Eggy Island: Difference between revisions

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</tabber>
|developer = BiscuitTurtleKid, Beefchoplets & BelowNatural
|length = [[:Category:Long Maps|Long]]
|wave_structure = [[:Category:Event Maps|Event]]
|rewards = {{Coins|180}}, {{Exp|25}}, {{Tickets|100-250}} & {{RLinkC|4786878003|Tower of Eggs}} (Easy)<br/>{{Coins|270}}, {{Exp|37}}, {{Tickets|375-750}} & [[Swarmer]] (Hard)
|waves = 10 (Easy)<br/>15 (Hard)
Line 24:
 
==Description==
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. This map had two difficulties, hard and easy mode, which depended on the [[Elevators|elevator]] that the player chose to go into. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.
 
This map had two difficulties, hard and easy mode. This decision was based on which elevator you took to get to this map. Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including {{Colour|BDFBF2Color|Platinum}} and {{Colour|FFFF00Color|Golden}} skins, would still be applied). On hard mode, you would bring your current loadout.
 
You could get up to {{Coins|180}} and {{Exp|25}} on easy mode, and {{Coins|270}} and {{Exp|37}} on hard mode on triumph. Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
 
All modes haDhad 100 base health, no matter how many people were in the match or their level.
 
==Design & Path==
'''Eggy Island''' took place on a medieval village island, during spring. A large castle, with scattered wagons and huts, werewas indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.<br/>The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.
 
The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.
 
==Story==
The [[T.D.S. Organization]] sends their agents to '''Eggy Island''' to fight against [[Ducky D00M (Eggy Island)|Ducky D00M]], who with their army of Easter-themed monsters has been terrorizing the area.
 
==Rewards==
The game calculated how much {{Coins|Coins}}, {{Exp|}} and {{Tickets|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x.
 
Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.
 
Easy mode rewarded {{Tickets|10-25}} for every wave completed and hard mode rewarded {{Tickets|25-50}} for every wave completed.
{{Coins|Coins}} rewards on each wave were calculated as:
:<big>{{Coins|18}} × Waves</big>
 
{{Exp|}} rewards on each waveRewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
:<big>Waves Completed × {{Exp|2.5}}</big>
!Coins Reward
!EXP Reward
|-
|{{Coins|18}} × Waves
|Waves Completed × {{Exp|2.5}}
|}
 
===Badges===
There were also a few [[badges]] which you could obtain when playing this map during the event, which may have additional rewards alongside the [[Badges|badge]]. These were:
 
{{Badge
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid; width:99%"
|title = Obtained Tower of Eggs!
! style="padding: 10px; text-align:center;" colspan="3"|Unobtainable Badges
|description = bruh you just killed a duck
|rewards = {{RLinkC|4786878003|Tower of Eggs}}
|image = OTEBadge.png
|obtainable = No
}}
{{Badge
|title = Spring 2020
|description = Congrats on defeating Ducky D00M!
|rewards = [[Swarmer]]
|image = SpringBadge.png
|obtainable = No
}}
{{Badge
|title = Triumph Eggy Island
|image = EIBadge.png
|obtainable = No
}}
 
==Waves Structure==
Any wave bonus that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. In '''Eggy Island''', the formula for calculating wave bonus on each wave was:
:<big>({{Money|75}} - 7.5 × (Players - 1)) × Waves Completed</big>
 
The waves in '''Eggy Island''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|1-6
! style="padding: 5px;" align="center" |Badge
|1:30
! style="padding: 5px;" align="center" |Name & Description
|0:30<ref>Skip at 0:59.</ref>
! style="padding: 5px;" align="center" |Reward
|-
|7-8
| style="padding: 5px;" align="center" |[[File:OTEBadge.png|thumb|center|150px]]
|4:00
| style="padding: 5px;" align="center" |'''Obtained Tower of Eggs!'''<br/>''bruh you just killed a duck''
|1:20<ref>Skip at 2:39.</ref>
| style="padding: 5px;" align="center" |{{RLinkC|4786878003|Tower of Eggs}}
|-
|9-15
| style="padding: 5px;" align="center" |[[File:SpringBadge.png|center|150px]]
|166666666666666:40
| style="padding: 5px;" align="center" |'''Spring 2020'''<br/>''Congrats on defeating Ducky D00M!''
|N/A
| style="padding: 5px;" align="center" |[[Swarmer]]
|-
| style="padding: 5px;" align="center" |[[File:EIBadge.png|center|150px]]
| style="padding: 5px;" align="center" |'''Triumph Eggy Island'''<br/>''No description available.''
| style="padding: 5px;" align="center" |Nothing
|}
 
==Strategy==
===Easy Mode===
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the map.
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.
 
===Hard Mode===
*The [[Archer|Holiday Archer]] is recommended at the start as this map as there is a long straight, ideal for the tower.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
**The [[Medic]] is also recommended as its ability can cleanse stunned towers.
 
==Waves Structure==
'''Bolded''' names indicates an enemy type's debut.
 
