|
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
<div class="overflowbugy" style="maxoverflow-width:100%;overflow:auto;box"><center>
{| class="wikitable stats-table" style="width:450px; text-align: center;"
!Level
!Total Price
!Range
|-
|0
! scope="col" style="padding: 5px;" |Level
|{{Money|1,200}}
! scope="col" style="padding: 5px;" |Total Price
|12
! scope="col" style="padding: 5px;" |Range
|-
|1
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,200500}}
|15
| style="padding: 5px;" |12
|-
|2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|12,500750}}
|15
| style="padding: 5px;" |15
|-
|3
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|25,750}}
|15
| style="padding: 5px;" |15
|-
|4
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|513,750}}
|16.5
| style="padding: 5px;" |15
|-
|5
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1333,750}}
|18.5
| style="padding: 5px;" |16.5
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|33,750}}
| style="padding: 5px;" |18.5
|}
</center>
</div>
<div class="overflowbugy" style="maxoverflow-width:100%;overflow:auto;box"><center>
{| class="wikitable stats-table" style="width:1150px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="11" |Purple Track
|-
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Range Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Pulses
! scope="col" style="padding: 5px;" rowspan="2" |Cooldown
! scope="col" style="padding: 5px;" rowspan="2" |Max Hits
! scope="col" style="padding: 5px;" rowspan="2" |Knockback Force
! scope="col" style="padding: 5px;" rowspan="2" |Slowness Time
! scope="col" style="padding: 5px;" rowspan="2" |Base Slowness
! scope="col" style="padding: 5px;" rowspan="2" |Slowness per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Slowness
|-
!Active
! scope="col" style="padding: 5px;" |Active
!Inactive
! scope="col" style="padding: 5px;" |Inactive
|-
|0
| style="padding: 5px;" |0
|12.5%
| style="padding: 5px;" |12.5%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|1
| style="padding: 5px;" |1
|12.5%
| style="padding: 5px;" |12.5%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|2
| style="padding: 5px;" |2
|15%
| style="padding: 5px;" |15%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|3
| style="padding: 5px;" |3
|17.5%
| style="padding: 5px;" |17.5%
|0%
| style="padding: 5px;" |0%
|3
| style="padding: 5px;" |3
|1.5
| style="padding: 5px;" |1.5
|8
| style="padding: 5px;" |8
|20
| style="padding: 5px;" |20
|6
| style="padding: 5px;" |6
|20%
| style="padding: 5px;" |20%
|1%
| style="padding: 5px;" |1%
|40%
| style="padding: 5px;" |40%
|-
|4
| style="padding: 5px;" |4
|22.5%
| style="padding: 5px;" |22.5%
|0%
| style="padding: 5px;" |0%
|3
| style="padding: 5px;" |3
|1.5
| style="padding: 5px;" |1.5
|9
| style="padding: 5px;" |9
|22.5
| style="padding: 5px;" |22.5
|8
| style="padding: 5px;" |8
|20%
| style="padding: 5px;" |20%
|1%
| style="padding: 5px;" |1%
|40%
| style="padding: 5px;" |40%
|-
|5
| style="padding: 5px;" |5
|25%
| style="padding: 5px;" |25%
|12.5%
| style="padding: 5px;" |12.5%
|4
| style="padding: 5px;" |4
|1.5
| style="padding: 5px;" |1.5
|10
| style="padding: 5px;" |10
|20
| style="padding: 5px;" |20
|10
| style="padding: 5px;" |10
|30%
| style="padding: 5px;" |30%
|1%
| style="padding: 5px;" |1%
|50%
| style="padding: 5px;" |50%
|}
</center>
</div>
<div class="overflowbugy" style="maxoverflow-width:100%;overflow:auto;box"><center>
{| class="wikitable stats-table" style="width:850px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="6" |Green Track
|-
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Discount Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Base Cash
! scope="col" style="padding: 5px;" rowspan="2" |Cash per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Cash
|-
!Active
! scope="col" style="padding: 5px;" |Active
!Inactive
! scope="col" style="padding: 5px;" |Inactive
|-
|0
| style="padding: 5px;" |0
|5%
| style="padding: 5px;" |5%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|1
| style="padding: 5px;" |1
|5%
| style="padding: 5px;" |5%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|2
| style="padding: 5px;" |2
|7.5%
| style="padding: 5px;" |7.5%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|3
| style="padding: 5px;" |3
|10%
| style="padding: 5px;" |10%
|0%
| style="padding: 5px;" |0%
| style="padding: 5px;" |{{Money|250}}
| style="padding: 5px;" |{{Money|35}}
| style="padding: 5px;" |{{Money|600}}
|-
|4
| style="padding: 5px;" |4
|12.5%
| style="padding: 5px;" |12.5%
|0%
| style="padding: 5px;" |0%
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |{{Money|50}}
| style="padding: 5px;" |{{Money|1,250}}
|-
|5
| style="padding: 5px;" |5
|15%
