Editing
Dead Ahead
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Design & Path== {{Tabber |Current |The current version of '''Dead Ahead''' takes place at night on a road bridge which leads to a tunnel that goes into a mountain. The bridge appears to go over a river of sorts. The bridge is split in two by a black and purple portal, which is placed on black terrain. The bigger part of the bridge is the one on which we can place our towers. This part of the bridge is partially destroyed and appears to be currently being repaired, based on multiple shelves which contain crates and metal pipes on them. There are also a few concrete bricks and rusty containers with rubble in them. Lamps can also be found in the middle of the bridge and the sides of it. The left and right sides of the bridge are blocked by black and yellow walls. The path starts at a portal and ends at a tunnel. The path is mostly straight, though it takes multiple turns to avoid holes on the road. |Version 2 |The second version of '''Dead Ahead''' took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed. The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game. |Version 1 |The first version of '''Dead Ahead''' took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short. }}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information