Engineer: Difference between revisions
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{{Tabs}}
{{SameName|Engineer|
{{TowerInfobox
|title = Engineer
|image-static = EngineerIcon.png
|image-dynamic = EngineerDynamic.png
|unlockcost = {{Gem|4,500}} or {{Robux|
|levelrequirement = {{Level|
|basecost = {{Money|600}}
|basesellingprice = {{Money|200}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range)
|hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 2+}} (Units)
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|flying_detection = {{Attr|Fly|Level 0+}} (Tower only)<ref name="fd">Through [[War Machine Sentry]] splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref>
|immune = Stun (Level 5+, units with shield only)<br/>Debuff (Units only)
|footprint =
|pvp_basecost = {{Money|700}}
|pvp_basesellingprice = {{Money|233}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]2 ([[Sentry (Unit)|Sentry]])
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 6)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]13 (Tower)<br/>[[File:Range Icon.png|20px|Range]]18 ([[Sentry (Unit)|Sentry]])<br/>[[File:BuildRange.png|20px|Build Range]]4 (Build Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1 (Deadzone Range)
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} (Tower)<br/>{{Attr|Hidden|Level 5+}} (Units)
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|pvp_flying_detection = {{Attr|Fly|Level 2+}} (Tower only)<ref name="fd"/>
|pvp_immune = Stun (Level 4+, units with shield only)<br/>Debuff (Units only)
|pvp_footprint =
|tooltip-1 = A well-rounded tower that takes time to ramp up and build its turrets but can create a strong defensive line with great coverage once its turrets are setup.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies.
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__TOC__
==Description==
The '''Engineer''' is a hardcore tower that attacks enemies with a rebar launcher and can build various [[Sentry (Unit)|sentries]] within its range to assist with defense. It can be purchased from the store for {{Gem|4,500}} and has a level requirement of {{Level|
The '''Engineer''' has three range rings: the white ring is the attack range of the '''Engineer''', the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the '''Engineer''' cannot fire nor build sentries. The '''Engineer''' collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its ''Scrap Meter'', which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its ''Scrap Meter'' is full, the '''Engineer''' will briefly stop attacking to build a sentry. Within upgrades, the '''Engineer''' will build stronger sentries, however, they will require more scrap to be built. If the ''Scrap Meter'' is filled up but the maximum number of sentries are placed, the '''Engineer''' will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost
1.
+3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost
+2 Range [[File:Range Icon.png|20px|Range]]
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•20 Range [[File:Range Icon.png|20px|Range]]
•30 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost
+1 Max Units
1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Heavy Construction|Cost = {{Money|6,250}}|Image = [[File:Engineer Level 5.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
-1 Build Range [[File:BuildRange.png|20px|Build Range]]
1
{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •3 Damage [[File:Damage Icon.png|20px|Damage]]
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•0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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•Hidden Detection {{Hidden|Hidden Detection}}}}
Sell Price changes to {{Money|3,384}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Improved Blueprints|Cost = {{Money|12,500}}|Image = [[File:Engi4.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]
0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Sentry Shield
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost
+
-1 Build Range [[File:BuildRange.png|20px|Build Range]]
0.
+1 Max Units
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•24 Range [[File:Range Icon.png|20px|Range]]
•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•60 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
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Sell Price changes to {{Money|18,
|{{Upgrade|Level = Level 1|Upgrade Title = Precise Calculations|Cost
+2 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Makeshift Radar|Cost
+Hidden Detection {{Hidden|Hidden Detection}}
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Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Auto Converter|Cost
{{CollapsibleUpgrade|Title = Spawns Rifle Sentry|Description = •2 Damage [[File:Damage Icon.png|20px|Damage]]
•0.
•20 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|1,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Improved Blueprints|Cost
+3 Range [[File:Range Icon.png|20px|Range]]
1.
+Sentry Shield
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Heavy Construction|Cost
+
+1 Max Units
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{{CollapsibleUpgrade|Title = Spawns Minigun Sentry|Description = •6 Damage [[File:Damage Icon.png|20px|Damage]]
•0.
•20 Range [[File:Range Icon.png|20px|Range]]
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Sell Price changes to {{Money|5,750}}}}
{{Upgrade|Level = Level 6|Upgrade Title = Illegal Gun Parts|Cost
+
+2 Range [[File:Range Icon.png|20px|Range]]
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-0.5 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
0.
