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==Description==
'''Eggy Island''' was the event [[Maps|map]] for the [[Spring 2020 Event]]. Like other event maps, it had a specialized wave structure with special enemies. This map had two difficulties, hard and easy mode, which depended on the [[Elevators|elevator]] that the player chose to go into. Upon triumphing easy mode, players were rewarded with the {{RLinkC|4786878003|Tower of Eggs}} accessory, while triumphing hard mode resulted in the [[Swarmer]] being rewarded.
Only {{Level|5+}} players could play hard mode. Players started with {{Money|1,800}} on easy mode ({{Money|1,900}} for players in the community group) and {{Money|1,600}} on hard mode ({{Money|1,700}} for players in the community group). On easy mode, you could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Commander]], [[Pyromancer]] and [[Minigunner]] (tower skins, including {{ColourColor|Platinum}} and {{ColourColor|Golden}} skins, would still be applied). On hard mode, you would bring your current loadout.
You could get up to {{Coins|180}} and {{Exp|25}} on easy mode, and {{Coins|270}} and {{Exp|37}} on hard mode on triumph.
==Design & Path==
'''Eggy Island''' took place on a medieval village island, during spring. A large castle, with scattered wagons and huts, was indicative of this. There were various trees and grass mounds scattered across the map. You could place cliff towers on the grassy mounds. A wheatfield could be seen at the end of the map. A river with two waterfalls side-by-side each other at the end of the river could be seen. At the bottom of this waterfall, some sand and palm trees could be seen. Another waterfall could be seen upstream. Ducks could be seen in the river. Additionally, eggs could be spotted around the map.<br/>The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.
The beige cobblestone path began and ended at two caves. The path weaved around cottages and the castle, as well as crossing the river on two stone bridges.
==Story==
The [[T.D.S. Organization]] sends their agents to '''Eggy Island''' to fight against [[Ducky D00M (Eggy Island)|Ducky D00M]], who with their army of Easter-themed monsters has been terrorizing the area.
==Rewards==
Rewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Coins Reward
! style="padding: 10px;" |CoinsEXP Reward
! style="padding: 10px;" |EXP Reward
|-
| style="padding: 10px;" |{{Coins|18}} × Waves
| style="padding: 10px;" |Waves Completed × {{Exp|2.5}}
|}
The waves in '''Eggy Island''' also followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
! style="padding: 10px;" |Waves
! style="padding: 10px;" |Wave Timer
! style="padding: 10px;" |Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
| style="padding: 10px;" |1-6
|1:30
| style="padding: 10px;" |1:30
| style="padding: 10px;" |0:30<ref>Skip at 0:59.</ref>
|-
|7-8
| style="padding: 10px;" |7-8
|4:00
| style="padding: 10px;" |4:00
| style="padding: 10px;" |1:20<ref>Skip at 2:39.</ref>
|-
|9-15
| style="padding: 10px;" |9-15
| style="padding: 10px;" |166666666666666:40
|N/A
| style="padding: 10px;" |N/A
|}
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width: 100%; text-align:center;"
!Wave
! style="padding: 10px; text-align:center;" |Wave
! style="padding: 10px; text-align:center;" |Enemy Type & Amount (Easy)
! style="padding: 10px; text-align:center;" |Enemy Type & Amount (Hard)
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" |4x '''[[Zombegg]]'''
| style="padding: 10px; text-align:center;" |7x '''[[Zombegg]]'''
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" |6x [[Zombegg]]
| style="padding: 10px; text-align:center;" |9x [[Zombegg]]
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" |8x [[Zombegg]], 3x '''[[Sugrawr]]'''
| style="padding: 10px; text-align:center;" |10x [[Zombegg]], 4x '''[[Sugrawr]]'''
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |8x [[Sugrawr]], 10x [[Zombegg]]
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
| style="padding: 10px; text-align:center;" |4x '''[[Eggsplosive]]''', 6x [[Sugrawr]], 8x [[Zombegg]]
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |9x [[Sugrawr]], 3x [[Eggsplosive]], 2x [[Hunter (Eggy Island)|'''Hunter''']], 12x [[Zombegg]]
| style="padding: 10px; text-align:center;" |3x [[Eggsplosive]], 10x [[Sugrawr]], 2x [[Hunter (Eggy Island)|'''Hunter''']], 12x [[Zombegg]]
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" |14x [[Sugrawr]], 6x [[Eggsplosive]], 6x [[Zombegg]], 1x '''[[Bunny]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 2x [[Eggsplosive]], 1x '''[[Bunny]]'''
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 6x [[Eggsplosive]]
| style="padding: 10px; text-align:center;" |1x [[Bunny]], 6x [[Sugrawr]], 3x [[Hunter (Eggy Island)|Hunter]], 5x [[Eggsplosive]]
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 11x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
| style="padding: 10px; text-align:center;" |12x [[Zombegg]], 12x [[Sugrawr]], 12x [[Eggsplosive]], 1x [[Bunny]], 1x '''[[Sir Hopsalot]]'''
|-
|10
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" |2x [[Bunny]], 8x [[Eggsplosive]], 6x [[Hunter (Eggy Island)|Hunter]], 9x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
| style="padding: 10px; text-align:center;" |8x [[Eggsplosive]], 12x [[Sugrawr]], 13x [[Zombegg]], 2x [[Bunny]]
|-
|11
| style="padding: 10px; text-align:center;" |11
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |5x '''[[Beehive]]''', 1x [[Eggsplosive]], 22x [[Sugrawr]], 3x [[Bunny]]
|-
|12
| style="padding: 10px; text-align:center;" |12
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |8x [[Beehive]], 10x [[Sugrawr]]
|-
|13
| style="padding: 10px; text-align:center;" |13
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |1x '''[[Grizzly]]''', 6x [[Zombegg]], 7x [[Beehive]], 3x [[Eggsplosive]], 1x [[Sir Hopsalot]]
|-
|14
| style="padding: 10px; text-align:center;" |14
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 4x [[Beehive]], 8x [[Zombegg]], 8x [[Sugrawr]], 1x [[Bunny]]
|-
|15
| style="padding: 10px; text-align:center;" |15
|N/A
| style="padding: 10px; text-align:center;" |N/A
| style="padding: 10px; text-align:center;" |2x [[Grizzly]], 8x [[Beehive]], 9x [[Eggsplosive]], 1x [[Bunny]], 3x [[Hunter (Eggy Island)|Hunter]], 12x [[Sugrawr]], 1x [[Sir Hopsalot]], 1x '''[[Ducky D00M (Eggy Island)|Ducky D00M]]'''
|}
</ddiv>
</div>
==Strategy==
==Gallery==
{{Gallery|
==='''Thumbnails'''===
{{GalleryHeader|Thumbnails}}
<gallery>
EVBERo2U8AA9kQx.jpg|'''Eggy Island''' on the game thumbnail.
</gallery>
==='''{{GalleryHeader|Promotional Images'''===}}
<gallery>
AgentsOfEgg.png|'''Eggy Island''' on a promotional image.
EasterSaleNoArrow.png|'''Eggy Island''' on a promotional image.
</gallery>
}}
==Trivia==
*This was the first, and only so far, event map with multiple difficulties that gave different wave structures.
**Since then, [[Huevous Hunt]] has released with the same system.
*This was the first map (and event) that forced a set loadout onto players, but only on easy mode.
*This was the first map to have a GFX icon.
==Update History==
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**'''Eggy Island''' added.
*'''11 April 2020''' - [[Release v1.9|Release v1.9.0c]]
**Ambient music replaced.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**'''Eggy Island''' removed.
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