DJ Booth: Difference between revisions

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imported>Vortex2175
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(92 intermediate revisions by 18 users not shown)
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{{Tabs}}
{{TowerInfobox
|title1title = DJ Booth
|image1image-static = DefaultDJBoothIconAug2024.png
|image-dynamic = DJBoothDynamic.png
|unlockcost = {{Coins|5,000}}
|basecost = {{Money|1,200850}}
|basesellingprice = {{Money|400283}}
|role = Support
|placement = Ground
Line 16 ⟶ 17:
|lead_detection = {{Attr|Lead|Level 3+}}
|flying_detection = N/A<ref>At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.</ref>
|immune = Partial Debuff<ref>Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{ColourColor|EventMission|Ducky}} only)<br/>Partial Stun<ref>Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar (Legacy)|Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{ColourColor|EventMission|Ducky}} only)
|footprint = Very Large (2.5)
|tooltip-1 = A support tower that can switch tracks to provide either a range, discount, or damage buff to nearby towers.
|tooltip-2 = Later levels comes{{sic}} with an active skill that will change depending on what track is active.
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|Who said you couldn't rave during the apocalypse? Buffs ally troop ranges and lowers upgrade prices.|Store Description}}
{{QuoteBox|Who said you couldn't rave during the apocalypse? Pick between 3 different tracks to support your allies in unique ways.|Store Description}}
|-|Version 2 =
{{QuoteBox|Who said you couldn't rave during the apocalypse? Buffs ally troop ranges and lowers upgrade prices.|Former Store Description}}
|-|Version 1 =
{{QuoteBox|Who said you couldn't rave during the apocalypse?|Former Store Description}}
</tabber>}}
}}
__TOC__
==Description==
Line 31 ⟶ 36:
The '''DJ Booth''' provides boosts to towers in range through different tracks, which also changes the behavior of its ''Drop the Beat'' ability.
 
The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% [[Range Buff]] to towers, which with Levels increases to up to 25%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as stun[[Stun immunityImmunity]], will prevent the enemy from being knocked back. How far back the enemy is knocked back depends on its size. Bigger enemies will get pushed back a smaller distance than an average-sized enemy. However, only [[boss]] enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the '''DJ Booth's''' range, starting from 2010% and increasing by 1% to up to 4025%. At Level 5, base slowdown is increased to 3010% and max slowness is increased to 5035%. It applies a 12.510% [[Range Buff]] at Level 5 if the Purple track is not selected.
 
The Green track is unlocked on Level 0. It grants a 5% [[Discount Buff]] to towers, which with Levels increases to 15%. When the ''Drop the Beat'' ability is used, it will generate cash. There is a base amount of cash given, which is {{Money|250}}, which is increased by {{Money|35}} for every tower in range of the '''DJ Booth''', up to a total of {{Money|600}}. All three statistics are able increase to up to {{Money|750}} base cash, {{Money|75}} increase per tower and {{Money|2,250}}. It applies a 7.5% [[Discount Buff]] at Level 5 if the Green track is not selected.
 
The Red track is unlocked at Level 2. It grants a 10% [[Damage Buff]] to towers, which with Levels increases to 20%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses that deal 1525 damage to enemies. It can damage hidden, lead and flying enemies. This damage increases to 50 at Level 5. The pulses also drops the defense of enemies. The base defense drop is 52%, which increases by 10.25% for every tower in the '''DJ Booth's''' range up to 2510%. The pulses only drops defense once, as it cannot drop more defense than what its defense drop is. For example, if the Level 5 '''DJ Booth''' has 1540 towers in its range, it will only drop 2015% defense from a [[Fallen GiantHazmat]], making it have 4045% defense. It applies a 107.5% [[Damage Buff]] at Level 5 if the Red track is not selected.
 
