Fallen Soul: Difference between revisions

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{{EnemyTabs|Title = Fallen Soul}}
{{SameName|Fallen Soul|[[Fallen Soul (Legacy)|Legacy]] • '''[[Fallen Soul|Modern''']]}}
{{For|other uses of [[Fallen (Disambiguation)|Fallen]]|other uses of [[Soul (Disambiguation)|Soul]]}}
{{Zombie
|title1 = Fallen Soul
|image1 = FallenSoulRework.png
|mode_appearance = [[Fallen Mode|{{ColourColor|FallenMode}}]]<br/>[[PVP Test|{{ColourColor|HighRankFallenArena}}]]
----
|first_wave_appearance = 9 (High Rank PVP Test)<br/>13 (Fallen)
Originally:<br>[[PVP Test|{{Color|PVP|PVP Test}}]]
|base_hp = [[File:HealthIcon.png|20px|Health]]60 (Fallen)<br/>[[File:HealthIcon.png|20px|Health]]75 (Sandbox)
|first_wave_appearance = 9 (HighFallen RankArena PVP Test)<br/>1312 (Fallen)
|scale_hp = Trio - [[File:HealthIcon.png|20px]]70 (Fallen)<br/>Quad - [[File:HealthIcon.png|20px]]75 (Fallen)
----
Originally:<br>9 (High Rank PVP Test)
|base_hp = [[File:HealthIcon.png|20px|Health]]150 (Fallen)<br/>[[File:HealthIcon.png|20px|Health]]60 (Fallen Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]75 (Sandbox)
|scale_hp = Duo - [[File:HealthIcon.png|20px]]170 (Fallen)<br/>Trio - [[File:HealthIcon.png|20px]]70190 (Fallen)<br/>Quad - [[File:HealthIcon.png|20px]]75210 (Fallen)
|defense = {{Defense}}20%
|speed =[[File:SpeedIcon.png|20px|Health]]Above Average (4)
|cash = {{Money|180}} on death (Fallen)<br/>{{Money|100}} on death (Fallen Arena PVP)
|hidden = {{Attr|Hidden|Yes}}
|fly = No
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|versus_send_cost = {{Money|150}}
|versus_wave_unlock = 9
|versus_eco = {{Money|1210}}
|versus_number = 1-5
|versus_timer = 01.85
}}
{{QuoteContainer|
{{QuoteBox|Make sure you have some hidden detection prepared. Got a feeling some stealth units are coming soon.|[[Commander (Narrator)|Commander]] dialogue on Wave 9 ([[Fallen Mode|Fallen]])}}
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|Man, I'm shivering! When did it get so cold?|audio=FallenWave12-1.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 12 ([[Fallen Mode|Fallen]])}}
|-|Original =
{{QuoteBox|Make sure you have some hidden detection prepared. <br/>Got a feeling some stealth units are coming soon.|[[Commander (Narrator)|Commander]] dialogue on Wave 911 (Formerly, [[Fallen Mode|Fallen]])}}
</tabber>}}
==Description==
The '''Fallen Soul''' is an enemy that appears in [[Fallen Mode|Fallen]] and HighFallen RankArena [[PVP Test]] modes. It has a decent amount of health with above average speed. As it is a [[Hidden (Attribute)|Hidden]] enemy, only towers with hidden detection can target it.
 
==Logbook Description==
"''Fallen Souls were the spirits of those who died before the curse took hold. The Queen's sacrifice broke down the wall between life and death, pulling these souls back into the now-corrupted realm. They drift through battlefields, unable to rest or return to the kingdom they once knew. They are nearly invisible — most people only feel a cold breeze as they pass by.''"
 
