Demoman/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19Kingpin Update (17 July 20242026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{MoneyCoins|575200}}
|Category = Starter
|Footprint = Average (1.5)
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+7 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+10 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+15 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+12 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 41 ⟶ 722:
==Upgrades==
{{PVPTabber
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further{{sic}} Throwing|Cost -= {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.608625 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 53 ⟶ 734:
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 65 ⟶ 746:
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 75 ⟶ 756:
 
Sell Price changes to {{Money|3,033}}}}
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further{{sic}} Throwing|Cost -= {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 87 ⟶ 768:
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.508 525> 1.3583575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 99 ⟶ 780:
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.358375 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 109 ⟶ 790:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 248 ⟶ 850:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref>
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 268 ⟶ 873:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further{{sic}} Throwing|Cost -= {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.608625 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 280 ⟶ 885:
 
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 292 ⟶ 897:
 
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 303 ⟶ 908:
Sell Price changes to {{Money|3,033}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 375 ⟶ 948:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 395 ⟶ 970:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.758775 > 2.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 407 ⟶ 982:
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 419 ⟶ 994:
 
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 432 ⟶ 1,007:
Sell Price changes to {{Money|2,800}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|2.758
|1
|9
|2.75
|1.45
|{{Money|275.86}}
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|4
|2.508
|1
|10
|2.75
|1.59
|{{Money|283.02}}
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|900}}
|8
|2.508
|1
|10
|3.25
|3.19
|{{Money|282.13}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,400}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|301.51}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,400}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|362.38}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 504 ⟶ 1,047:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 524 ⟶ 1,069:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title Further= ThrowingFurther<sup>[sic]</sup> -Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.0080258 > 2.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 536 ⟶ 1,081:
 
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.658675 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 548 ⟶ 1,093:
 
Sell Price changes to {{Money|841}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 559 ⟶ 1,104:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|3.008
|1
|8
|2.75
|1.32
|{{Money|303.03}}
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|4
|2.658
|1
|10
|2.75
|1.5
|{{Money|333.33}}
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,025}}
|8
|2.658
|1
|10
|3.25
|3.01
|{{Money|340.53}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,525}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|317.21}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,525}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|367.77}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 631 ⟶ 1,144:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|300}}
|Footprint = Average
Line 640 ⟶ 1,155:
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508525
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 649 ⟶ 1,164:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost -= {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 661 ⟶ 1,176:
 
Sell Price changes to {{Money|325}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
Line 667 ⟶ 1,182:
 
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
 
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 678 ⟶ 1,193:
Sell Price changes to {{Money|2,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 525; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|3
|2.508
|7
|2.5
|1.2
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|3
|2.008
|10
|2.5
|1.49
|{{Money|302.01}}
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|975}}
|6
|2.008
|10
|3.25
|2.99
|{{Money|326.09}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,475}}
|12
|1.508
|10
|3.25
|7.96
|{{Money|310.93}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,475}}
|28
|1.208
|14
|4
|23.18
|{{Money|365.62}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 744 ⟶ 1,232:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Footprint = Average
Line 753 ⟶ 1,242:
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
Line 762 ⟶ 1,251:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 772 ⟶ 1,261:
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 778 ⟶ 1,267:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.008025 > 1.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 789 ⟶ 1,278:
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.008
|7
|1.5
|0.66
|{{Money|681.82}}
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.008
|10
|1.5
|0.66
|{{Money|833.33}}
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.008
|12
|1.5
|1.66
|{{Money|572.29}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.008
|12
|1.5
|3.49
|{{Money|558.74}}
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.808
|14
|3
|11.06
|{{Money|492.77}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 855 ⟶ 1,317:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Footprint = Average
Line 873 ⟶ 1,336:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Further<sup>[sic]</sup> Throwing|Cost -= {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steil Grenade|Cost -= {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Chinalake|Cost -= {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 888 ⟶ 1,351:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Collateral Damage|Cost -= {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 899 ⟶ 1,362:
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.03
|7
|1.5
|0.66
|{{Money|681.82}}
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.03
|10
|1.5
|0.66
|{{Money|833.33}}
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.03
|12
|1.5
|1.65
|{{Money|575.76}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.03
|12
|1.5
|3.45
|{{Money|565.22}}
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.83
|14
|3
|10.93
|{{Money|498.63}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 962 ⟶ 1,398:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Footprint = Average
Line 983 ⟶ 1,420:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Steil Grenade|Cost -= {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Chinalake|Cost -= {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,000 ⟶ 1,437:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,008 ⟶ 1,445:
 