{{CollapsibleUpgrade|Title = Spawns War Machine Sentry|Description =
•0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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•24 Range [[File:Range Icon.png|20px|Range]]
•4 Rocket Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
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$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$
$
$
$
$FSE-META$ = Hardcore; File:EngineerIcon.png
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
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$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|-
| 6 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
| 0–1 || [[Sentry (Unit)|Sentry]] ||
|-
| 2–3 || [[Rifle Sentry]] ||
|-
| 4–5 || [[Minigun Sentry]] ||
|-
| 6 || [[War Machine Sentry]] ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 6 || $R$ || $R$ || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$
|-
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$
|-
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$
|-
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Ducky
|[[Deluxe
||[[Christmas 2025
|[[Valentines 2026
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|N/A
|{{Robux|499}}
|{{Coins|3,000}}
|-
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|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing an [[Engineer Plush]].</ref>
|[[Phantom
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|-
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[File:SpringtimeEngineerIconIG.png|175px]]
|[[File:BunnyEngineerIconIG.png|175px]]
|[[File:ScubaOpsEngineerIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{
|{{
|{{
|{{Color|Rare}}
|-
!Daily Store Cost
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|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Shamrock
|[[Spring Frenzy Battle Pass]]
|[[Scuba Ops Crate]]
|}
==Strategy==
*The '''Engineer''' is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
**Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the [[
***It is possible to shield the '''Engineer''' with the [[Medic]], which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
*The '''Engineer''' can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
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***The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
***Due to there being multiple types of sentries, you would be able to pick what kind of sentries the '''Engineer''' would place.
*The '''Engineer''' Level 3 upgrade cost is possibly a reference to ''Cyberpunk 2077's'' name.
*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by
==Update History==
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**{{Bug}} Sentries can be built in the deadzone range.
**{{Bug}} '''Engineer''' can collide with players.
**{{Bug}} Upgrading the '''Engineer''' at the right moment allows it to use the previous scrap meter value to build a sentry with a higher scrap meter, making it at a lower cost.
*'''17 April 2022''' - [[v1.2.0]]a
**Corrected Level 1 upgrade name being ''Percise Calculations'' instead of ''Precise Calculations''.
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***'''Level 4'''
****Sentries now gain a shield which protects them from damage when it is active.
**New skin: {{
**{{Bugfix}} Sentries can no longer be built in the deadzone range.
**{{Bugfix}} Sentry ranged damage now increases the ''Total Damage'' counter.
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**{{Bugfix}} '''Engineer''' now has lead detection.
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{
*'''24 November 2022''' - [[v1.5.0]]b
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,200}}.
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**Statistical changes:
***'''Base'''
****Firerate decreased from 2.
****[[Sentry]] firerate increased from 0.
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|250}}.
***'''Level 3'''
****Firerate changed from
****[[Rifle Sentry]] firerate increased from 0.
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****[[Minigun Sentry]] firerate increased from 0.
**New skin: {{Color|ViolentNight|Holiday}}
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
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**Statistical changes:
***'''Base'''
****[[Sentry]] firerate decreased from 0.53 to 0.
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.28 to 0.
***'''Level 5'''
****[[Minigun Sentry]] firerate decreased from 0.19 to 0.
***'''Level 6'''
*'''14 February 2023''' - [[v1.4.2]]
**New skin: {{
*'''31 March 2023''' - [[v1.6.4]]
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.
****Range decreased from 14 to 12.
****Max units decreased from 2 to 1.
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***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|1,750}}.
****Firerate changed from
****Damage increased from +3 to +5.
***'''Level 4'''
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**Gamepass price increased from {{Robux|2,500}} to {{Robux|4,000}}.
*'''5 May 2023''' - [[v1.7.3]]
**{{
*'''4 July 2023''' - [[v1.8.2]]d
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|3,000}}.
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**Gamepass price increased from {{Robux|3,000}} to {{Robux|4,000}}.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|4,000}} to {{Robux|2,600}}.
