DJ Booth: Difference between revisions

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{{Tabs}}
{{Improve|Outdated update history section and history subpage}}
{{TowerInfobox
|title = DJ Booth
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|lead_detection = {{Attr|Lead|Level 3+}}
|flying_detection = N/A<ref>At Level 3, its pulses can indirectly hit flying enemies if they are in its range, though the actual tower cannot detect them.</ref>
|immune = Partial Debuff<ref>Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{ColourColor|EventMission|Ducky}} only)<br/>Partial Stun<ref>Due to bugs, it cannot be stunned by legacy enemy abilities fired like a minigun or ones that are lasers. This includes the legacy [[Templar (Legacy)|Templar]], legacy [[P3NGU (D00M's Revenge)|P3NGU]], [[Warden (Legacy Enemy)|Warden]], [[Minigunner (Pizza Party)|Minigunner]], [[Gunslinger]]'s ''Crossbones Crossfire'' and [[Nuclear Monster]]'s ''Nuclear Beam''.</ref> ({{ColourColor|EventMission|Ducky}} only)
|footprint = Very Large (2.5)
|tooltip-1 = A support tower that can switch tracks to provide either a range, discount, or damage buff to nearby towers.
|tooltip-2 = Later levels comes{{sic}} with an active skill that will change depending on what track is active.
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 10% > 12.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
+2025 Damage [[File:Damage_Icon.png|20px|Damage]]
 
+3 Pulses
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{{CollapsibleUpgrade|Style = DJRed|Title = Red Track|Description = 12.5% > 15% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
+3025 Damage [[File:Damage_Icon.png|20px|Damage]]
 
2% > 3% Base Defense Drop {{Defense}}
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}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 850; 300; 1250; 3000; 8000; 20000
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Laptop Studio; Party Mode; Thrifty Music; Audio Visualizer; Apocalypse Rave
$FNCFSE-UPGRADEICON$ = 95144637961093; 113548130163293; 101877307760287; 123117801948681; 113854542319656
$FSE-META$ = Advanced; File:DefaultDJBoothIconAug2024.png
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="34" | DJ Booth Stats
|-
! Level !! Cost !! Total PriceCost !! Range
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12
|-
| 1 || {{Money$R$ || $TPR$}} || 15
|-
| 2 || {{Money$R$ || $TPR$}} || 15
|-
| 3 || {{Money$R$ || $TPR$}} || 15
|-
| 4 || {{Money$R$ || $TPR$}} || 16.5
|-
| 5 || {{Money$R$ || $TPR$}} || 18
|}
 
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! colspan="9" | Red Track
|-
! Level !! Active Damage Buff !! Inactive Damage Buff !! Damage !! Pulses !! Cooldown !! Base Defense Drop !! Defense Drop Per Tower || Max Defense Drop
|-
| 2 || 10% || N/A || N/A || N/A || N/A || N/A || N/A || N/A
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|-
!Skin
|{{ColourColor|Deluxe|Neon Rave}}
|{{ColourColor|Deluxe|Neko}}
|{{ColourColor|Spooky|Ghost}}
|{{ColourColor|Other|Plushie}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|{{ColourColor|Event}}
|{{ColourColor|Exclusive}}
|-
!Daily Store Cost
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|-
!Obtained From
|[[Deluxe SkincrateCrate]]
|[[Deluxe SkincrateCrate]]
|[[Spooky SkincrateCrate]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[DJ Booth Plush]] or [[Mini DJ Booth Plush]].</ref>
|-
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|-
!Skin
|{{ColourColor|Lunar|Masquerade}}
|{{ColourColor|Other|Mako}}
|{{ColourColor|Hexscape|Garage Band}}
|{{ColourColor|EventMission|Ducky}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Ultimate}}
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
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|-
!Skin
|{{ColourColor|Surf|Seal}}
|{{ColourColor|FinalAct|Gingerbread}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
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*The '''DJ Booth''' can drop defense of enemies, though the way it is done in is unique. Instead of reducing it by 25% of the enemy's defense, it is a flat reduction based on the number of towers in its range, with the highest being 18%.
**For example, an enemy with 50% defense and the '''DJ Booth''' has 20 towers in its range, it will have its defense reduced to 32%.
**This means that in comparison to other defense dropping towers, like the [[Pyromancer]], it is more effective on enemies with low defense, such as the [[Molten Golem]], while the [[Pyromancer]] is more effective on enemies with higher defense, like the [[VindicatorReaver]].