----
<div class="mw-collapsible mw-collapsed">
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
<div class="sectionheader">'''Wave Structure'''</div>
! style="padding: 10px; text-align:center;" |'''Wave'''
<div class="ContainerColumn mw-collapsible-content">
! style="padding: 10px; text-align:center;" |'''Enemy Type & Amount''' (Easy)
!{| class="wikitable pad-10" style="paddingmargin:0 10pxauto; width: 100%; text-align:center;" |'''Enemy Type & Amount''' (Hard)
!Wave
!Enemy Type & Amount (Easy)
!Enemy Type & Amount (Hard)
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" |4x '''[[Zombegg]]'''
| style="padding: 10px; text-align:center;" |7x '''[[Zombegg]]'''
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" |6x [[Zombegg]]
| style="padding: 10px; text-align:center;" |9x [[Zombegg]]
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" |8x [[Zombegg]], 3x '''[[Sugrawr]]'''
| style="padding: 10px; text-align:center;" |10x [[Zombegg]], 4x '''[[Sugrawr]]'''
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 10x [[Zombegg]]
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |9x [[Sugrawr]], 3x [[Eggsplosive]], 2x [[Hunter (Eggy Island)|'''Hunter''']], 12x [[Zombegg]]
| style="padding: 10px; text-align:center;" |3x [[Eggsplosive]], 10x [[Sugrawr]], 2x [[Hunter (Eggy Island)|'''Hunter''']], 12x [[Zombegg]]
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" |14x [[Sugrawr]], 6x [[Eggsplosive]], 6x [[Zombegg]], 1x '''[[Bunny]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 2x [[Eggsplosive]], 1x '''[[Bunny]]'''
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 6x [[Eggsplosive]]
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 5x [[Eggsplosive]]
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 11x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 12x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
|-
|10
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" |2x [[Bunny]], 8x [[Eggsplosive]], 6x [[Hunter (Eggy Island)|Hunter]], 9x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
| style="padding: 10px; text-align:center;" |8x [[Eggsplosive]], 12x [[Sugrawr]], 13x [[Zombegg]], 2x [[Bunny]]
|-
|11
| style="padding: 10px; text-align:center;" |11
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |5x '''[[Beehive]]''', 1x [[Eggsplosive]], 22x [[Sugrawr]], 3x [[Bunny]]
|-
|12
| style="padding: 10px; text-align:center;" |12
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |8x [[Beehive]], 10x [[Sugrawr]]
|-
|13
| style="padding: 10px; text-align:center;" |13
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |1x '''[[Grizzly]]''', 6x [[Zombegg]], 7x [[Beehive]], 3x [[Eggsplosive]], 1x [[Sir Hopsalot]]
|-
|14
| style="padding: 10px; text-align:center;" |14
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 4x [[Beehive]], 8x [[Zombegg]], 8x [[Sugrawr]], 1x [[Bunny]]
|-
|15
| style="padding: 10px; text-align:center;" |15
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 8x [[Beehive]], 9x [[Eggsplosive]], 1x [[Bunny]], 3x [[Hunter (Eggy Island)|Hunter]], 12x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
|}
</div>
</div>
 
==Strategy==
===Easy Mode===
*Initially, you want to have one person placing Level 0 [[Sniper]]s.
**Afterwards, other people should be buying [[Minigunner]]s after the first wave. The [[Pyromancer]] and [[Commander]] can be very useful in providing support.
*The optimum space to place towers is near the spawn of the map.
**However, do not place towers close to the spawn as they will likely be stunned by the [[Eggsplosive]].
*If [[Ducky D00M (Eggy Island)|Ducky D00M]] leaves the first island, relocate your towers to the second island.
 
===Hard Mode===
*The [[Archer|Holiday Archer]] is recommended at the start as this map as there is a long straight, ideal for the tower.
*Using lots of [[Minigunner]]s, [[Turret]]s and [[Ranger|Outlaws]] near the cottage that the path meanders around is recommended as this maximizes the range of towers.
**The [[Commander]], [[DJ Booth]] and [[Militant|John]] are recommended for support.
**The [[Medic]] is also recommended as its ability can cleanse stunned towers.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Thumbnails}}
<gallery>
EVBERo2U8AA9kQx.jpg|'''Eggy Island''' on the game thumbnail.
0e99bcd3f5e3fc028a6e49e2a130ecc5.jpg|'''Eggy Island''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
AgentsOfEgg.png|'''Eggy Island''' on a promotional image.
EasterSaleNoArrow.png|'''Eggy Island''' on a promotional image.
</gallery>
}}
 
==Trivia==
*This was the first, and only so far, event map with multiple difficulties that gave different wave structures.
**Since then, [[Huevous Hunt]] has released with the same system.
*This was the first map (and event) that forced a set loadout onto players, but only on easy mode.
*This was the first map to have a GFX icon.
Line 160 ⟶ 215:
 
==Update History==
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Eggy Island''' added.
*'''11 April 2020''' - [[Release v1.9|Release v1.9.0c]]
**Ambient music replaced.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Eggy Island''' removed.
 
==Notes==
<references/>
 
 
 
{{MapNavBox}}
[[Category:Long Maps]]
[[Category:Event Maps]]