| style="padding: 5px;" |15%
|7.5%
| style="padding: 5px;" |7.5%
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |{{Money|75}}
| style="padding: 5px;" |{{Money|2,250}}
|}
</center>
</div>
<div class="overflowbugy" style="maxoverflow-width:100%;overflow:auto;box"><center>
{| class="wikitable stats-table" style="width:1000px; text-align: center;"
! scope="col" style="padding: 5px;" colspan="9" |Red Track
|-
! scope="col" style="padding: 5px;" rowspan="2" |Level
! scope="col" style="padding: 5px;" colspan="2" |[[Damage Buff]]
! scope="col" style="padding: 5px;" rowspan="2" |Damage
! scope="col" style="padding: 5px;" rowspan="2" |Pulses
! scope="col" style="padding: 5px;" rowspan="2" |Cooldown
! scope="col" style="padding: 5px;" rowspan="2" |Base Defense Drop
! scope="col" style="padding: 5px;" rowspan="2" |Defense Drop per Tower
! scope="col" style="padding: 5px;" rowspan="2" |Max Defense Drop
|-
!Active
! scope="col" style="padding: 5px;" |Active
!Inactive
! scope="col" style="padding: 5px;" |Inactive
|-
|2
| style="padding: 5px;" |2
|10%
| style="padding: 5px;" |10%
|0%
| style="padding: 5px;" |0%
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
|3
| style="padding: 5px;" |3
|12.5%
| style="padding: 5px;" |12.5%
|0%
| style="padding: 5px;" |0%
|15
| style="padding: 5px;" |15
|3
| style="padding: 5px;" |3
|1.5
| style="padding: 5px;" |1.5
|5%
| style="padding: 5px;" |5%
|1%
| style="padding: 5px;" |1%
|25%
| style="padding: 5px;" |25%
|-
|4
| style="padding: 5px;" |4
|15%
| style="padding: 5px;" |15%
|0%
| style="padding: 5px;" |0%
|25
| style="padding: 5px;" |25
|3
| style="padding: 5px;" |3
|1.5
| style="padding: 5px;" |1.5
|7%
| style="padding: 5px;" |7%
|1%
| style="padding: 5px;" |1%
|25%
| style="padding: 5px;" |25%
|-
|5
| style="padding: 5px;" |5
|20%
| style="padding: 5px;" |20%
|10%
| style="padding: 5px;" |10%
|50
| style="padding: 5px;" |50
|4
| style="padding: 5px;" |4
|1.5
| style="padding: 5px;" |1.5
|10%
| style="padding: 5px;" |10%
|1%
| style="padding: 5px;" |1%
|25%
| style="padding: 5px;" |25%
|}
</center>
</div>
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:NeonRaveDJBoothIconAug2024.png|175px]]
| style="padding: 5px;" |[[File:NekoDJBoothIconAug2024.png|175px]]
| style="padding: 5px;" |[[File:GhostDJBoothIconIGAug2024.png|175px]]
| style="padding: 5px;" |[[File:PlushieDJ.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{Colour|Deluxe|Neon Rave}}
| style="padding: 5px;" |{{Colour|Deluxe|Neko}}
| style="padding: 5px;" |{{Colour|Spooky|Ghost}}
| style="padding: 5px;" |{{Colour|Other|Plushie}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{Colour|Rare}}
| style="padding: 5px;" |{{Colour|Legendary}}
| style="padding: 5px;" |{{Colour|Event}}
| style="padding: 5px;" |{{Colour|Exclusive}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Robux|360}}
| style="padding: 5px;" |{{Robux|560}}
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Deluxe Skincrate]]
| style="padding: 5px;" |[[Deluxe Skincrate]]
| style="padding: 5px;" |[[Spooky Skincrate]]
| style="padding: 5px;" |[[Codes|Plushie Code]]<ref>Code obtained by purchasing a [[DJ Booth Plush]].</ref>
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:Feb5MasqueradeDJBoothIcon.png|175px]]
| style="padding: 5px;" |[[File:MakoDJBoothIcon.png|175px]]
| style="padding: 5px;" |[[File:GarageBandDJBoothIconIG.png|175px]]
| style="padding: 5px;" |[[File:DuckyDJIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{Colour|Lunar|Masquerade}}
| style="padding: 5px;" |{{Colour|Other|Mako}}
| style="padding: 5px;" |{{Colour|Hexscape|Garage Band}}
| style="padding: 5px;" |{{Colour|EventMission|Ducky}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{Colour|Event}}
| style="padding: 5px;" |{{Colour|Ultimate}}
| style="padding: 5px:" |{{Colour|Legendary}}
| style="padding: 5px;" |{{Colour|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
| style="padding: 5px;" |{{Robux|749}}
| style="padding: 5px;" |[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]]
| style="padding: 5px;" |''The Ducky went down to Georgia'' [[Mission Quests|Mission Quest]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:SealDJIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{Colour|Surf|Seal}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{Colour|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Premium Battle Pass]]
|}
**The [[Discount Buff]] cannot decrease a tower's placement cost. It also does not affect the [[Farm]].
**There are multiple towers that cannot be affected by its [[Damage Buff]]:
{| class="sortable wikitable pad-5 align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;"
! colspan="2" style="padding: 5px;" |[[Damage Buff]]
|-
!Tower
! style="padding: 5px;" |Tower