**New skin: {{
*'''29 November 2023''' - [[v1.9.4]]a
**Gamepass price increased from {{Robux|2,600}} to {{Robux|4,000}}.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{
*'''10 February 2024''' - [[v1.13.0]]
**Statistical changes:
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***'''Base'''
****Damage increased from 3 to 4.
****Firerate increased from 1.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.
****[[Sentry (Unit)|Sentry]] scrap meter increased from 10 to 16.
***'''Level 2'''
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***'''Level 3'''
****Damage increased from +5 to +6.
****Firerate changed from 1.
****[[Rifle Sentry]] scrap meter increased from 20 to 36.
***'''Level 4'''
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**Statistical changes:
***'''Base'''
****Firerate decreased from 1.
***'''Level 2'''
****Cost increased from {{Money|300}} to {{Money|400}}.
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***'''Level 3'''
****Cost increased from {{Money|1,750}} to {{Money|2,000}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|3,750}}.
****Firerate changed from
***'''Level 5'''
****Max units decreased from +1 to +0.
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***'''Level 6'''
****Damage increased from +15 to +25.
****Firerate changed from
****[[War Machine Sentry]] damage increased from 8 to 9.
****[[War Machine Sentry]] splash damage increased from 33 to 35.
****[[War Machine Sentry]] firerate decreased from 0.
****[[War Machine Sentry]] now has hidden detection.
*'''23 May 2024''' - [[v1.23.0]]
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**{{Bug}} Can still build sentries when jailed.
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{
*'''2 August 2024''' - [[v1.27.0]]
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.
****Range increased from 12 to 13.
****Build range decreased from 5 to 4.
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***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,800}}.
****Firerate changed from
****[[Rifle Sentry]] firerate increased from 0.
***'''Level 4'''
****Cost decreased from {{Money|3,750}} to {{Money|3,000}}
****Firerate changed from
***'''Level 5'''
****Cost decreased from {{Money|13,750}} to {{Money|12,500}}.
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****Cost increased from {{Money|32,500}} to {{Money|35,000}}.
****Damage decreased from +25 to +20.
****Firerate changed from
****[[War Machine Sentry]] damage decreased from 9 to 8.
****[[War Machine Sentry]] firerate increased from 0.
****[[War Machine Sentry]] health increased from 120 to 250.
****[[War Machine Sentry]] scrap cost decreased from 300 to 250.
**{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{
**{{Bugfix}} Sentry shields now always appear instead of only appearing after the '''Engineer''' was stunned.
*'''16 November 2024''' - [[v1.41.0|v1.41.5]]
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**Gamepass price increased from {{Robux|1,462}} to {{Robux|2,250}}.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|2,250}} to {{Robux|1,575}}.
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**Robux cost increased from {{Robux|1,687}} to {{Robux|2,250}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
**{{Bug}} {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
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***'''Level 3'''
****Damage increased from +6 to +10.
****[[Rifle Sentry]] firerate decreased from 0.
****[[Rifle Sentry]] scrap cost decreased from 36 to 32.
***'''Level 4'''
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****Max units increased from +0 to +1.
****[[Minigun Sentry]] damage increased from 5 to 6.
****[[Minigun Sentry]] firerate decreased from 0.
***'''Level 6'''
****Cost decreased from {{Money|35,000}} to {{Money|27,500}}.
****Max units decreased from +1 to +0.
****[[War Machine Sentry]] damage increased from 8 to 10.
****[[War Machine Sentry]] firerate decreased from 0.
*'''3 September 2025''' - [[v1.74.0]]
**Statistical changes:
Line 966 ⟶ 835:
****Cost decreased from {{Money|750}} to {{Money|600}}.
****Deadzone range increased from 1 to 1.5
****[[Sentry (Unit)|Sentry]] firerate increased from 0.
****[[Sentry (Unit)|Sentry]] scrap cost decreased from 16 to 8.
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|350}}.
****Firerate decreased from 1.208 to
****Range increased from +2 to +3.
***'''Level 2'''
Line 980 ⟶ 849:
****Damage decreased from +6 to +5.
****Max units increased from +0 to +1.
****[[Rifle Sentry]] firerate decreased from 0.
****[[Rifle Sentry]] scrap cost increased from 36 to 45.
***'''Level 4'''
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****Damage increased from +12 to +30.
****[[Minigun Sentry]] damage decreased from 5 to 3.
****[[Minigun Sentry]] firerate decreased from 0.
****[[Minigun Sentry]] scrap cost increased from 120 to 180.
***'''Level 6'''
Line 1,000 ⟶ 869:
****[[War Machine Sentry]] health increased from 250 to 300.
****[[War Machine Sentry]] damage decreased from 8 to 3.
****[[War Machine Sentry]] firerate decreased from 0.
****[[War Machine Sentry]] scrap cost increased from 250 to 340.
****[[War Machine Sentry]] explosion damage increased from 35 to 70.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|2,250}} to {{Robux|1,350}}.