There is a limit of one '''DJ Booth''' per player.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Laptop Studio|Cost -= {{Money|300}}|Image = [[File:DJBoothLevel1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|500383}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Party Mode|Cost -= {{Money|1,250}}|Image = [[File:DJBoothLevel2.png|100px]]|Information = {{CollapsibleUpgrade|Style = DJPurple|Title = Purple Track|Description = 12.5% > 15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
}}
 
Line 54 ⟶ 59:
 
 
Sell Price changes to {{Money|916800}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Thrifty Music|Cost -= {{Money|3,000}}|Image = [[File:DJBoothLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Drop the Beat Ability|Description = Performs different abilities based on the current track
 
•Purple: Creates pulses that knockback enemies and apply slowness to them, with slowness increasing for each tower in its range
Line 74 ⟶ 79:
•20 Knockback Force {{Knockback}}
 
•8•6 Max Hits
 
0 > 65 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
 
0% > 2010% Base Slowness [[File:Slowness.png|20px|Base Slowness]]
 
0% > 1% Slowness per Tower [[File:Slowness.png|20px|Slowness per Tower]]
 
0% > 4025% Max Slowness [[File:Slowness.png|20px|Max Slowness]]
}}
 
Line 96 ⟶ 101:
{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 10% > 12.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
+1525 Damage [[File:Damage_Icon.png|20px|Damage]]
 
+3 Pulses
Line 104 ⟶ 109:
+Lead Detection {{Lead|Lead Detection}}
 
0% > 52% Base Defense Drop {{Defense|Base Defense Drop}}
 
0% > 10.25% Defense Drop per Tower {{Defense|Defense Drop per Tower}}
 
0% > 2510% Max Defense Drop {{Defense|Max Defense Drop}}
}}
 
 
Sell Price changes to {{Money|1,916800}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Audio Visualizer|Cost -= {{Money|8,000}}|Image = [[File:DJBoothLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Style = DJPurple|Title = Purple Track|Description = 17.5% > 22.5% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
5 > 8 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
+2.5 Knockback Force {{Knockback}}
 
25% > 30% Max Slowness [[File:Slowness.png|20px|Max Slowness]]
+1 Max Hits
 
6 > 8 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
}}
 
Line 135 ⟶ 138:
{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 12.5% > 15% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
+1025 Damage [[File:Damage_Icon.png|20px|Damage]]
 
52% > 73% Base Defense Drop {{Defense}}
 
10% > 12% Max Defense Drop {{Defense|Max Defense Drop}}
}}
 
 
Sell Price changes to {{Money|4,583466}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Apocalypse Rave|Cost -= {{Money|20,000}}|Image = [[File:DJBoothLevel5.png|100px]]|Information = +21.5 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Trinity Buff|Description = Applies all buffs at all times, but at reduced power if its track is not active
 
•12.5•10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•7.5•5% [[Discount Buff]] [[File:Discount Buff.png|20px|Discount Buff]]
 
•10•7.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
}}
 
Line 157 ⟶ 162:
+1 Pulses
 
+2 Max Hits
-2.5 Knockback Force {{Knockback}}
 
+1 Max Hits
 
8 > 10 Slowness Time [[File:Slowness.png|20px|Slowness Time]]
 
2030% > 3035% BaseMax Slowness [[File:Slowness.png|20px|BaseMax Slowness]]
 
40% > 50% Max Slowness [[File:Slowness.png|20px|Max Slowness]]
}}
 
Line 183 ⟶ 184:
+1 Pulses
 
73% > 105% Base Defense Drop {{Defense}}
 
12% > 15% Max Defense Drop {{Defense|Max Defense Drop}}
}}
 
 
Sell Price changes to {{Money|11,250133}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Initial Cooldown Time = 10s Initial Cooldown|Ability Title = Drop the Beat|Image = [[File:DroptheBeatAbility.png|100px]]|Information =
Performs an ability based on the track.
 
Line 200 ⟶ 203:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
{{neow|<nowiki>
{| class="wikitable" style="width:450px; text-align: center;"
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 300; 1250; 3000; 8000; 20000
$FSE-DETECTION$ = ; 3;
$FSE-UPGRADE$ = Laptop Studio; Party Mode; Thrifty Music; Audio Visualizer; Apocalypse Rave
$FSE-UPGRADEICON$ = 95144637961093; 113548130163293; 101877307760287; 123117801948681; 113854542319656
$FSE-META$ = Advanced; File:DefaultDJBoothIconAug2024.png
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="4" | DJ Booth Stats
|-
! Level !! Cost !! Total Cost !! Range
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Range
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |12
|-
| 1 || $R$ || $R$ || 15
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |15
|-
| 2 || $R$ || $R$ || 15
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,750}}
| style="padding: 5px;" |15
|-
| 3 || $R$ || $R$ || 15
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,750}}
| style="padding: 5px;" |15
|-
| 4 || $R$ || $R$ || 16.5
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|13,750}}
| style="padding: 5px;" |16.5
|-
| 5 || $R$ || $R$ || 18
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|33,750}}
| style="padding: 5px;" |18.5
|}
</center>
</div>
 
