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{{Tabs}}
{{Tabs}}
{{SameName|Engineer|'''Tower''' • [[Engineer (Narrator)|Narrator]]}}
{{SameName|Engineer|[[Engineer|Tower]] • [[Engineer (Narrator)|Narrator]]}}
{{Improve|Outdated update history and history subpage}}
{{TowerInfobox
{{TowerInfobox
|title = Engineer
|title = Engineer
|image-static = EngineerIcon.png
|image-static = EngineerIcon.png
|image-dynamic = EngineerDynamic.png
|image-dynamic = EngineerDynamic.png
|unlockcost = {{Gem|4,500}} or {{Robux|1,690}}
|unlockcost = {{Gem|4,500}} or {{Robux|2,250}}
|levelrequirement = {{Level|50}}
|levelrequirement = {{Level|50}}
|basecost = {{Money|600}}
|basecost = {{Money|600}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|50}}. The '''Engineer''' is also available through a gamepass for {{Robux|1,690}}.
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|50}}. The '''Engineer''' is also available through a gamepass for {{Robux|2,250}}.


The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
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+1 Max Units
+1 Max Units


1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]2



Sell Price changes to {{Money|1,300}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
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•Hidden Detection {{Hidden|Hidden Detection}}}}
•Hidden Detection {{Hidden|Hidden Detection}}}}



Sell Price changes to {{Money|3,384}}}}
Sell Price changes to {{Money|3,384}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Sentry Shield
+Sentry Shield
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


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$FNC-INDEX$ = Sentry Stats.Level
$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total Cost / Combined DPS
$CE$ = Total Price / Combined DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$FNC-COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FNC-PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FSE-DETECTION$ = 2; 0; 0
$FNC-DETECTION$ = 2; 0; 0
$FSE-PVP-DETECTION$ = 2; 0; 2
$FNC-PVP-DETECTION$ = 2; 0; 2
$FSE-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FNC-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Heavy Construction; Improved Blueprints; Illegal Gun Parts
$FSE-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FNC-PVP-UPGRADE$ = Precise Calculations; Makeshift Radar; Auto Converter; Improved Blueprints; Heavy Construction; Illegal Gun Parts
$FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FNC-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FNC-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-META$ = Hardcore; File:EngineerIcon.png
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
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$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Engineer Stats
! colspan="11" |Engineer Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || $R$ || $R$ || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || {{Money|$TP$}} || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="15" |Sentry Stats$SREF$
! colspan="14" |Sentry Stats$SREF$
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Scrap Meter !! Detections !! DPS$SDREF$
|-
|-
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 8 || N/A || $DPS$
|-
|-
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 32 || Hidden || $DPS$
|-
|-
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 150 || Hidden || $DPS$$RREF$
|-
|-
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="12" |Engineer Stats
! colspan="11" |Engineer Stats
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
! Level !! Total Price !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|0 || {{Money|$TP$}} || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || {{Money|$TP$}} || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 6 || {{Money|$TP$}} || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="15" |Sentry Stats<ref name="sentry"/>
! colspan="14" |Sentry Stats<ref name="sentry"/>
|-
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Scrap Meter !! Detections !! DPS$SDREF$
|-
|-
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 16 || N/A || $DPS$
|-
|-
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 32 || N/A || $DPS$
|-
|-
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 120 || Hidden || $DPS$$RREF$
|-
|-
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
|}
</div>
</div>
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|N/A
|N/A
|N/A
|N/A
|N/A
|{{Robux|499}}
|{{Coins|3,000}}
|{{Coins|3,000}}
|-
|-
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|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:ScubaOpsEngineerIconIG.png|175px]]
|-
|-
!Skin
!Skin
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|{{Color|Shamrock|Springtime}}
|{{Color|Shamrock|Springtime}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Scuba|Scuba Ops}}
|-
|-
!Rarity
!Rarity
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|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
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|[[Shamrock Crate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Scuba Ops Crate]]
|}
|}


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***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
*The [[Sniper]], '''Engineer''', [[Frost Blaster]], [[DJ Booth]], [[Ace Pilot]], [[Pursuit]], [[Commander]], and [[Necromancer]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Engineer''' Level 3 upgrade cost is possibly a reference to ''Cyberpunk 2077's'' name.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by towers, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by tower, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].
*The '''Engineer''' and the [[Medic]] are a canon couple.