*The Purple track knocks back and slows down enemies when the ''Drop the Beat'' ability is used, making it useful at stalling hordes or singular enemies.
**Its knockback cannot affect any enemy immune to it, such as stun immune enemies. Additionally, bigger enemies will get pushed back a smaller distance.
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*The '''DJ Booth''' plays a certain [https://www.youtube.com/watch?v=mjrrGFxOygo music track] when placed down.
**Some of the Default skin song vocals are from [https://www.youtube.com/watch?v=yydNF8tuVmU Harder, Better, Faster, Stronger] by Daft Punk.
**The {{ColourColor|Deluxe|Neon Rave}} skin song vocals are from [https://www.youtube.com/watch?v=tPeCHvAJCEQ Limb By Limb], but slightly edited.
**The {{ColourColor|Deluxe|Neko}} skin song vocals are from [https://www.youtube.com/watch?v=74FEilJdENs Never Regret], but slightly edited.
**On 29th of December 2021, the {{ColourColor|Spooky|Ghost}} skin briefly used an edited version of [https://www.youtube.com/watch?v=kpnW68Q8ltc The Only Thing They Fear Is You] from ''DOOM Eternal'' due to a bug.
***This track was likely used during the development and was added to the game by accident, as on [https://twitter.com/paradoxum_games/status/1325273900499030016 leaks] of the {{ColourColor|Spooky|Ghost}} skin, the same track could be heard.
**The {{ColourColor|Lunar|Masquerade}} plays the [[Halloween 2020 Event]] lobby theme, though without the intro.
**The '''DJ Booth''' has a [[Gamepasses|gamepass]] that allows you to play your own custom music with it for {{Robux|11085}}.
*During [[Hardcore Testing BETA]], the {{ColourColor|Deluxe|Neko}} skin could decrease the '''DJ Booth's''' placement footprint.
*Before the [[Overhaul v1.0|Overhaul Update]], the '''DJ Booth's''' final upgrade's cost {{Money|9,001}} as a reference to the "IT'S OVER 9000" meme.
*The [[Sniper]], [[Engineer]], [[Frost Blaster]], '''DJ Booth''', [[Commander]] and bottom path [[Pursuit]] are the only towers that can damage all enemies, no matter their immunities, without any support, such as through the [[Firework Technician]].
 
==Update History==
Line 449:
**{{Bug}} Towers do not receive the buffs in the gained range when the '''DJ Booth''' is upgraded.
**{{Bug}} If the '''DJ Booth's''' range is increased through temporary [[Range Buff]]s, towers in its gained range will keep their buffs even after the [[Range Buff]] has ended. Similarly, debuffs will make it so that towers placed in its base range will not receive its buffs, as a debuff has made them be at the time out of range.
**Skin: {{ColourColor|Premium|Neon Rave}}
*'''12 November 2019''' - [[Release v1.2|Release v1.2.0a]]
**{{Bugfix}} Displayed range is now affected by upgrades. However, the '''DJ Booth's''' bonus range cannot be visually seen.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**Statistical changes:
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|10% > 20%</abbr>|+10%}} to <abbr title="+5%">{{Tooltip|10% > 15%</abbr>|+5%}}.
***'''Level 4'''
****[[Range Buff]] changed from <abbr title="+15%">{{Tooltip|20% > 35%</abbr>|+15%}} to <abbr title="+10%">{{Tooltip|15% > 25%</abbr>|+10%}}.
***'''Level 5'''
****[[Range Buff]] changed from <abbr title="+15%">{{Tooltip|35% > 50%</abbr>|+15%}} to <abbr title="+10%">{{Tooltip|25% > 35%</abbr>|+10%}}.
**{{ColourColor|Premium|Neon Rave}} skin default music changed.
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|100}}.
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*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**{{Bugfix}} Displayed range is now affected by upgrades.
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**Custom Music gamepass price increased from {{Robux|100}} to {{Robux|150}}.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**New skin: {{ColourColor|Deluxe|Neko}}
**Placement footprint size decreased.
**Statistical changes:
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**{{Bug}} Level 4 upgrade description mentions that the '''DJ Booth's''' range is increased from 18 to 18.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New Skin: {{ColourColor|Spooky|Ghost}}
*'''26 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1b]]
**Custom Music gamepass price decreased from {{Robux|150}} to {{Robux|75}}.
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**The '''DJ Booth''' no longer reduces the sell price of upgrades if they were bought before getting the [[Discount Buff]].