{| class="wikitable stats-table"
<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
! colspan="11" | Purple Track
{| class="wikitable" style="width:1150px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="11" |Purple Track
|-
! Level !! Active Range Buff !! Inactive Range Buff !! Pulses !! Cooldown !! Max Hits !! Knockback Force !! Slowness Time !! Base Slowness !! Slowness Per Tower !! Max Slowness
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Range Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Pulses
! scope="col" style="padding: 5px;" rowspan="2" |Cooldown
! scope="col" style="padding: 5px;" rowspan="2" |Max Hits
! scope="col" style="padding: 5px;" rowspan="2" |Knockback Force
! scope="col" style="padding: 5px;" rowspan="2" |Slowness Time
! scope="col" style="padding: 5px;" rowspan="2" |Base Slowness
! scope="col" style="padding: 5px;" rowspan="2" |Slowness per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Slowness
|-
| 0 || 12.5% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
! scope="col" style="padding: 5px;" |Active
! scope="col" style="padding: 5px;" |Inactive
|-
| 1 || 12.5% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 2 || 15% || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 3 || 17.5% || N/A || 3 || 1.5 || 6 || 20 || 6 || 10% || 1% || 25%
| style="padding: 5px;" |2
| style="padding: 5px;" |15%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 4 || 22.5% || N/A || 3 || 1.5 || 6 || 20 || 8 || 10% || 1% || 30%
| style="padding: 5px;" |3
| style="padding: 5px;" |17.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |8
| style="padding: 5px;" |20
| style="padding: 5px;" |6
| style="padding: 5px;" |20%
| style="padding: 5px;" |1%
| style="padding: 5px;" |40%
|-
| 5 || 25% || 10% || 4 || 1.5 || 8 || 20 || 10 || 10% || 1% || 35%
| style="padding: 5px;" |4
| style="padding: 5px;" |22.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |9
| style="padding: 5px;" |22.5
| style="padding: 5px;" |8
| style="padding: 5px;" |20%
| style="padding: 5px;" |1%
| style="padding: 5px;" |40%
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |25%
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |4
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10
| style="padding: 5px;" |20
| style="padding: 5px;" |10
| style="padding: 5px;" |30%
| style="padding: 5px;" |1%
| style="padding: 5px;" |50%
|}
</center>
</div>
 
{| class="wikitable stats-table"
<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
! colspan="6" | Green Track
{| class="wikitable" style="width:850px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="6" |Green Track
|-
! Level !! Active Discount Buff !! Inactive Discount Buff !! Base Cash !! Cash Per Tower !! Max Cash
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Discount Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Base Cash
! scope="col" style="padding: 5px;" rowspan="2" |Cash per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Cash
|-
| 0 || 5% || N/A || N/A || N/A || N/A
! scope="col" style="padding: 5px;" |Active
! scope="col" style="padding: 5px;" |Inactive
|-
| 1 || 5% || N/A || N/A || N/A || N/A
| style="padding: 5px;" |0
| style="padding: 5px;" |5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 2 || 7.5% || N/A || N/A || N/A || N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 3 || 10% || N/A || {{Money|250}} || {{Money|35}} || {{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |7.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 4 || 12.5% || N/A || {{Money|500}} || {{Money|50}} || {{Money|1250}}
| style="padding: 5px;" |3
| style="padding: 5px;" |10%
| style="padding: 5px;" |0%
| style="padding: 5px;" |{{Money|250}}
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |{{Money|600}}
|-
| 5 || 15% || 5% || {{Money|750}} || {{Money|75}} || {{Money|2250}}
| style="padding: 5px;" |4
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |{{Money|1,250}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |7.5%
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |{{Money|75}}
| style="padding: 5px;" |{{Money|2,250}}
|}
</center>
</div>
 
