Eggy Island: Difference between revisions

Content deleted Content added
imported>TopAOG
No edit summary
imported>DarkGabonnie
m Description: auto, replaced: {{Colour| → {{Color| (2)
 
(41 intermediate revisions by 13 users not shown)
Line 2:
{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:EggyIslandMap.png|thumb]]
|-|Icon 2 = [[File:Eggy Island.png|thumb]]
|-|View = [[File:EggyIslandView.png|thumb]]
</tabber>
|developer = BiscuitTurtleKid, Beefchoplets & BelowNatural
|length = [[:Category:Long_Maps|Long]]
|wave_structure = [[:Category:Event_Maps|Event]]
|rewards = {{Coins|180}}, {{Exp|25}}, {{Tickets|100-250}} & {{RLinkC|4786878003|Tower of Eggs}} (Easy)<br/>{{Coins|270}}, {{Exp|37}}, {{Tickets|375-750}} & [[Swarmer]] (Hard)
|waves = 10 (Easy)<br/>15 (Hard)
|level_requirement = None (Easy)<br/>{{Level|5}} (Hard)
|starting_cash = {{Money|1,800}} (Easy)<br/>{{Money|1,900}} (Easy, Group Bonus)<br/>{{Money|1,600}} (Hard)<br/>{{Money|1,700}} (Hard, Group Bonus)
|shared_cash = 50%
|music-1 = '''Version 1 Ambient'''
[[File:Tower Defense Simulator - Eggy Island Ambient -FULL VERSION-|center|250px|thumb]]
|music-2 = '''Version 2 Ambient'''
[[File:(Official)_Tower_Defense_Simulator_OST_ Tower Defense Simulator OST -_Easter Easter Ambient|center|250px|thumb]]
|music-3 = '''Final Wave ([[Ducky D00M (Eggy Island)|Ducky D00M]])'''
[[File:(Official)_Tower_Defense_Simulator_OST_ Tower Defense Simulator OST -_Ducky Ducky D00M|center|250px|thumb]]
}}
|difficulty=Hard (Hard Dificultly)
Easy (Easy Dificultly)}}
 
__TOC__
==Summary==
[[Eggy Island]] was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] tower being rewarded.
 
==Description==
This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} if they were a group member) and {{Money|1,600}} on Hard mode ({{Money|1,700}} if they were a group member). On Easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including [[Platinum Skincrate|Platinum]] and [[Golden Skincrate|Golden]] skins, will still be applied). On hard mode, you could choose your own towers. The reward on this map was the same as the Fallen mode (for both easy and hard mode), though you did not get triumph rewards if you triumphed this map. Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. This map had two difficulties, hard and easy mode, which depended on the [[Elevators|elevator]] that the player chose to go into. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.
 
Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including {{Color|Platinum}} and {{Color|Golden}} skins, would still be applied). On hard mode, you would bring your current loadout.
This map took place in a medieval village, during spring. The large castle, wagons and huts were indicative of this. There were various trees and mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheat-field could be seen at the end of the map. A river with two waterfalls side-by-side each other could be seen. Another waterfall could be seen upstream. At the end of this river, some sand and palm trees could be seen. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.
 
You could get up to {{Coins|180}} and {{Exp|25}} on easy mode, and {{Coins|270}} and {{Exp|37}} on hard mode on triumph.
The path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river with two stone bridges.
 
All modes havehad 100 base health, no matter how many people arewere in the gamematch or their level.
 
==StrategyDesign & Path==
'''Eggy Island''' took place on a medieval village island, during spring. A large castle, with scattered wagons and huts, was indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.
===Easy Mode===
*Initially, you want to have one person buying Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the [[Maps|map]].
**However, don't place towers directly at spawn as they are likely to be stunned by the [[Eggsplosive]].
*If [[Ducky D00M]] leaves the first island, relocate your towers to the second island.
 
The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.
===Hard Mode===
 
*The [[Archer|Holiday Archer]] is recommended at the start as this [[Maps|map]] as there is a long straight, ideal for the tower.
==Story==
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the fifth straight is recommended as this maximizes the range of towers.
The [[T.D.S. Organization]] sends their agents to '''Eggy Island''' to fight against [[Ducky D00M (Eggy Island)|Ducky D00M]], who with their army of Easter-themed monsters has been terrorizing the area.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
 
**The [[Medic]] is also recommended as its ability can cleanse stunned towers.
==Rewards==
The game calculated how much {{Coins|Coins}}, {{Exp|}} and {{Tickets|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x.
 
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
 
Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
 
Rewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Coins Reward
!EXP Reward
|-
|{{Coins|18}} × Waves
|Waves Completed × {{Exp|2.5}}
|}
 
===Badges===
There were also a few [[badges]] which you could obtain when playing this map during the event, which may have additional rewards alongside the [[Badges|badge]]. These were:
 
{{Badge
|title = Obtained Tower of Eggs!
|description = bruh you just killed a duck
|rewards = {{RLinkC|4786878003|Tower of Eggs}}
|image = OTEBadge.png
|obtainable = No
}}
{{Badge
|title = Spring 2020
|description = Congrats on defeating Ducky D00M!
|rewards = [[Swarmer]]
|image = SpringBadge.png
|obtainable = No
}}
{{Badge
|title = Triumph Eggy Island
|image = EIBadge.png
|obtainable = No
}}
 
==Waves Structure==
Any wave bonus that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. In '''Eggy Island''', the formula for calculating wave bonus on each wave was:
'''Bolded''' names indicates a enemy type's debut.
:<big>({{Money|75}} - 7.5 × (Players - 1)) × Waves Completed</big>
 
The waves in '''Eggy Island''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-6
|1:30
|0:30<ref>Skip at 0:59.</ref>
|-
|7-8
|4:00
|1:20<ref>Skip at 2:39.</ref>
|-
|9-15
|166666666666666:40
|N/A
|}
 
'''Bolded''' names indicates an enemy type's debut.
 
