{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range.
**Skin: {{
*'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]]
**{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**Statistical changes:
****[[Range Buff]] changed from
***'''Level 4'''
****[[Range Buff]] changed from
***'''Level 5'''
****[[Range Buff]] changed from
**{{
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}.
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*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**{{Bugfix}} Displayed range is now affected by upgrades.
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**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**New skin: {{
**Placement footprint size decreased.
**Statistical changes:
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**{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New Skin: {{
*'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}.
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**The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]].
*'''29 December 2021''' - [[v1.0.0|v1.0.0l]]
**{{Bug}} {{
***This was later fixed the same day.
*'''12 March 2022''' - [[v1.1.0]]
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**{{Bugfix}} Custom music now works.
*'''22 March 2022''' - [[v1.1.0|v1.1.0e]]
**{{
*'''25 March 2022''' - [[v1.1.0|v1.1.0g]]
**{{
*'''17 April 2022''' - [[v1.2.0]]
**{{Bug}} '''DJ Booth''' can buff the range of units.
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**{{Bugfix}} '''DJ Booth''' can no longer buff the range of units.
*'''16 November 2022''' - [[v1.4.2|v1.4.2g]]
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
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**{{Bugfix}} Level 5 range is no longer slightly bigger than it looks.
*'''31 October 2023''' - [[v1.9.0|v1.9.0g]]
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}.
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***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|1,250}}.
****[[Range Buff]] changed from
****[[Discount Buff]] changed from 0% to
****Unlocks a red track which provides a 10% [[Damage Buff]].
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****[[Range Buff]] changed from 15% to
****[[Discount Buff]] changed from
****[[Damage Buff]] increase of
****''Drop the Beat'' ability added, with a 30s cooldown.
****Purple track ''Drop the Beat'' ability added:
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****Cost increased from {{Money|4,000}} to {{Money|8,000}}.
****Range increased from +0 to +1.5.
****[[Range Buff]] changed from
****Knockback force increase of +2.5 added.
****Max hits increase of +1 added.
****Slowness time change of 6 > 8 added.
****[[Discount Buff]] changed from 10% to
****Base cash increase of {{Money|250}} > {{Money|500}} added.
****Cash per tower increase of {{Money|35}} > {{Money|50}} added.
****Max cash increase of {{Money|600}} > {{Money|1,250}} added.
****[[Damage Buff]] increase of
****Damage increased from +0 to +10.
*****Base defense drop change of 5% > 7% added.
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*****Green track [[Discount Buff]] when inactive is 7.5%.
*****Red track [[Damage Buff]] when inactive is 10%.
****[[Range Buff]] changed from
****Knockback force decrease of -2.5 added.
****Max hits increase of +1 added.
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****Max slowness increase of 40% > 50% added.
****Pulses increased from +0 to +1.
****[[Discount Buff]] changed from
****Base cash increase of {{Money|500}} > {{Money|750}} added.
****Cash per tower increase of {{Money|50}} > {{Money|75}} added.
****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added.
****[[Damage Buff]] increase of
****Damage increased from +0 to +25.
*****Base defense drop change of 7% > 10% added.
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**{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics.
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bugfix}} Cooldown now works correctly when changing tracks.
*'''4 September 2024''' - [[v1.30.0|v1.30.1]]
**{{Bugfix}} {{
*'''18 September 2024''' - [[v1.32.0]]
**{{Bugfix}} {{
*'''9 October 2024''' - [[v1.35.0]]
**{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{
*'''19 November 2024''' - [[v1.41.0|v1.41.6a]]
**{{
*'''27 November 2024''' - [[v1.43.0]]
**{{
*'''1 April 2025''' - [[v1.59.0]]
**{{Bug}} '''DJ Booth''' cannot buff towers or play music.
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**Support role added.
*'''23 April 2025''' - [[v1.62.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{
*'''11 June 2025''' - [[v1.67.0]]
**{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map.
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**{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''26 November 2025''' - [[v1.81.0]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
***'''Drop the Beat''' ability now has a 10 second cooldown upon placing it down.
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]]
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Gingerbread}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]]
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|1,200}} to {{Money|850}}.
***'''Level 3'''
****Max hits decreased from 8 to 6.
***'''Level 4'''
****Knockback force decreased from +2.5 to +0.
****Base defense drop decreased from 5% to 3%.
****Max defense drop decreased from 25% to 12%.
***'''Level 4'''
****Base defense drop changed from 5% > 7% to 3% > 5%
****Max defense drop changed from 25% to 12% > 15%.
***'''Level 5'''
****Range decreased from +2 to +1.5.
****Inactive [[Range Buff]] decreased from 12.5% to 10%.
****Inactive [[Discount Buff]] decreased from 7.5% to 5%.
****Inactive [[Damage Buff]] decreased from 10% to 7.5%.
****Knockback force increased from -2.5 to +0.
****Base defense drop changed from 7% > 10% to 5% > 6%
****Max defense drop changed from 25% to 15% > 18%.
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes:
***'''Level 3'''
****Slowness time changed from 6 to 5.
****Base slowness decreased from 20% to 10%.
****Max slowness decreased from 40% to 25%.
****Damage increased from +15 to +20.
****Base defense drop decreased from 3% to 2%.
****Defense drop per tower decreased from 1% to 0.25%.
****Max defense drop decreased from 12% to 10%.
***'''Level 4'''
****Slowness time changed from 6 > 8 to 5 > 8.
****Max slowness changed from 40% to 25% > 30%.
****Max hits decreased from +1 to +0.
****Damage increased from +10 to +30.
****Base defense drop changed from 3% > 5% to 2% > 3%.
****Max defense drop changed from 12% > 15% to 10% > 12%.
***'''Level 5'''
****Base slowness changed from 20% > 30% to 10%.
****Max slowness changed from 40% > 50% to 30% > 35%.
****Max hits increased from +1 to +2.
****Base defense drop changed from 5% > 6% to 3% > 5%.
****Max defense drop changed from 15% > 18% to 12% > 15%.
*'''22 May 2026''' - [[v1.91.0]]
**Custom Music gamepass price decreased from {{Robux|110}} to {{Robux|82}}.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Custom Music gamepass price increased from {{Robux|82}} to {{Robux|110}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +20 to +25.
***'''Level 4'''
****Damage decreased from +30 to +25.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|110}} to {{Robux|85}}.
}}
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[[Category:Ground]]
[[Category:Support]]
[[Category:Ability]]
| |||