! style="padding: 5px;" |Status
|-
| style="padding: 5px;" |[[Scout]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Sniper]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Paintballer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Demoman]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Hunter]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Soldier]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Militant]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Medic]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Freezer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Farm]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Shotgunner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Military Base]]
| class="neutral-table" style="padding: 5px;" |Partial<ref name="splash">Only splash damage damage is increased.</ref>
|-
| style="padding: 5px;" |[[Rocketeer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Trapper]]
| class="neutral-table" style="padding: 5px;" |Partial<ref name="splash"/>
|-
| style="padding: 5px;" |[[Ace Pilot]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Pyromancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Crook Boss]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Electroshocker]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Commander]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>[[Gunner APC]] damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Warden]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Increase for the crit damage is the same as regular damage.</ref>
|-
| style="padding: 5px;" |[[Cowboy]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[DJ Booth]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Minigunner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Ranger]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Gatling Gun]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Turret]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mortar]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Pursuit]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mercenary Base]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Only [[Grenadier]] has increased damage.</ref>
|-
| style="padding: 5px;" |[[Brawler]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Necromancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Accelerator]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Engineer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Regular unit damage is not affected.</ref>
|-
| style="padding: 5px;" |[[Hacker]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Gladiator]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Commando]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Slasher]]
| class="yes-table" style="padding: 5px;" |Affected<ref>For bleed damage, while it is affected, it is affected far more than its regular damage. First, its base bleed damage is boosted and not rounded down, and then the actual damage dealt to an enemy is boosted.</ref>
|-
| style="padding: 5px;" |[[Frost Blaster]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Archer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Swarmer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Bee damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Toxic Gunner]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Poison damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Sledger]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Increase for the freeze bonus damage is the same as regular damage.</ref>
|-
| style="padding: 5px;" |[[Executioner]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Elf Camp]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[Jester]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Poison and burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Cryomancer]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Chillness damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Hallow Punk]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Harvester]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Snowballer]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Elementalist]]
| class="neutral-table" style="padding: 5px;" |Partial<ref>Unit and burn damage is not increased.</ref>
|-
| style="padding: 5px;" |[[Firework Technician]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Biologist]]
| class="no-table" style="padding: 5px;" |Unaffected
|-
| style="padding: 5px;" |[[War Machine]]
| class="yes-table" style="padding: 5px;" |Affected
|-
| style="padding: 5px;" |[[Mecha Base]]
| class="no-table" style="padding: 5px;" |Unaffected
|}
*Only one '''DJ Booth''' can be placed per player, so choose the spot wisely.
|