Demoman/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and AweKingpin Update (2817 JanuaryJuly 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+7 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+10 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+15 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+19 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 13 ⟶ 353:
|Role = Offense
|Cost = {{Money|550}}
|Footprint = Average (1.5)
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.808425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
 
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
 
+Faster Projectile
 
 
Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|2,908}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 46 ⟶ 557:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.808825 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 58 ⟶ 569:
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.008025 > 1.708725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 68 ⟶ 579:
 
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's OrdinanceOrdnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.708725 > 1.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+25 Damage [[File:SplashDamage.png|20px|Damage]]
Line 80 ⟶ 591:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 92 ⟶ 603:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.358375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 104 ⟶ 615:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.358375 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 112 ⟶ 623:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|6
|2.808
|1
|10
|4.75
|2.14
|{{Money|257.4}}
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|775}}
|6
|2.008
|1
|12
|4.75
|2.99
|{{Money|259.37}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|10
|2.008
|1
|12
|5.25
|4.98
|{{Money|256.02}}
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,375}}
|22
|1.708
|0
|14
|5.25
|12.88
|{{Money|262.02}}
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,875}}
|47
|1.308
|0
|15.5
|6
|35.93
|{{Money|274.82}}
|}
</div>
Line 181 ⟶ 661:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 248 ⟶ 681:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19PVP Update (23 July 20242025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 258 ⟶ 691:
|Role = Offense
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 272 ⟶ 705:
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 291 ⟶ 724:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.608625 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 303 ⟶ 736:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 315 ⟶ 748:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 325 ⟶ 758:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 337 ⟶ 770:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
1.508 525> 1.3583575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 349 ⟶ 782:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.358375 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 357 ⟶ 790:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
</div>
Line 426 ⟶ 827:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 496 ⟶ 850:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 503 ⟶ 857:
|Role = Offense
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 521 ⟶ 875:
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.608625 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 533 ⟶ 887:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.258275 > 1.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 545 ⟶ 899:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.758775 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 554 ⟶ 908:
Sell Price changes to {{Money|3,033}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 626 ⟶ 948:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 632 ⟶ 954:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 650 ⟶ 972:
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
2.758775 > 2.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 662 ⟶ 984:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 674 ⟶ 996:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 685 ⟶ 1,007:
Sell Price changes to {{Money|2,800}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|2.758
|1
|9
|2.75
|1.45
|{{Money|275.86}}
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|4
|2.508
|1
|10
|2.75
|1.59
|{{Money|283.02}}
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|900}}
|8
|2.508
|1
|10
|3.25
|3.19
|{{Money|282.13}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,400}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|301.51}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,400}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|362.38}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 757 ⟶ 1,047:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 763 ⟶ 1,053:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 779 ⟶ 1,069:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Further Throwing<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
3.0080258 > 2.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 793 ⟶ 1,083:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.658675 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 805 ⟶ 1,095:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.508525 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 814 ⟶ 1,104:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|3.008
|1
|8
|2.75
|1.32
|{{Money|303.03}}
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|4
|2.658
|1
|10
|2.75
|1.5
|{{Money|333.33}}
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,025}}
|8
|2.658
|1
|10
|3.25
|3.01
|{{Money|340.53}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,525}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|317.21}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,525}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|367.77}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 886 ⟶ 1,144:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
Line 897 ⟶ 1,155:
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508525
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 908 ⟶ 1,166:
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 935 ⟶ 1,193:
Sell Price changes to {{Money|2,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 525; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|3
|2.508
|7
|2.5
|1.2
|{{Money|250}}
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|3
|2.008
|10
|2.5
|1.49
|{{Money|302.01}}
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|975}}
|6
|2.008
|10
|3.25
|2.99
|{{Money|326.09}}
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,475}}
|12
|1.508
|10
|3.25
|7.96
|{{Money|310.93}}
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,475}}
|28
|1.208
|14
|4
|23.18
|{{Money|365.62}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,001 ⟶ 1,232:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
Line 1,011 ⟶ 1,242:
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
Line 1,030 ⟶ 1,261:
 