*'''29 December 2021''' - [[v1.0.0|v1.0.0l]]
**{{Bug}} {{ColourColor|Spooky|Ghost}} skin plays a wrong music track.
***This was later fixed the same day.
*'''12 March 2022''' - [[v1.1.0]]
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**{{Bugfix}} Custom music now works.
*'''22 March 2022''' - [[v1.1.0|v1.1.0e]]
**{{ColourColor|Deluxe|Neon Rave}} skin default music removed.
*'''25 March 2022''' - [[v1.1.0|v1.1.0g]]
**{{ColourColor|Deluxe|Neon Rave}} skin default music re-added.
*'''17 April 2022''' - [[v1.2.0]]
**{{Bug}} '''DJ Booth''' can buff the range of units.
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**{{Bugfix}} '''DJ Booth''' can no longer buff the range of units.
*'''16 November 2022''' - [[v1.4.2|v1.4.2g]]
**New skin: {{ColourColor|Other|Plushie}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
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**{{Bugfix}} Level 5 range is no longer slightly bigger than it looks.
*'''31 October 2023''' - [[v1.9.0|v1.9.0g]]
**New skin: {{ColourColor|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|4,000}} to {{Coins|5,000}}.
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***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|1,250}}.
****[[Range Buff]] changed from <abbr title="+5%">{{Tooltip|10% > 15%</abbr>|+5%}} to <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}}.
****[[Discount Buff]] changed from 0% to <abbr title="+2.5%">{{Tooltip|5% > 7.5%</abbr>|+2.5%}}.
****Unlocks a red track which provides a 10% [[Damage Buff]].
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****[[Range Buff]] changed from 15% to <abbr title="+2.5%">{{Tooltip|15% > 17.5%</abbr>|+2.5%}}.
****[[Discount Buff]] changed from <abbr title="+10%">{{Tooltip|0% > 10%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|7.5% > 10%</abbr>|+2.5%}}.
****[[Damage Buff]] increase of <abbr title="+2.5%">{{Tooltip|10% > 12.5%</abbr>|+2.5%}} added.
****''Drop the Beat'' ability added, with a 30s cooldown.
****Purple track ''Drop the Beat'' ability added:
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****Cost increased from {{Money|4,000}} to {{Money|8,000}}.
****Range increased from +0 to +1.5.
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|15% > 25%</abbr>|+10%}} to <abbr title="+5%">{{Tooltip|17.5% > 22.5%</abbr>|+5%}}.
****Knockback force increase of +2.5 added.
****Max hits increase of +1 added.
****Slowness time change of 6 > 8 added.
****[[Discount Buff]] changed from 10% to <abbr title="+2.5%">{{Tooltip|10% > 12.5%</abbr>|+2.5%}}.
****Base cash increase of {{Money|250}} > {{Money|500}} added.
****Cash per tower increase of {{Money|35}} > {{Money|50}} added.
****Max cash increase of {{Money|600}} > {{Money|1,250}} added.
****[[Damage Buff]] increase of <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}} added.
****Damage increased from +0 to +10.
*****Base defense drop change of 5% > 7% added.
Line 603 ⟶ 607:
*****Green track [[Discount Buff]] when inactive is 7.5%.
*****Red track [[Damage Buff]] when inactive is 10%.
****[[Range Buff]] changed from <abbr title="+10%">{{Tooltip|25% > 35%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|22.5% > 25%</abbr>|+2.5%}}.
****Knockback force decrease of -2.5 added.
****Max hits increase of +1 added.
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****Max slowness increase of 40% > 50% added.
****Pulses increased from +0 to +1.
****[[Discount Buff]] changed from <abbr title="+10%">{{Tooltip|10% > 20%</abbr>|+10%}} to <abbr title="+2.5%">{{Tooltip|12.5% > 15%</abbr>|+2.5%}}.
****Base cash increase of {{Money|500}} > {{Money|750}} added.
****Cash per tower increase of {{Money|50}} > {{Money|75}} added.
****Max cash increase of {{Money|1,250}} > {{Money|2,250}} added.
****[[Damage Buff]] increase of <abbr title="+5%">{{Tooltip|15% > 20%</abbr>|+5%}} added.
****Damage increased from +0 to +25.
*****Base defense drop change of 7% > 10% added.
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**{{Bugfix}} Towers sold in the range of the '''DJ Booth''' no longer boost the ''Drop the Beat'' ability statistics.
