Engineer: Difference between revisions

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imported>Mentin123
m Reverted edit by Dragonixe (talk) to last revision by VisibleKnot
imported>Vessel Of Infinite Destruction
 
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Line 262:
$FNC-INDEX$ = Sentry Stats.Level
$CDPS$ = DPS + Sentry Stats.DPS * Max Units
$CE$ = Total PriceCost / Combined DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 600; 325; 900; 2077; 6250; 12500; 32500
$FNC-PVP-COST$ = 700; 250; 400; 1800; 2600; 12500; 32500
$FSE-DETECTION$ = 2; 0; 0
$FSE-PVP-DETECTION$ = 2; 0; 2
Line 272:
$FSE-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 155526941; 31857714; 7852911857
$FSE-PVP-UPGRADEICON$ = 4517035597; 149177741; 8998290803; 31857714; 155526941; 7852911857
$FSE-CATEGORYMETA$ = Hardcore; File:EngineerIcon.png
$DREF$ = <ref name="dps">Does not account for time taken to build Sentries.</ref>
$CDREF$ = <ref name="cdps">Combined DPS is the total DPS of the tower itself and the max number of units at that Level.</ref>
Line 280:
$RREF$ = <ref name="ref">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
$LREF$ = <ref name="lead">Through War Machine Sentry splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Engineer Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.4 || 13 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 6 || 1.2 || 16 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 1.2 || 18 || 1.5 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 20 || 1 || 18 || 1.5 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 30 || 0.9 || 21 || 1.5 || 3 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 80 || 0.75 || 21 || 1.5 || 3 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 6 || {{Money$R$ || $TPR$}} || 90 || 0.6 || 22.5 || 1.5 || 2 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1415" |Sentry Stats$SREF$
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
| 0–1 || [[Sentry (Unit)|Sentry]] || 100 || 2 || N/A || N/A || 1 || N/A || 18 || N/A || 20s || 1.25 || 8 || N/A || $DPS$
|-
| 2–3 || [[Rifle Sentry]] || 400 || 1 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || Hidden || $DPS$
|-
| 4–5 || [[Minigun Sentry]] || 750 || 3 || N/A || N/A || 0.15 || N/A || 22 || N/A || 45s || 1.75 || 150 || Hidden || $DPS$$RREF$
|-
| 6 || [[War Machine Sentry]] || 1,000 || 3 || 60 || 2 || 0.125 || 4 || 24 || 5 || 60s || 1.75 || 340 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1112" |Engineer Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Deadzone Range !! Build Range !! Max Units !! DPS$DREF$ !! Combined DPS$CDREF$ !! Cost Efficiency$CEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.2 || 13 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 6 || 1.2 || 15 || 1 || 4 || 1 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 16 || 1.2 || 17 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 22 || 0.75 || 20 || 1 || 4 || 2 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 30 || 0.75 || 20 || 1 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 6 || {{Money$R$ || $TPR$}} || 50 || 0.6 || 22 || 0.5 || 4 || 3 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1415" |Sentry Stats<ref name="sentry"/>
|-
! Level !! Sentry !! Health !! Damage !! Splash Damage !! Rocket Count !! Firerate !! Rocket Firerate !! Range !! Explosion Range !! Lifespan !! Build Time !! Scrap Meter !! Detections !! DPS$SDREF$
|-
| 0–2 || [[Sentry (Unit)|Sentry]] || 20 || 2 || N/A || N/A || 0.45 || N/A || 18 || N/A || 20s || 1.25 || 16 || N/A || $DPS$
|-
| 3–4 || [[Rifle Sentry]] || 40 || 2 || N/A || N/A || 0.2 || N/A || 20 || N/A || 30s || 1.5 || 32 || N/A || $DPS$
|-
| 5 || [[Minigun Sentry]] || 60 || 6 || N/A || N/A || 0.15 || N/A || 20 || N/A || 45s || 1.75 || 120 || Hidden || $DPS$$RREF$
|-
| 6 || [[War Machine Sentry]] || 250 || 8 || 28 || 2 || 0.1 || 4 || 24 || 5 || 60s || 1.75 || 250 || Hidden, Lead$LREF$ || $SDPS$<ref>$DPS$ Gun DPS + $MDPS$ Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</div>
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|N/A
|N/A
|{{Robux|499}}
|N/A
|{{Coins|3,000}}
|-
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|N/A
|N/A
|{{Coins|6,250}}
|N/A
|-
!Obtained From
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*The '''Engineer''' Level 6 upgrade is most likely a reference to [https://terraria.wiki.gg/wiki/Illegal_Gun_Parts Illegal Gun Parts] from ''Terraria''.
*The '''Engineer''' is canonically [[Brawler]]'s sister.
*It has been stated in [[Blind Faith]] and strongly implied in the [[Brawler]]'s trailer that the '''Engineer''' creates most vehicles and machines used by towertowers, such as the [[Turret]], [[Pursuit]] or [[Missile APC]].
 
==Update History==
Line 958 ⟶ 959:
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[SnetrySentry (Unit)|Sentry]] firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.2 > 1|-0.2}}.
Line 973 ⟶ 974:
***'''Base'''
****Firerate decreased from 1.225 to 1.2.
****[[SnetrySentry (Unit)|Sentry]] firerate decreased from 0.475 to 0.45.
***'''Level 3'''
****[[Rifle Sentry]] firerate decreased from 0.225 to 0.2.
Line 993 ⟶ 994:
****Firerate increased from 1.2 to 1.4.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.42 > 1.2|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}.
***'''Level 3'''
****Damage decreased from +14 to +10.
Line 999 ⟶ 1,000:
***'''Level 4'''
****Damage increased from +6 to +10.
****Firerate changed from {{Tooltip|1 > 0.75|-0.25}} to {{Tooltip|1.2 > 0.9|-0.31}}.
***'''Level 5'''
****Firerate changed from 0.75 to {{Tooltip|0.9 > 0.75|-0.15}}.