{| class="wikitable stats-table"
<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
! colspan="9" | Red Track
{| class="wikitable" style="width:1000px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="9" |Red Track
|-
! Level !! Active Damage Buff !! Inactive Damage Buff !! Damage !! Pulses !! Cooldown !! Base Defense Drop !! Defense Drop Per Tower || Max Defense Drop
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Damage Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Damage
! scope="col" style="padding: 5px;" rowspan="2" |Pulses
! scope="col" style="padding: 5px;" rowspan="2" |Cooldown
! scope="col" style="padding: 5px;" rowspan="2" |Base Defense Drop
! scope="col" style="padding: 5px;" rowspan="2" |Defense Drop per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Defense Drop
|-
| 2 || 10% || N/A || N/A || N/A || N/A || N/A || N/A || N/A
! scope="col" style="padding: 5px;" |Active
! scope="col" style="padding: 5px;" |Inactive
|-
| 3 || 12.5% || N/A || 25 || 3 || 1.5 || 2% || 0.25% || 10%
| style="padding: 5px;" |2
| style="padding: 5px;" |10%
| style="padding: 5px;" |0%
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
|-
| 4 || 15% || N/A || 50 || 3 || 1.5 || 3% || 0.25% || 12%
| style="padding: 5px;" |3
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |0%
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |5%
| style="padding: 5px;" |1%
| style="padding: 5px;" |25%
|-
| 5 || 12.5% || 7.5% || 75 || 4 || 1.5 || 5% || 0.25% || 15%
| style="padding: 5px;" |4
| style="padding: 5px;" |15%
| style="padding: 5px;" |0%
| style="padding: 5px;" |25
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |7%
| style="padding: 5px;" |1%
| style="padding: 5px;" |25%
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |20%
| style="padding: 5px;" |10%
| style="padding: 5px;" |50
| style="padding: 5px;" |4
| style="padding: 5px;" |1.5
| style="padding: 5px;" |10%
| style="padding: 5px;" |1%
| style="padding: 5px;" |25%
|}
</center>
</div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:NeonRaveDJBoothIconAug2024.png|175px]]
| style="padding: 5px;" |[[File:NekoDJBoothIconAug2024.png|175px]]
| style="padding: 5px;" |[[File:GhostDJBoothIconIGAug2024.png|175px]]
| style="padding: 5px;" |[[File:PlushieDJ.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Deluxe|Neon Rave}}
| style="padding: 5px;" |{{ColourColor|Deluxe|Neko}}
| style="padding: 5px;" |{{ColourColor|Spooky|Ghost}}
| style="padding: 5px;" |{{ColourColor|Other|Plushie}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Legendary}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Exclusive}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Robux|360}}
| style="padding: 5px;" |{{Robux|560}}
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Deluxe SkincrateCrate]]
| style="padding: 5px;" |[[Deluxe SkincrateCrate]]
| style="padding: 5px;" |[[Spooky SkincrateCrate]]
|[[Tower style="padding:Defense 5px;"Simulator Toys|[[Codes|PlushieMerch CodeShop]]<ref>Code obtainedObtained by purchasing a [[DJ Booth Plush]] or [[Mini DJ Booth Plush]].</ref>
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:Feb5MasqueradeDJBoothIcon.png|175px]]
| style="padding: 5px;" |[[File:MakoDJBoothIcon.png|175px]]
| style="padding: 5px;" |[[File:GarageBandDJBoothIconIG.png|175px]]
| style="padding: 5px;" |[[File:DuckyDJIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Lunar|Masquerade}}
| style="padding: 5px;" |{{ColourColor|Other|Mako}}
| style="padding: 5px;" |{{ColourColor|Hexscape|Garage Band}}
| style="padding: 5px;" |{{ColourColor|EventMission|Ducky}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Ultimate}}
| style="padding: 5px:" |{{ColourColor|Legendary}}
| style="padding: 5px;" |{{ColourColor|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
| style="padding: 5px;" |{{Robux|749}}
| style="padding: 5px;" |[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]]
| style="padding: 5px;" |''The Ducky went down to Georgia'' [[Mission Quests|Mission Quest]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:SealDJIconIG.png|175px]]
|[[File:GingerbreadDJBoothIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Surf|Seal}}
|{{Color|FinalAct|Gingerbread}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Legendary}}
|{{Color|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Premium Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|}
 