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Stronger Launcher|Cost -= {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,019 ⟶ 1,456:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.53
|9
|5
|0.79
|{{Money|569.63}}
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.53
|11
|5
|0.79
|{{Money|696.2}}
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.53
|12
|5
|1.98
|{{Money|479.8}}
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.53
|13
|6
|3.95
|{{Money|493.67}}
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.03
|14
|6
|9.85
|{{Money|553.3}}
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.28
|15
|8
|25
|{{Money|478}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,094 ⟶ 1,496:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Footprint = Average
Line 1,110 ⟶ 1,513:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,121 ⟶ 1,524:
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,129 ⟶ 1,532:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,137 ⟶ 1,540:
 
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,148 ⟶ 1,551:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.55
|9
|5
|0.78
|{{Money|576.92}}
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.55
|11
|5
|0.78
|{{Money|705.13}}
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.55
|12
|5
|1.96
|{{Money|484.69}}
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.55
|13
|6
|3.92
|{{Money|497.45}}
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.05
|14
|6
|9.76
|{{Money|558.4}}
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.25
|15
|8
|24.62
|{{Money|485.38}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,223 ⟶ 1,591:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
Line 1,239 ⟶ 1,608:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,250 ⟶ 1,619:
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,258 ⟶ 1,627:
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,266 ⟶ 1,635:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,277 ⟶ 1,646:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:750px;"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|3.3
|9
|5
|0.61
|{{Money|901.64}}
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|3.3
|11
|5
|0.61
|{{Money|1,229.51}}
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|3.3
|12
|5
|1.51
|{{Money|1827.81}}
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|3.3
|13
|6
|3.03
|{{Money|858.09}}
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|2.3
|14
|6
|8.7
|{{Money|701.15}}
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|1.2
|15
|8
|31.67
|{{Money|397.85}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,352 ⟶ 1,686:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
Line 1,368 ⟶ 1,703:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Epic Shades|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,379 ⟶ 1,714:
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Explosive Vest|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,387 ⟶ 1,722:
 
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Improved Grenades|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,395 ⟶ 1,730:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Dual Wield|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,406 ⟶ 1,741:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = Direct Damage
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|2
|3.3
|9
|5
|1.21
|{{Money|454.55}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|2
|3.3
|11
|5
|1.21
|{{Money|619.83}}
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|5
|3.3
|12
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|10
|3.3
|13
|6
|6.06
|{{Money|429.04}}
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|20
|2.3
|14
|6
|17.39
|{{Money|350.78}}
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|38
|1.3
|15
|8
|63.33
|{{Money|198.96}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,488 ⟶ 1,782:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
Line 1,504 ⟶ 1,799:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,517 ⟶ 1,812:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,527 ⟶ 1,822:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,537 ⟶ 1,832:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,550 ⟶ 1,845:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|40
|20
|1.2
|14
|8
|50
|{{Money|252}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,632 ⟶ 1,886:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Footprint = Average
Line 1,648 ⟶ 1,903:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,661 ⟶ 1,916:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,671 ⟶ 1,926:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 |Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,681 ⟶ 1,936:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,694 ⟶ 1,949:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|47
|23
|1.2
|14
|8
|57.6
|{{Money|218.75}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,776 ⟶ 1,990:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref>
|Cost = {{Money|550}}
|Footprint = Average
Line 1,792 ⟶ 2,007:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,802 ⟶ 2,017:
 
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,812 ⟶ 2,027:
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,822 ⟶ 2,037:
 
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,835 ⟶ 2,050:
Sell Price changes to {{Money|2,775}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 5000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:900px;"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|4
|2
|3.3
|10
|5
|1.81
|{{Money|690.61}}
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|6
|3
|3.3
|11
|6
|2.72
|{{Money|955.88}}
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|10
|5
|2.3
|12
|6
|6.52
|{{Money|935.58}}
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,100}}
|20
|10
|1.2
|14
|8
|25
|{{Money|444}}
|}
</div>
</nowiki>}}
</center>
</div>