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,038 ⟶ 1,269:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.008025 > 1.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,047 ⟶ 1,278:
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.008
|7
|1.5
|0.66
|{{Money|681.82}}
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.008
|10
|1.5
|0.66
|{{Money|833.33}}
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.008
|12
|1.5
|1.66
|{{Money|572.29}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.008
|12
|1.5
|3.49
|{{Money|558.74}}
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.808
|14
|3
|11.06
|{{Money|492.77}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,113 ⟶ 1,317:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
Line 1,158 ⟶ 1,362:
Sell Price changes to {{Money|1,816}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.03
|7
|1.5
|0.66
|{{Money|681.82}}
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.03
|10
|1.5
|0.66
|{{Money|833.33}}
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.03
|12
|1.5
|1.65
|{{Money|575.76}}
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.03
|12
|1.5
|3.45
|{{Money|565.22}}
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.83
|14
|3
|10.93
|{{Money|498.63}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,221 ⟶ 1,398:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
Line 1,279 ⟶ 1,456:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.53
|9
|5
|0.79
|{{Money|569.63}}
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.53
|11
|5
|0.79
|{{Money|696.2}}
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.53
|12
|5
|1.98
|{{Money|479.8}}
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.53
|13
|6
|3.95
|{{Money|493.67}}
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.03
|14
|6
|9.85
|{{Money|553.3}}
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.28
|15
|8
|25
|{{Money|478}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,354 ⟶ 1,496:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
Line 1,409 ⟶ 1,551:
Sell Price changes to {{Money|3,983}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.55
|9
|5
|0.78
|{{Money|576.92}}
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.55
|11
|5
|0.78
|{{Money|705.13}}
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.55
|12
|5
|1.96
|{{Money|484.69}}
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.55
|13
|6
|3.92
|{{Money|497.45}}
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.05
|14
|6
|9.76
|{{Money|558.4}}
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.25
|15
|8
|24.62
|{{Money|485.38}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,484 ⟶ 1,591:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
Line 1,539 ⟶ 1,646:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|3.3
|9
|5
|0.61
|{{Money|901.64}}
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|3.3
|11
|5
|0.61
|{{Money|1,229.51}}
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|3.3
|12
|5
|1.51
|{{Money|1827.81}}
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|3.3
|13
|6
|3.03
|{{Money|858.09}}
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|2.3
|14
|6
|8.7
|{{Money|701.15}}
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|1.2
|15
|8
|31.67
|{{Money|397.85}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,614 ⟶ 1,686:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Demoman.png|100px]]
Line 1,669 ⟶ 1,741:
Sell Price changes to {{Money|4,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = Direct Damage
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|2
|3.3
|9
|5
|1.21
|{{Money|454.55}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|2
|3.3
|11
|5
|1.21
|{{Money|619.83}}
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|5
|3.3
|12
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|10
|3.3
|13
|6
|6.06
|{{Money|429.04}}
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|20
|2.3
|14
|6
|17.39
|{{Money|350.78}}
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|38
|1.3
|15
|8
|63.33
|{{Money|198.96}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,751 ⟶ 1,782:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
Line 1,814 ⟶ 1,845:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|40
|20
|1.2
|14
|8
|50
|{{Money|252}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,896 ⟶ 1,886:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
Line 1,959 ⟶ 1,949:
Sell Price changes to {{Money|3,150}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|47
|23
|1.2
|14
|8
|57.6
|{{Money|218.75}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,041 ⟶ 1,990:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref>
|Cost = {{Money|550}}
|Footprint = Average
Line 2,101 ⟶ 2,050:
Sell Price changes to {{Money|2,775}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 5000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|4
|2
|3.3
|10
|5
|1.81
|{{Money|690.61}}
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|6
|3
|3.3
|11
|6
|2.72
|{{Money|955.88}}
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|10
|5
|2.3
|12
|6
|6.52
|{{Money|935.58}}
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,100}}
|20
|10
|1.2
|14
|8
|25
|{{Money|444}}
|}
</div>
</nowiki>}}
</center>
</div>