Line 534 ⟶ 380:
</math>
*:[[Damage Buff]]:<br/><math>
\text{Original PriceDamage} \times (1 + \text{[[Damage Buff]]})
</math>
*: where ''Range'' and ''[[Discount Buff]]s'' are the buffs supplied by the '''DJ Booth''' in decimal form (for example, 10% is 0.1). Additionally, damage is rounded down.
**For example, a Level 5 '''DJ Booth''' set on the Green Track (15% [[Discount Buff]], 12.510% [[Range Buff]], 107.5% [[Damage Buff]]) will decrease the cost of a Level 54 [[AcceleratorRanger]] from {{Money|3025,000}} to {{Money|2521,500250}}, increase its range from 2270 to 24.7577, and increase its damage from 40875 to 44940.
**However, the [[Range Buff]] cannot increase the range of the following towers:
***The [[Shotgunner]], as its bullets do not extend into the gained range.
***The '''DJ Booth'''.
****The '''DJ Booth''' also cannot decrease the upgrade prices of another '''DJ Booth'''.
***The circling range of the [[Pursuit]] and [[Ace Pilot]].
****The radius in which towers gain hidden detection from the [[Ace Pilot]] also cannot be increased.
****These towers' attack ranges will still be increased.
***The chain range of the [[Electroshocker]] and [[Tesla]].
****The attack range can still be increased.
***The deadzone ranges of towers like the [[Gatling GunBiologist]] and [[Engineer]].
***The sentry building range of the [[Engineer]].
***The explosion radius from [[Splash Damage|Splash Damage towers]] cannot be increased.
**The [[Discount Buff]] cannot decrease a tower's placement cost. It also does not affect the [[Farm]].
**There are multiple towers that cannot be affected by its [[Damage Buff]]:
{{DamageBuff}}
{| class="wikitable align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;"
! colspan="2" style="padding: 5px;" |[[Damage Buff]]
|-
! style="padding: 5px;" |Tower
! style="padding: 5px;" |Status
|-
| style="padding: 5px;" |[[Scout]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Sniper]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Paintballer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Demoman]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Hunter]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Soldier]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Militant]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Medic]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Freezer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Farm]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Shotgunner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Military Base]]
| class="neutral-table" style="padding: 5px;" |Partial<ref name="splash">Only splash damage damage is increased.</ref>
|-
| style="padding: 5px;" |[[Rocketeer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Trapper]]
| class="neutral-table" style="padding: 5px;" |Partial<ref name="splash"/>
|-
| style="padding: 5px;" |[[Ace Pilot]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Pyromancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Crook Boss]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Electroshocker]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Commander]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>[[Gunner APC]] damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Warden]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Increase for the crit damage is the same as regular damage.</ref>
|-
| style="padding: 5px;" |[[Cowboy]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[DJ Booth]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Minigunner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Ranger]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Gatling Gun]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Turret]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mortar]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Pursuit]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mercenary Base]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Only [[Grenadier]] has increased damage.</ref>
|-
| style="padding: 5px;" |[[Brawler]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Necromancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Accelerator]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Engineer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Regular unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Hacker]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Gladiator]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Commando]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Slasher]]
| class="yes-table" style="padding: 5px;" |Affected<ref>For bleed damage, while it is affected, it is affected far more than its regular damage. First, its base bleed damage is boosted and not rounded down, and then the actual damage dealt to an enemy is boosted.</ref>
|-