*'''4 September 2024''' - [[v1.30.0]]
**New skin: {{ColourColor|Other|Mako}}
**{{Bug}} {{ColourColor|Other|Mako}} skin can be bought even if the player does not own the '''DJ Booth'''.
**{{Bug}} {{ColourColor|Other|Mako}} skin cannot be bought on mobile.
**{{Bugfix}} Cooldown now works correctly when changing tracks.
*'''4 September 2024''' - [[v1.30.0|v1.30.1]]
**{{Bugfix}} {{ColourColor|Other|Mako}} skin can now be bought on mobile.
*'''18 September 2024''' - [[v1.32.0]]
**{{Bugfix}} {{ColourColor|Other|Mako}} skin can no longer be bought if the player does not own the '''DJ Booth'''.
*'''9 October 2024''' - [[v1.35.0]]
**{{Bugfix}} '''DJ Booth''' no longer checks if sold towers should be buffed.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|Garage Band}}
*'''19 November 2024''' - [[v1.41.0|v1.41.6a]]
**{{ColourColor|Other|Mako}} skin cost decreased from {{Robux|749}} to {{Robux|562}}.
*'''27 November 2024''' - [[v1.43.0]]
**{{ColourColor|Other|Mako}} skin cost increased from {{Robux|562}} to {{Robux|749}}.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bug}} '''DJ Booth''' cannot buff towers or play music.
Line 648 ⟶ 652:
**Support role added.
*'''23 April 2025''' - [[v1.62.0]]
**New skin: {{ColourColor|EventMission|Ducky}}
**{{Bug}} {{ColourColor|EventMission|Ducky}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|EventMission|Ducky}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
**{{Bug}} When in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{ColourColor|EventMission|Ducky}} skin or other similarly bugged tower/skin in range.
*'''28 May 2025''' - [[v1.65.0]]
**{{Bugfix}} {{ColourColor|EventMission|Ducky}} skin no longer breaks the [[Medic]]'s ''Cleansing'' ability.
*'''11 June 2025''' - [[v1.67.0]]
**{{Bug}} Cloned towers from the [[Hacker]] will still boost '''DJ Booth's''' ''Drop The Beat'' ability power, even after they disappear from the map.
Line 659 ⟶ 663:
**{{Bugfix}} Cloned towers from the [[Hacker]] no longer boost the ''Drop The Beat'' ability power after they have disappeared.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Seal}}
**{{Bug}} {{ColourColor|Surf|Seal}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Seal}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''26 November 2025''' - [[v1.81.0]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
Line 668 ⟶ 672:
**Custom Music gamepass cost increased from {{Robux|82}} to {{Robux|110}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{ColourColor|FinalAct|Gingerbread}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Custom Music gamepass cost decreased from {{Robux|110}} to {{Robux|82}}.
Line 694 ⟶ 698:
****Base defense drop changed from 7% > 10% to 5% > 6%
****Max defense drop changed from 25% to 15% > 18%.
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes:
***'''Level 3'''
****Slowness time changed from 6 to 5.
****Base slowness decreased from 20% to 10%.
****Max slowness decreased from 40% to 25%.
****Damage increased from +15 to +20.
****Base defense drop decreased from 3% to 2%.
****Defense drop per tower decreased from 1% to 0.25%.
****Max defense drop decreased from 12% to 10%.
***'''Level 4'''
****Slowness time changed from 6 > 8 to 5 > 8.
****Max slowness changed from 40% to 25% > 30%.
****Max hits decreased from +1 to +0.
****Damage increased from +10 to +30.
****Base defense drop changed from 3% > 5% to 2% > 3%.
****Max defense drop changed from 12% > 15% to 10% > 12%.
***'''Level 5'''
****Base slowness changed from 20% > 30% to 10%.
****Max slowness changed from 40% > 50% to 30% > 35%.
****Max hits increased from +1 to +2.
****Base defense drop changed from 5% > 6% to 3% > 5%.
****Max defense drop changed from 15% > 18% to 12% > 15%.
*'''22 May 2026''' - [[v1.91.0]]
**Custom Music gamepass price decreased from {{Robux|110}} to {{Robux|82}}.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Custom Music gamepass price increased from {{Robux|82}} to {{Robux|110}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +20 to +25.
***'''Level 4'''
****Damage decreased from +30 to +25.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|110}} to {{Robux|85}}.
}}
 
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[[Category:Ground]]
[[Category:Support]]
[[Category:Economy]]
[[Category:Ability]]