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| Latest revision | Your text | ||
| Line 262: | Line 262: | ||
$FNC-INDEX$ = Sentry Stats.Level |
$FNC-INDEX$ = Sentry Stats.Level |
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$CDPS$ = DPS + Sentry Stats.DPS * Max Units |
$CDPS$ = DPS + Sentry Stats.DPS * Max Units |
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$CE$ = Total |
$CE$ = Total Price / Combined DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 600; 325; 900; 2077; 6250; 12500; 32500 |
$FNC-COST$ = 600; 325; 900; 2077; 6250; 12500; 32500 |
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$PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 |
$FNC-PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500 |
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$FSE-DETECTION$ = 2; 0; 0 |
$FSE-DETECTION$ = 2; 0; 0 |
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$FSE-PVP-DETECTION$ = 2; 0; 2 |
$FSE-PVP-DETECTION$ = 2; 0; 2 |
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| Line 280: | Line 280: | ||
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> |
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> |
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$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> |
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 286: | Line 285: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! colspan=" |
! colspan="11" |Engineer Stats |
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|- |
|- |
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! Level |
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 6 || |
| 6 || {{Money|$TP$}} || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 324: | Line 323: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! colspan=" |
! colspan="11" |Engineer Stats |
||
|- |
|- |
||
! Level |
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$ |
||
|- |
|- |
||
| |
|0 || {{Money|$TP$}} || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 6 || |
| 6 || {{Money|$TP$}} || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
||