==Appearance==
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==Strategy==
*Most early game towers gain hidden detection. Such towers are recommended to deal with early '''Fallen Souls'''.
**Single target towers, like the [[Militant]], [[Golden Soldier]], [[Ace Pilot]] or [[WardenAssassin]], can also clear out groups of '''Fallen Souls''', although they will require more cash to successfully eliminate them.
**As '''Fallen Souls''' spawn in hordes, the [[Golden Pyromancer]] is particularly useful, being able to damage multiple enemies at once and having hidden detection by default.
***The [[Pyromancer]] can also be useful against '''Fallen Souls''', although it costs more and does not have hidden detection at base level.
**Single target towers, like the [[Militant]], [[Golden Soldier]], [[Ace Pilot]] or [[Warden]], can also clear out groups of '''Fallen Souls''', although they will require more cash to successfully eliminate them.
**Though the [[Trapper]] cannot detect hidden enemies, its traps will still work against them. In particular, its landmines can be used to eliminate groups of '''Fallen Souls''' due to its high splash damage.
*For splash damage towers that cannot target '''Fallen Souls''', such as the [[Mortar]], if a '''Fallen Soul''' is caught up in an explosion, they will take damage from the explosion range.
**This means that another detectable enemy must be near the '''Fallen Soul''' for a splash damage tower to hit the '''Fallen Soul'''.
**Similarly, the [[ElectroshockerTesla]] cannot target the '''Fallen Soul''', however, it can hit it if there are other detectable enemies nearby.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Animations}}
<gallery>
FallenSoulFloat.gif|Floating animation (2 August 2024 – Present)
</gallery>
 
{{GalleryHeader|Converted Variants}}
<gallery>
DefHacker1FallenSoul.png|Green variant, current version (11 June 2025 – Present)
</gallery>
 
{{GalleryHeader|Corpse Variants}}
<gallery>
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Gatling Gun Tower - Tower Defense Simulator|'''Fallen Soul''' on a promotional video.
Swarmer Rework - Tower Defense Simulator|'''Fallen Soul''' on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Fallen Soul''' on a promotional video.
</gallery>
 
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<gallery>
Valentines Skins - Tower Defense Simulator|'''Fallen Soul''' in the game trailer.
Player VS Player Trailer - Tower Defense Simulator|'''Fallen Soul''' in the game trailer.
PVP Trailer Gamespot - Tower Defense Simulator|'''Fallen Soul''' in the game trailer.
</gallery>
 
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==Update History==
{{scroll|text =
*'''2 August 2024''' - [[v1.27.0]]
**'''Fallen Soul''' added.
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***Adds {{Money|12}} to economy.
***Has a spawn timer of 0.8.
*'''23 April 2025''' - [[v1.62.0]]
**No longer appears in the [[PVP Test]] as it has been removed.
*'''11 June 2025''' - [[v1.67.0]]
**First wave appearance changed from Wave 10 to Wave 13.
**Health increased from 40 to 60 in [[Fallen Mode|Fallen]] mode.
**Health increased from 40 to 75 in [[Sandbox Mode|Sandbox]] mode.
**Cash given increased from {{Money|35}} to {{Money|100}} on death.
*'''25 June 2025''' - [[v1.68.0]]
**Health increased from 60 to 80 in [[Fallen Mode|Fallen]] mode.
*'''23 July 2025''' - [[v1.71.0]]
**Now appears in Fallen Arena [[PVP]], carrying over most of its [[PVP Test]] statistics.
***Health increased from 40 to 60.
***Number sent decreased from 1-5 to 1.
***Economy bonus decreased from {{Money|12}} to {{Money|10}}.
***Spawn timer increased from 0.8 to 1.5.
*'''28 January 2026''' - [[v1.84.0]]
**First wave appearance changed from 13 to 12 in [[Fallen Mode|Fallen]] mode.
**Health increased from 80 to 150 in [[Fallen Mode|Fallen]] mode.
**Defense of 20% added.
**Cash given increased from {{Money|100}} to {{Money|180}} on death in [[Fallen Mode|Fallen]] mode.
*'''11 February 2026''' - [[v1.85.0]]
**[[Logbooks|Logbook]] description added.
}}
 
 
{{Fallen|[[Breaker2]]|Wave 10|Fallen Soul|Wave 1312|[[Fallen]]|Wave 14}}
{{HighRank|[[Fallen Squire]]|Wave 7|Fallen Soul|Wave 9|[[Breaker2Fallen Hazmat]]|Wave 11}}