==Update History==
==Update History==
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****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.275|-0.25}}.
****Firerate changed from <abbr title="-0.2">2.025 > 1.825</abbr> to <abbr title="-0.25">1.525 > 1.275</abbr>.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.28.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.28.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|1.825 > 1.025|-0.8}} to {{Tooltip|1.275 > 1.025|-0.25}}.
****Firerate changed from <abbr title="-0.8">1.825 > 1.025</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
***'''Level 5'''
***'''Level 5'''
****[[Minigun Sentry]] firerate increased from 0.183 to 0.19.
****[[Minigun Sentry]] firerate increased from 0.183 to 0.19.
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***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.025|-0.25}}.
****Firerate changed from <abbr title="-0.25">1.525 > 1.275</abbr> to <abbr title="-0.25">1.275 > 1.025</abbr>.
****Damage increased from +3 to +5.
****Damage increased from +3 to +5.
***'''Level 4'''
***'''Level 4'''
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +5 to +6.
****Damage increased from +5 to +6.
****Firerate changed from 1.275 to {{Tooltip|1.525 > 1.275|-0.25}}.
****Firerate changed from 1.275 to <abbr title="-0.25">1.525 > 1.275</abbr>.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
***'''Level 4'''
***'''Level 4'''
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***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.275 > 1.125|-0.15}}.
****Firerate changed from <abbr title="-0.25">1.525 > 1.275</abbr> to <abbr title="-0.15">1.275 > 1.125</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.125 > 0.875|-0.25}}.
****Firerate changed from <abbr title="-0.25">1.275 > 1.025</abbr> to <abbr title="-0.25">1.125 > 0.875</abbr>.
***'''Level 5'''
***'''Level 5'''
****Max units decreased from +1 to +0.
****Max units decreased from +1 to +0.
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***'''Level 6'''
***'''Level 6'''
****Damage increased from +15 to +25.
****Damage increased from +15 to +25.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to {{Tooltip|0.875 > 0.675|-0.2}}.
****Firerate changed from <abbr title="-0.2">1.025 > 0.825</abbr> to <abbr title="-0.2">0.875 > 0.675</abbr>.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Firerate changed from {{Tooltip|1.275 > 1.125|-0.15}} to 1.225.
****Firerate changed from <abbr title="-0.15">1.275 > 1.125</abbr> to 1.225.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.325.
****[[Rifle Sentry]] firerate increased from 0.275 to 0.325.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Firerate changed from {{Tooltip|1.125 > 0.875|-0.25}} to {{Tooltip|1.225 > 0.775|-0.45}}.
****Firerate changed from <abbr title="-0.25">1.125 > 0.875</abbr> to <abbr title="-0.45">1.225 > 0.775</abbr>.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
Line 767: Line 758:
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Damage decreased from +25 to +20.
****Damage decreased from +25 to +20.
****Firerate changed from {{Tooltip|0.875 > 0.675|-0.2}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Firerate changed from <abbr title="-0.2">0.875 > 0.675</abbr> to <abbr title="-0.15">0.775 > 0.625</abbr>.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] firerate increased from 0.133 to 0.15.
****[[War Machine Sentry]] firerate increased from 0.133 to 0.15.
Line 839: Line 830:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|350}}.
****Cost increased from {{Money|250}} to {{Money|350}}.
****Firerate decreased from 1.208 to {{Tooltip|1.225 > 1.025|-0.2}}.
****Firerate decreased from 1.208 to <abbr title="-0.2">1.225 > 1.025</abbr>.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
***'''Level 2'''
***'''Level 2'''
Line 955: Line 946:
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,575}} to {{Robux|2,250}}.
**Gamepass price increased from {{Robux|1,575}} to {{Robux|2,250}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
***'''Level 2'''
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}.
****Without [[Firerate Bug]], [[Minigun Sentry]] firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
***'''Level 6'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 75 to 60.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
***'''Level 4'''
****Damage decreased from +6 to +4.
****Firerate changed from {{Tooltip|1.225 > 0.775|-0.45}} to {{Tooltip|1.2 > 0.75|-0.45}}.
***'''Level 5'''
****Damage increased from +8 to +10.
****[[Minigun Sentry]] firerate decreased from 0.175 to 0.15.
***'''Level 6'''
****Damage decreased from +20 to +18.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****[[War Machine Sentry]] damage decreased from 10 to 8.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 35 to 28.
*'''8 June 2026''' - [[v2.0.0|v2.0.6]]
**Statistical changes (Regular):
***'''Base'''
****Firerate increased from 1.2 to 1.4.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 3'''
****Damage decreased from +14 to +10.
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.2 > 1}}.
***'''Level 4'''
****Damage increased from +6 to +10.
****Firerate changed from {{Tooltip|1 > 0.75|-0.25}} to {{Tooltip|1 > 0.9|-0.1}}.
***'''Level 5'''
****Firerate changed from 0.75 to {{Tooltip|0.9 > 0.75|-0.15}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price increased from {{Robux|2,250}} to {{Robux|1,690}}.
***{{Bug}} Gift price has not changed.
}}
}}


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