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Line 262: Line 262:
$FNC-INDEX$ = Sentry Stats.Level
$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total Cost / Combined DPS
$CE$ = Total Price / Combined DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$FNC-COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FNC-PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FSE-DETECTION$ = 2; 0; 0
$FSE-DETECTION$ = 2; 0; 0
$FSE-PVP-DETECTION$ = 2; 0; 2
$FSE-PVP-DETECTION$ = 2; 0; 2
Line 280: Line 280:
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 286: Line 285:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Engineer Stats
! colspan="11" |Engineer Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || {{Money|$TP$}} || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 324: Line 323:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Engineer Stats
! colspan="11" |Engineer Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|0 || {{Money|$TP$}} || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || {{Money|$TP$}} || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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