Demoman/History: Difference between revisions

Content deleted Content added
imported>Mentin123
No edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(46 intermediate revisions by 3 users not shown)
Line 1:
{{Tabs|Demoman|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Unwavering TidesKingpin Update (517 AugustJuly 20232026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
{{CBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+7 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+10 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+15 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+12 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,033}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2024 – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref>
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,033}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Unwavering Tides Update (5 August 2023) – 19 July 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]52.575 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
Line 26 ⟶ 970:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.758775 > 2.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
52.575 > 63.525 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 47 ⟶ 991:
 
+Faster Projectile
 
 
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
 
63.525 > 84 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 62 ⟶ 1,007:
Sell Price changes to {{Money|2,800}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$COST$ = 400; 50; 450; 1500; 6000
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|400}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2.758
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5.5
| style="padding: 5px;" align="center" |1.45
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2.508
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5.5
| style="padding: 5px;" align="center" |1.59
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |2.508
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |3.19
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,400}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.508
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |7.96
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,400}}
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |1.208
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |23.18
|}
</div>
</nowiki>}}
</center>
</div>
Line 128 ⟶ 1,047:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]52.575 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
Line 148 ⟶ 1,069:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title Further= ThrowingFurther<sup>[sic]</sup> -Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.0080258 > 2.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
52.575 > 63.525 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.658675 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 172 ⟶ 1,093:
 
Sell Price changes to {{Money|841}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
 
63.525 > 84 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]<ref name="Splash"/>
$COST$ = 400; 50; 450; 1500; 6000
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Aim Time<ref name="Aim"/>
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2"/>
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|400}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |3.008
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.5
| style="padding: 5px;" align="center" |1.32
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|500}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2.658
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5.5
| style="padding: 5px;" align="center" |1.5
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,025}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |2.658
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |3.01
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,525}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.508
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |7.96
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,525}}
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |1.208
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |23.18
|}
</div>
</nowiki>}}
</center>
</div>
Line 249 ⟶ 1,144:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|300}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508525
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
Line 267 ⟶ 1,164:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost -= {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
2.5 > 63.525 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|325}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
Line 285 ⟶ 1,182:
 
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
 
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 291 ⟶ 1,188:
+16 Damage [[File:SplashDamage.png|20px|Damage]]
 
63.525 > 84 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 300; 150; 525; 1500; 6000
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |2.508
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.2
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.49
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|975}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |2.99
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,475}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.508
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.5
| style="padding: 5px;" align="center" |7.96
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,475}}
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |1.208
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |23.18
|}
</div>
</nowiki>}}
</center>
</div>
Line 356 ⟶ 1,232:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]31.5 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
Line 374 ⟶ 1,251:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 384 ⟶ 1,261:
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,000}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = 3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 390 ⟶ 1,267:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.008025 > 1.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
 
31.5 > 63 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.008
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.66
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.008
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.66
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.008
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.66
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|1,950}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |2.008
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3.49
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|5,450}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |1.808
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |11.06
|}
</div>
</nowiki>}}
</center>
</div>
Line 461 ⟶ 1,317:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Placement Type = Ground
Line 472 ⟶ 1,329:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]31.5 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
Line 479 ⟶ 1,336:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,000}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 494 ⟶ 1,351:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 500 ⟶ 1,357:
+13 Damage [[File:SplashDamage.png|20px|Damage]]
 
31.5 > 63 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.03
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.66
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.03
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |0.66
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.03
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.65
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|1,950}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |2.03
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3.45
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|5,450}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |1.83
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |10.93
|}
</div>
</nowiki>}}
</center>
</div>
Line 562 ⟶ 1,398:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Placement Type = Ground
Line 577 ⟶ 1,414:
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead PenetrationDetection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
Line 583 ⟶ 1,420:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Steil Grenade|Cost -= {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Chinalake|Cost -= {{Money|400}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 600 ⟶ 1,437:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 4 New​New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 608 ⟶ 1,445:
 
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Stronger Launcher|Cost -= {{Money|6,500}}|Image = [[File:Demoman​Demoman Upgrade​Upgrade 5 New​New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 619 ⟶ 1,456:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2.53
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.79
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2.53
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.79
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |2.53
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.98
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|1,950}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.53
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3.95
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|5,450}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |2.03
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |9.85
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|11,950}}
| style="padding: 5px;" align="center" |32
| style="padding: 5px;" align="center" |1.28
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |25
|}
</div>
</nowiki>}}
</center>
</div>
Line 687 ⟶ 1,496:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Placement Type = Ground
Line 703 ⟶ 1,513:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 714 ⟶ 1,524:
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 722 ⟶ 1,532:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 730 ⟶ 1,540:
 
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 741 ⟶ 1,551:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|450}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2.55
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.78
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2.55
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.78
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |2.55
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.96
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|1,950}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.55
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3.92
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|5,450}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |2.05
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |9.76
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|11,950}}
| style="padding: 5px;" align="center" |32
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |24.62
|}
</div>
</nowiki>}}
</center>
</div>
Line 809 ⟶ 1,591:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|183}}
|Placement Type = Ground
Line 825 ⟶ 1,608:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 836 ⟶ 1,619:
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 844 ⟶ 1,627:
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 852 ⟶ 1,635:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 863 ⟶ 1,646:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.61
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.61
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,250}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.51
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3.03
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,100}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |2.3
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |8.7
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|12,600}}
| style="padding: 5px;" align="center" |38
| style="padding: 5px;" align="center" |1.2
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |31.67
|}
</div>
</nowiki>}}
</center>
</div>
Line 931 ⟶ 1,686:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|183}}
|Placement Type = Ground
Line 947 ⟶ 1,703:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 958 ⟶ 1,714:
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 966 ⟶ 1,722:
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 974 ⟶ 1,730:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 985 ⟶ 1,741:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" align="center" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" align="center" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.21
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.21
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,250}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.03
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.06
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,100}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |2.3
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |17.39
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|12,600}}
| style="padding: 5px;" align="center" |38
| style="padding: 5px;" align="center" |38
| style="padding: 5px;" align="center" |1.3
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |63.33
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,060 ⟶ 1,782:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Placement Type = Ground
Line 1,076 ⟶ 1,799:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,089 ⟶ 1,812:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,099 ⟶ 1,822:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,109 ⟶ 1,832:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,122 ⟶ 1,845:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" align="center" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" align="center" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,250}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3.25
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.03
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |5.45
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,100}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.3
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |14.35
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|12,600}}
| style="padding: 5px;" align="center" |40
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |1.2
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |50
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,197 ⟶ 1,886:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Placement Type = Ground
Line 1,213 ⟶ 1,903:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,226 ⟶ 1,916:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,236 ⟶ 1,926:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 |Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,246 ⟶ 1,936:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,259 ⟶ 1,949:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" align="center" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" align="center" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,250}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.03
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |5.45
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,100}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.3
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |14.35
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|12,600}}
| style="padding: 5px;" align="center" |47
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |1.2
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |57.6
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,334 ⟶ 1,990:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref>
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Placement Type = Ground
Line 1,350 ⟶ 2,007:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,360 ⟶ 2,017:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,370 ⟶ 2,027:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,380 ⟶ 2,037:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,393 ⟶ 2,050:
Sell Price changes to {{Money|2,775}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" align="center" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" align="center" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 5000
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|550}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,250}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.81
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |3.3
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |2.72
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,100}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |2.3
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.52
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|11,100}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.2
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |25
|}
</div>
</nowiki>}}
</center>
</div>