Eggy Island: Difference between revisions
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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:EggyIslandMap.png
|-|Icon 2 = [[File:Eggy Island.png
|-|View = [[File:EggyIslandView.png
</tabber>
|developer = BiscuitTurtleKid, Beefchoplets & BelowNatural
|length =
|wave_structure =
|rewards = {{Coins|180}}, {{Exp|25}}, {{Tickets|100-250}} & {{RLinkC|4786878003|Tower of Eggs}} (Easy)<br/>{{Coins|270}}, {{Exp|37}}, {{Tickets|375-750}} & [[Swarmer]] (Hard)
|waves = 10 (Easy)<br/>15 (Hard)
|level_requirement = None (Easy)<br/>{{Level|5}} (Hard)
|starting_cash = {{Money|1,800}} (Easy)<br/>{{Money|1,900}} (Easy, Group Bonus)<br/>{{Money|1,600}} (Hard)<br/>{{Money|1,700}} (Hard, Group Bonus)
|shared_cash = 50%
|music-1 = '''Version 1 Ambient'''
[[File:Tower Defense Simulator - Eggy Island Ambient -FULL VERSION-|center|250px|thumb]]
|music-2 = '''Version 2 Ambient'''
[[File:(Official)
|music-3 = '''Final Wave ([[Ducky D00M (Eggy Island)|Ducky D00M]])'''
[[File:(Official)
}}
__TOC__
==Description==
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. This map had two difficulties, hard and easy mode, which depended on the [[Elevators|elevator]] that the player chose to go into. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.
Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including {{Color|Platinum}} and {{Color|Golden}} skins, would still be applied). On hard mode, you would bring your current loadout.
You could get up to {{Coins|180}} and {{Exp|25}} on easy mode, and {{Coins|270}} and {{Exp|37}} on hard mode on triumph.
All modes
==Design & Path==
'''Eggy Island''' took place
The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river
==
The [[T.D.S. Organization]] sends their agents to '''Eggy Island''' to fight against [[Ducky D00M (Eggy Island)|Ducky D00M]], who with their army of Easter-themed monsters has been terrorizing the area.
==
The game calculated how much {{Coins|Coins}}, {{Exp|}} and {{Tickets|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x.
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
Rewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Coins Reward
!EXP Reward
|-
|{{Coins|18}} × Waves
|Waves Completed × {{Exp|2.5}}
|}
===Badges===
There were also a few [[badges]] which you could obtain when playing this map during the event, which may have additional rewards alongside the [[Badges|badge]]. These were:
{{Badge
|title = Obtained Tower of Eggs!
|description = bruh you just killed a duck
|rewards = {{RLinkC|4786878003|Tower of Eggs}}
|image = OTEBadge.png
|obtainable = No
}}
{{Badge
|title = Spring 2020
|description = Congrats on defeating Ducky D00M!
|rewards = [[Swarmer]]
|image = SpringBadge.png
|obtainable = No
}}
{{Badge
|title = Triumph Eggy Island
|image = EIBadge.png
|obtainable = No
}}
==Waves Structure==
Any wave bonus that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. In '''Eggy Island''', the formula for calculating wave bonus on each wave was:
:<big>({{Money|75}} - 7.5 × (Players - 1)) × Waves Completed</big>
The waves in '''Eggy Island''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-6
|1:30
|0:30<ref>Skip at 0:59.</ref>
|-
|7-8
|4:00
|1:20<ref>Skip at 2:39.</ref>
|-
|9-15
|166666666666666:40
|N/A
|}
'''Bolded''' names indicates an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="
!Wave
!Enemy Type & Amount (Easy)
!Enemy Type & Amount (Hard)
|-
|1
|-
|2
|-
|3
|-
|4
|-
|5
|-
|6
|-
|7
|-
|8
|-
|9
|-
|10
|-
|11
|N/A
|-
|12
|N/A
|-
|13
|N/A
|-
|14
|N/A
|-
|15
|N/A
|}
</div>
</div>
==Strategy==
===Easy Mode===
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the map.
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.
===Hard Mode===
*The [[Archer|Holiday Archer]] is recommended at the start as this map as there is a long straight, ideal for the tower.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
**The [[Medic]] is also recommended as its ability can cleanse stunned towers.
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
EVBERo2U8AA9kQx.jpg|'''Eggy Island''' on the game thumbnail.
0e99bcd3f5e3fc028a6e49e2a130ecc5.jpg|'''Eggy Island''' on the game thumbnail.
</gallery>
{{GalleryHeader|Promotional Images}}
<gallery>
AgentsOfEgg.png|'''Eggy Island''' on a promotional image.
EasterSaleNoArrow.png|'''Eggy Island''' on a promotional image.
</gallery>
}}
==Trivia==
*
**Since then, [[Huevous Hunt]] has released with the same system.
*
*This was the first map to have a GFX icon.
*
*This was the third event map to have a various difficulties, the first being [[The Heights]], and the second being [[Area 51]].
**The aforementioned maps did not change the health of the enemies, but gave a greater wave bonus for harder difficulties, ironically making it easier.
==Update History==
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Eggy Island''' added.
*'''11 April 2020''' - [[Release v1.9|Release v1.9.0c]]
**Ambient music replaced.
*
**'''Eggy Island''' removed.
==Notes==
<references/>
{{MapNavBox}}
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