| style="padding: 5px;" |[[Frost Blaster]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Archer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Swarmer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Bee damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Toxic Gunner]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Poison damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Sledger]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Increase for the freeze bonus damage is the same as regular damage.</ref>
|-
| style="padding: 5px;" |[[Executioner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Elf Camp]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Jester]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Poison and burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Cryomancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Chillness damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Hallow Punk]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Harvester]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Snowballer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Elementalist]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit and burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Firework Technician]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Biologist]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[War Machine]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mecha Base]]
| class="no-table" style="padding: 5px;" |Unaffected
|}
*Only one '''DJ Booth''' can be placed per player, so choose the spot wisely.
**The '''DJ Booth''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*This is very efficient with towers with high upgrade costs and long range, such as the [[Ranger]] and [[Turret]].
**In addition, towers with short range, such as the [[Ace Pilot]], [[Crook Boss]] and [[Pyromancer]], will also greatly benefit from the range increase.
*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 2518%.
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 2532%.
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[FallenMolten JesterGolem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[VindicatorReaver]].
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies.
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
**The only enemies immune to its slowdown are bosses. This makes it a great choice for slowing down enemies.
***If you have enough money, you can keep selling and replacing the '''DJ Booth''' and use its purple track ability to constantly slow down enemies.
Line 737 ⟶ 416:
*The '''DJ Booth''' can be extremely useful in increasing the [[Commander]] and [[Mercenary Base]]'s range so that more towers receive the buffs from these towers.
**It can also be useful at reducing their ability costs.
*The '''DJ Booth''' can increase the [[Medic]]'s ''Cleansing'' ability range, allowing it to cleanse moreshield towers that are further away.
*While the '''DJ Booth's''' range cannot be buffed by another '''DJ Booth''', the [[Ranger]]'s [[Range Buff]] is able to buff the '''DJ Booth's''' range.
*If you want to sell your towers, do be aware that towers within the range of the '''DJ Booth''' get less cash back in comparison to those outside the range of the '''DJ Booth'''.
Line 750 ⟶ 429:
*The '''DJ Booth''' plays a certain [https://www.youtube.com/watch?v=mjrrGFxOygo music track] when placed down.
**Some of the Default skin song vocals are from [https://www.youtube.com/watch?v=yydNF8tuVmU Harder, Better, Faster, Stronger] by Daft Punk.
**The {{ColourColor|Deluxe|Neon Rave}} skin song vocals are from [https://www.youtube.com/watch?v=tPeCHvAJCEQ Limb By Limb], but slightly edited.
**The {{ColourColor|Deluxe|Neko}} skin song vocals are from [https://www.youtube.com/watch?v=74FEilJdENs Never Regret], but slightly edited.
**On 29th of December 2021, the {{ColourColor|Spooky|Ghost}} skin briefly used an edited version of [https://www.youtube.com/watch?v=kpnW68Q8ltc The Only Thing They Fear Is You] from ''DOOM Eternal'' due to a bug.
***This track was likely used during the development and was added to the game by accident, as on [https://twitter.com/paradoxum_games/status/1325273900499030016 leaks] of the {{ColourColor|Spooky|Ghost}} skin, the same track could be heard.
**The {{ColourColor|Lunar|Masquerade}} plays the [[Halloween 2020 Event]] lobby theme, though without the intro.
**The '''DJ Booth''' has a [[Gamepasses|gamepass]] that allows you to play your own custom music with it for {{Robux|11085}}.
*During [[Hardcore Testing BETA]], the {{ColourColor|Deluxe|Neko}} skin could decrease the '''DJ Booth's''' placement footprint.
*Before the [[Overhaul v1.0|Overhaul Update]], the '''DJ Booth's''' final upgrade's cost {{Money|9,001}} as a reference to the "IT'S OVER 9000" meme.
*The [[Sniper]], [[Engineer]], [[Medic]], '''DJ Booth''' and [[Commander]] are the only towers that can damage all enemies, no matter their immunities, without any support, such as through the [[Firework Technician]].
 