----
<div class="mw-collapsible mw-collapsed">
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
<div class="sectionheader">'''Wave Structure'''</div>
| style="padding: 10px; text-align:center;" |'''Wave'''
<div class="ContainerColumn mw-collapsible-content">
| style="padding: 10px; text-align:center;" |'''Enemy Type & Amount''' (Easy)
{| class="wikitable pad-10" style="paddingmargin:0 10pxauto; width: 100%; text-align:center;" |'''Enemy Type & Amount''' (Hard)
!Wave
!Enemy Type & Amount (Easy)
!Enemy Type & Amount (Hard)
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" |4x '''[[Zombegg]]'''
| style="padding: 10px; text-align:center;" |7x '''[[Zombegg]]'''
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" |6x [[Zombegg]]
| style="padding: 10px; text-align:center;" |9x [[Zombegg]]
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" |8x [[Zombegg]], 3x '''[[Sugrawr]]'''
| style="padding: 10px; text-align:center;" |10x [[Zombegg]], 4x '''[[Sugrawr]]'''
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 10x [[Zombegg]]
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |9x [[Sugrawr]], 3x [[Eggsplosive]], 2x '''[[Hunter (Eggy Island)|'''Hunter]]''']], 12x [[Zombegg]]
| style="padding: 10px; text-align:center;" |3x [[Eggsplosive]], 10x [[Sugrawr]], 2x '''[[Hunter (Eggy Island)|'''Hunter]]''']], 12x [[Zombegg]]
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" |14x [[Sugrawr]], 6x [[Eggsplosive]], 6x [[Zombegg]], 1x '''[[Bunny]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 2x [[Eggsplosive]], 1x '''[[Bunny]]'''
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 6x [[Eggsplosive]]
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 5x [[Eggsplosive]]
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 11x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 12x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
|-
|10
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" |2x [[Bunny]], 8x [[Eggsplosive]], 6x [[Hunter (Eggy Island)|Hunter]], 9x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
| style="padding: 10px; text-align:center;" |8x [[Eggsplosive]], 12x [[Sugrawr]], 13x [[Zombegg]], 2x [[Bunny]]
|-
|11
| style="padding: 10px; text-align:center;" |11
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |5x '''[[Beehive]]''', 1x [[Eggsplosive]], 22x [[Sugrawr]], 3x [[Bunny]]
|-
|12
| style="padding: 10px; text-align:center;" |12
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |8x [[Beehive]], 10x [[Sugrawr]]
|-
|13
| style="padding: 10px; text-align:center;" |13
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |1x '''[[Grizzly]]''', 6x [[Zombegg]], 7x [[Beehive]], 3x [[Eggsplosive]], 1x [[Sir Hopsalot]]
|-
|14
| style="padding: 10px; text-align:center;" |14
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 4x [[Beehive]], 8x [[Zombegg]], 8x [[Sugrawr]], 1x [[Bunny]]
|-
|15
| style="padding: 10px; text-align:center;" |15
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 8x [[Beehive]], 9x [[Eggsplosive]], 1x [[Bunny]], 3x [[Hunter (Eggy Island)|Hunter]], 12x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
|}
</div>
</div>
 
==Strategy==
===Easy Mode===
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the map.
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.
 
===Hard Mode===
*The [[Archer|Holiday Archer]] is recommended at the start as this map as there is a long straight, ideal for the tower.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
**The [[Medic]] is also recommended as its ability can cleanse stunned towers.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
EVBERo2U8AA9kQx.jpg|'''Eggy Island''' on the game thumbnail.
0e99bcd3f5e3fc028a6e49e2a130ecc5.jpg|'''Eggy Island''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
AgentsOfEgg.png|'''Eggy Island''' on a promotional image.
EasterSaleNoArrow.png|'''Eggy Island''' on a promotional image.
</gallery>
}}
 
==Trivia==
* This was the first event [[Maps|map]] with multiple difficulties that gave different wave structures.
**Since then, [[Huevous Hunt]] has released with the same system.
* This was the first map/event that forced a set loadout onto players, but only on easy mode.
* This was the first map to(and haveevent) that forced a GFXset loadout onto players, but only on easy iconmode.
*This was the first map to have a GFX icon.
* The wheat-field near the end of the map was a direct representation of the original Level 2 Default [[Farm]].
*The Thiswheatfield wasnear the firstend eventof the map notwas toa havedirect customrepresentation beginningof textthe sincesecond [[Theversion Heights]]of wasthe partLevel of2 theDefault [[SFOTH EventFarm]].
*This was the 3rdthird event/ map to have a difficultyvarious difficulties, Thethe first being [[SFOTHThe EventHeights]], and the second being [[Area 51 Event]].
**SFOTHThe andaforementioned Area 51maps did not change the hphealth of the enemies, but it gave a greater wave bonus for harder difficulties, ironically making it easier.
 
==Update History==
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Eggy Island''' added.
*'''11 April 2020''' - [[Release v1.9|Release v1.9.0c]]
**Ambient music replaced.
* '''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Eggy Island''' removed.
 
==Notes==
<references/>
 
 
 
{{MapNavBox}}
[[Category:Maps]]
[[Category:Long Maps]]
[[Category:Event Maps]]