Line 1,019 ⟶ 888:
****Flying detection added, moved from Level 2.
****[[Sentry (Unit)|Sentry]] damage increased from 1 to 2.
****[[Sentry (Unit)|Sentry]] firerate increased from 0.
***'''Level 2'''
****Cost increased from {{Money|550}} to {{Money|1,000}}.
Line 1,025 ⟶ 894:
****Now summons [[Rifle Sentry]] instead of [[Sentry (Unit)|Sentry]].
****[[Rifle Sentry]] damage decreased from 2 to 1.
****[[Rifle Sentry]] firerate decreased from 0.
****[[Rifle Sentry]] scrap meter decreased from 45 to 32.
****[[Rifle Sentry]] hidden detection added.
Line 1,037 ⟶ 906:
****No longer gives sentry shields, now gained at Level 5 instead.
****Now summons [[Minigun Sentry]] instead of [[Rifle Sentry]].
****[[Minigun Sentry]] firerate increased from 0.
****[[Minigun Sentry]] health increased from 60 to 150.
****[[Minigun Sentry]] scrap meter decreased from 180 to 150.
Line 1,050 ⟶ 919:
**Level 4 and 5 upgrade names swapped.
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{
**{{Bug}} {{
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{
*'''22 April 2026''' - [[v1.89.0]]
**{{Bug}} All units no longer have display names.
*'''24 April 2026''' - [[v1.89.0|v1.89.5]]
**{{Bugfix}} {{Color|Surf|Beach}} skin now deals damage.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes (Regular):
***'''Base'''
****[[Sentry (Unit)|Sentry]] health increased from 20 to 100.
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|325}}.
***'''Level 2'''
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
****Damage increased from +2 to +4.
****[[Rifle Sentry]] health increased from 40 to 400.
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate decreased from 0.18 to 0.17, however, because of the bug the firerate is effectively the same.
***'''Level 3'''
****Damage increased from +12 to +14.
***'''Level 4'''
****Cost decreased from {{Money|7,500}} to {{Money|6,250}}.
****Damage increased from +5 to +6.
****Range increased from +2 to +3.
****[[Minigun Sentry]] health increased fro 150 to 750.
****[[Minigun Sentry]] range increased from 20 to 22.
***'''Level 6'''
****Range decreased from +2.5 to +1.5.
****[[War Machine Sentry]] health increased from 300 to 1,000.
****[[War Machine Sentry]] explosion damage increased from 70 to 75.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|2,250}} to {{Robux|1,575}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,575}} to {{Robux|2,250}}.
*'''5 June 2026''' - [[v2.0.0]]
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
***'''Level 2'''
****Without [[Firerate Bug]], [[Rifle Sentry]] firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.25}}.
****Without [[Firerate Bug]], [[Minigun Sentry]] firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
***'''Level 6'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 75 to 60.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[Sentry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
***'''Level 4'''
****Damage decreased from +6 to +4.
****Firerate changed from {{Tooltip|1.225 > 0.775|-0.45}} to {{Tooltip|1.2 > 0.75|-0.45}}.
***'''Level 5'''
****Damage increased from +8 to +10.
****[[Minigun Sentry]] firerate decreased from 0.175 to 0.15.
***'''Level 6'''
****Damage decreased from +20 to +18.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****[[War Machine Sentry]] damage decreased from 10 to 8.
****Without [[Firerate Bug]], [[War Machine Sentry]] firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
****[[War Machine Sentry]] splash damage decreased from 35 to 28.
*'''8 June 2026''' - [[v2.0.0|v2.0.6]]
**Statistical changes (Regular):
***'''Base'''
****Firerate increased from 1.2 to 1.4.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 3'''
****Damage decreased from +14 to +10.
****Firerate changed from {{Tooltip|1.2 > 1|-0.2}} to {{Tooltip|1.2 > 1}}.
***'''Level 4'''
****Damage increased from +6 to +10.
****Firerate changed from {{Tooltip|1 > 0.75|-0.25}} to {{Tooltip|1 > 0.9|-0.1}}.
***'''Level 5'''
****Firerate changed from 0.75 to {{Tooltip|0.9 > 0.75|-0.15}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price increased from {{Robux|2,250}} to {{Robux|1,690}}.
***{{Bug}} Gift price has not changed.
}}
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