DJ Booth: Difference between revisions

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The '''DJ Booth''' provides boosts to towers in range through different tracks, which also changes the behavior of its ''Drop the Beat'' ability.
 
The Purple track is unlocked on Level 0 and is active by default. It grants a 12.5% [[Range Buff]] to towers, which with Levels increases to up to 25%. When the ''Drop the Beat'' ability is used, it will create three (four at Level 5) pulses which knockback and slow down enemies. These can hit any enemy, regardless of immunities. The knockback is the regular knockback, meaning any immunity that prevents enemies from being knocked back, such as stun[[Stun immunityImmunity]], will prevent the enemy from being knocked back. However, only boss enemies are immune to the slowdown. The slowdown effectiveness is based on the number of towers in the '''DJ Booth's''' range, starting from 20% and increasing by 1% to up to 40%. At Level 5, base slowdown is increased to 30% and max slowness is increased to 50%. It applies a 12.5% [[Range Buff]] at Level 5 if the Purple track is not selected.
 
The Green track is unlocked on Level 0. It grants a 5% [[Discount Buff]] to towers, which with Levels increases to 15%. When the ''Drop the Beat'' ability is used, it will generate cash. There is a base amount of cash given, which is {{Money|250}}, which is increased by {{Money|35}} for every tower in range of the '''DJ Booth''', up to a total of {{Money|600}}. All three statistics are able increase to up to {{Money|750}} base cash, {{Money|75}} increase per tower and {{Money|2,250}}. It applies a 7.5% [[Discount Buff]] at Level 5 if the Green track is not selected.