==Update History==
Line 771 ⟶ 449:
**{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded.
**{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range.
**Skin: {{ColourColor|Premium|Neon Rave}}
*'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]]
**{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**Statistical changes:
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|10% > 20%</abbr>|+10%}} to <abbr title="+5%">{{Tooltip|10% > 15%</abbr>|+5%}}.
***'''Level 4'''
****[[Range Buff]] changed from <abbr title="+15%">{{Tooltip|20% > 35%</abbr>|+15%}} to <abbr title="+10%">{{Tooltip|15% > 25%</abbr>|+10%}}.
***'''Level 5'''
****[[Range Buff]] changed from <abbr title="+15%">{{Tooltip|35% > 50%</abbr>|+15%}} to <abbr title="+10%">{{Tooltip|25% > 35%</abbr>|+10%}}.
**{{ColourColor|Premium|Neon Rave}} skin default music changed.
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}.
Line 790 ⟶ 468:
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**{{Bugfix}} Displayed range is now affected by upgrades.
Line 797 ⟶ 479:
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**New skin: {{ColourColor|Deluxe|Neko}}
**Placement footprint size decreased.
**Statistical changes:
Line 812 ⟶ 494:
**{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New Skin: {{ColourColor|Spooky|Ghost}}
*'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}.
Line 820 ⟶ 502:
**The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]].
*'''29 December 2021''' - [[v1.0.0|v1.0.0l]]
**{{Bug}} {{ColourColor|Spooky|Ghost}} skin plays a wrong music track.
***This was later fixed the same day.
*'''12 March 2022''' - [[v1.1.0]]
Line 830 ⟶ 512:
**{{Bugfix}} Custom music now works.
*'''22 March 2022''' - [[v1.1.0|v1.1.0e]]
**{{ColourColor|Deluxe|Neon Rave}} skin default music removed.
*'''25 March 2022''' - [[v1.1.0|v1.1.0g]]
**{{ColourColor|Deluxe|Neon Rave}} skin default music re-added.
*'''17 April 2022''' - [[v1.2.0]]
**{{Bug}} '''DJ Booth''' can buff the range of units.
Line 838 ⟶ 520:
**{{Bugfix}} '''DJ Booth''' can no longer buff the range of units.
*'''16 November 2022''' - [[v1.4.2|v1.4.2g]]
**New skin: {{ColourColor|Other|Plushie}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
Line 852 ⟶ 534:
**{{Bugfix}} Level 5 range is no longer slightly bigger than it looks.
*'''31 October 2023''' - [[v1.9.0|v1.9.0g]]
**New skin: {{ColourColor|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}.
Line 876 ⟶ 558:
***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|1,250}}.
****[[Range Buff]] changed from <abbr title="+5%">{{Tooltip|10% > 15%</abbr>|+5%}} to <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}}.
****[[Discount Buff]] changed from 0% to <abbr title="+2.5%">{{Tooltip|5% > 7.5%</abbr>|+2.5%}}.
****Unlocks a red track which provides a 10% [[Damage Buff]].
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****[[Range Buff]] changed from 15% to <abbr title="+2.5%">{{Tooltip|15% > 17.5%</abbr>|+2.5%}}.
****[[Discount Buff]] changed from <abbr title="+10%">{{Tooltip|0% > 10%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|7.5% > 10%</abbr>|+2.5%}}.
****[[Damage Buff]] increase of <abbr title="+2.5%">{{Tooltip|10% > 12.5%</abbr>|+2.5%}} added.
****''Drop the Beat'' ability added, with a 30s cooldown.
****Purple track ''Drop the Beat'' ability added:
Line 908 ⟶ 590:
****Cost increased from {{Money|4,000}} to {{Money|8,000}}.
****Range increased from +0 to +1.5.
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|15% > 25%</abbr>|+10%}} to <abbr title="+5%">{{Tooltip|17.5% > 22.5%</abbr>|+5%}}.
****Knockback force increase of +2.5 added.
****Max hits increase of +1 added.
****Slowness time change of 6 > 8 added.
****[[Discount Buff]] changed from 10% to <abbr title="+2.5%">{{Tooltip|10% > 12.5%</abbr>|+2.5%}}.
****Base cash increase of {{Money|250}} > {{Money|500}} added.
****Cash per tower increase of {{Money|35}} > {{Money|50}} added.
****Max cash increase of {{Money|600}} > {{Money|1,250}} added.
****[[Damage Buff]] increase of <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}} added.
****Damage increased from +0 to +10.
*****Base defense drop change of 5% > 7% added.
Line 925 ⟶ 607:
*****Green track [[Discount Buff]] when inactive is 7.5%.
*****Red track [[Damage Buff]] when inactive is 10%.
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|25% > 35%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|22.5% > 25%</abbr>|+2.5%}}.
****Knockback force decrease of -2.5 added.
****Max hits increase of +1 added.
Line 932 ⟶ 614:
****Max slowness increase of 40% > 50% added.
****Pulses increased from +0 to +1.
****[[Discount Buff]] changed from <abbr title="+10%">{{Tooltip|10% > 20%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}}.
****Base cash increase of {{Money|500}} > {{Money|750}} added.
****Cash per tower increase of {{Money|50}} > {{Money|75}} added.
****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added.
****[[Damage Buff]] increase of <abbr title="+5%">{{Tooltip|15% > 20%</abbr>|+5%}} added.
****Damage increased from +0 to +25.
*****Base defense drop change of 7% > 10% added.
Line 947 ⟶ 629:
**{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics.
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{ColourColor|Other|Mako}}
**{{Bug}} {{ColourColor|Other|Mako}} skin can be bought even if the player does not own the '''DJ Booth'''.
**{{Bug}} {{ColourColor|Other|Mako}} skin cannot be bought on mobile.
**{{Bugfix}} Cooldown now works correctly when changing tracks.
*'''4 September 2024''' - [[v1.30.0|v1.30.1]]
**{{Bugfix}} {{ColourColor|Other|Mako}} skin can now be bought on mobile.
*'''18 September 2024''' - [[v1.32.0]]
**{{Bugfix}} {{ColourColor|Other|Mako}} skin can no longer be bought if the player does not own the '''DJ Booth'''.
*'''9 October 2024''' - [[v1.35.0]]
**{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|Garage Band}}
*'''19 November 2024''' - [[v1.41.0|v1.41.6a]]
**{{ColourColor|Other|Mako}} skin cost decreased from {{Robux|749}} to {{Robux|562}}.
*'''27 November 2024''' - [[v1.43.0]]
**{{ColourColor|Other|Mako}} skin cost increased from {{Robux|562}} to {{Robux|749}}.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bug}} '''DJ Booth''' cannot buff towers or play music.
Line 970 ⟶ 652:
**Support role added.
*'''23 April 2025''' - [[v1.62.0]]
**New skin: {{ColourColor|EventMission|Ducky}}
**{{Bug}} {{ColourColor|EventMission|Ducky}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|EventMission|Ducky}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{ColourColor|EventMission|Ducky}} skin or other similarly bugged tower/skin in range.
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{ColourColor|EventMission|Ducky}} skin no longer breaks the [[Medic]]'s ''Cleansing'' ability.
*'''11 June 2025''' - [[v1.67.0]]
**{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map.
Line 981 ⟶ 663:
**{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Seal}}
**{{Bug}} {{ColourColor|Surf|Seal}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Seal}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''26 November 2025''' - [[v1.81.0]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
***'''Drop the Beat''' ability now has a 10 second cooldown upon placing it down.
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]]
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Gingerbread}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]]
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|1,200}} to {{Money|850}}.
***'''Level 3'''
****Max hits decreased from 8 to 6.
***'''Level 4'''
****Knockback force decreased from +2.5 to +0.
****Base defense drop decreased from 5% to 3%.
****Max defense drop decreased from 25% to 12%.
***'''Level 4'''
****Base defense drop changed from 5% > 7% to 3% > 5%
****Max defense drop changed from 25% to 12% > 15%.
***'''Level 5'''
****Range decreased from +2 to +1.5.
****Inactive [[Range Buff]] decreased from 12.5% to 10%.
****Inactive [[Discount Buff]] decreased from 7.5% to 5%.
****Inactive [[Damage Buff]] decreased from 10% to 7.5%.
****Knockback force increased from -2.5 to +0.
****Base defense drop changed from 7% > 10% to 5% > 6%
****Max defense drop changed from 25% to 15% > 18%.
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes:
***'''Level 3'''
****Slowness time changed from 6 to 5.
****Base slowness decreased from 20% to 10%.
****Max slowness decreased from 40% to 25%.
****Damage increased from +15 to +20.
****Base defense drop decreased from 3% to 2%.
****Defense drop per tower decreased from 1% to 0.25%.
****Max defense drop decreased from 12% to 10%.
***'''Level 4'''
****Slowness time changed from 6 > 8 to 5 > 8.
****Max slowness changed from 40% to 25% > 30%.
****Max hits decreased from +1 to +0.
****Damage increased from +10 to +30.
****Base defense drop changed from 3% > 5% to 2% > 3%.
****Max defense drop changed from 12% > 15% to 10% > 12%.
***'''Level 5'''
****Base slowness changed from 20% > 30% to 10%.
****Max slowness changed from 40% > 50% to 30% > 35%.
****Max hits increased from +1 to +2.
****Base defense drop changed from 5% > 6% to 3% > 5%.
****Max defense drop changed from 15% > 18% to 12% > 15%.
*'''22 May 2026''' - [[v1.91.0]]
**Custom Music gamepass price decreased from {{Robux|110}} to {{Robux|82}}.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Custom Music gamepass price increased from {{Robux|82}} to {{Robux|110}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +20 to +25.
***'''Level 4'''
****Damage decreased from +30 to +25.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|110}} to {{Robux|85}}.
}}
 
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[[Category:Ground]]
[[Category:Support]]
[[Category:Economy]]
[[Category:Ability]]