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{{Tabs}}
{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{For|[[Farm Lands]]}}
{{TowerInfobox
{{TowerInfobox
|title = Farm
|title = Farm
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|lead_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|flying_detection = N/A
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|immune = {{Stun|Stun Immunity}}Stun<br/>Partial Debuff
|footprint = 1.75
|footprint = Above Average (1.75)
|pvp_basecost = {{Money|250}}
|pvp_basecost = {{Money|250}}
|pvp_basesellingprice = {{Money|83}}
|pvp_basesellingprice = {{Money|83}}
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|pvp_lead_detection = N/A
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|pvp_immune = {{Stun|Stun Immunity}}Stun<br/>Partial Debuff
|pvp_footprint = 1.75
|pvp_footprint = Above Average (1.75)
|tooltip-1 = Provides extra cash at the start of each wave.
|tooltip-1 = Provides extra cash at the start of each wave.
}}
}}
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It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].
It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].


The '''Farm''' has a placement limit of ten per player. This is decreased to eight in [[PVP]] mode.
The '''Farm''' has a placement limit of twelve per player. This is decreased to eight in [[PVP]] mode.


==Upgrades==
==Upgrades==
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$RU$ = Cost / Income Increase From Upgrading
$RU$ = Upgrade Price / Income
$TPI$ = Total Cost / Income
$TPI$ = Total Price / Income
$COST$ = 300; 200; 600; 1250; 2500; 4500
$FNC-COST$ = 300; 200; 600; 1250; 2500; 4500
$PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FNC-PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FSE-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FNC-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FSE-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$FNC-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income. Calculated as Upgrade Price ÷ Income.</ref>
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost. Calculated as Total Price ÷ Income.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
! Level !! Total Price !! Upgrade Price !! Income !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Price:Income$TREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
| 0 || {{Money|$TP$}} || {{Money|300}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
|-
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
| 1 || {{Money|$TP$}} || {{Money|200}} || {{Money|100}} || 60% || $RU$ || $TPI$:1
|-
|-
| 2 || $R$ || $R$ || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
| 2 || {{Money|$TP$}} || {{Money|600}} || {{Money|225}} || 70% || $RU$ || $TPI$:1
|-
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
| 3 || {{Money|$TP$}} || {{Money|1,250}} || {{Money|500}} || 80% || $RU$ || $TPI$:1
|-
|-
| 4 || $R$ || $R$ || {{Money|900}} || {{Money|400}} || 90% || $RU$ || $TPI$:1
| 4 || {{Money|$TP$}} || {{Money|2,500}} || {{Money|900}} || 90% || $RU$ || $TPI$:1
|-
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
| 5 || {{Money|$TP$}} || {{Money|4,500}} || {{Money|1,500}} || 100% || $RU$ || $TPI$:1
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
! Level !! Total Price !! Upgrade Price !! Income !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Price:Income$TREF$
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
| 0 || {{Money|$TP$}} || {{Money|250}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
|-
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
| 1 || {{Money|$TP$}} || {{Money|200}} || {{Money|100}} || 60% || $RU$ || $TPI$:1
|-
|-
| 2 || $R$ || $R$ || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
| 2 || {{Money|$TP$}} || {{Money|550}} || {{Money|250}} || 70% || $RU$ || $TPI$:1
|-
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
| 3 || {{Money|$TP$}} || {{Money|1,000}} || {{Money|500}} || 80% || $RU$ || $TPI$:1
|-
|-
| 4 || $R$ || $R$ || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
| 4 || {{Money|$TP$}} || {{Money|2,500}} || {{Money|750}} || 90% || $RU$ || $TPI$:1
|-
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
| 5 || {{Money|$TP$}} || {{Money|5,000}} || {{Money|1,500}} || 100% || $RU$ || $TPI$:1
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Color|Premium|Arcade}}
|{{Colour|Premium|Arcade}}
|{{Color|Christmas2019|Xmas}}
|{{Colour|Christmas2019|Xmas}}
|{{Color|Premium|Tycoon}}
|{{Colour|Premium|Tycoon}}
|{{Color|Spooky|Graveyard}}
|{{Colour|Spooky|Graveyard}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br/>[[Xmas 2019 Crate]]
|[[Christmas 2025 Skincrate]],<br/>[[Jolly Skincrate]],<br/>[[Christmas 2019 Skincrate]]
|[[Deluxe Crate]]
|[[Deluxe Skincrate]]
|[[Spooky Crate]],<br/>[[Halloween Crate]]
|[[Spooky Skincrate]],<br/>[[Halloween Skincrate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Other|Present}}
|{{Colour|Other|Present}}
|{{Color|Ducky|Ducky}}
|{{Colour|Ducky|Ducky}}
|{{Color|Deluxe|Crypto}}
|{{Colour|Deluxe|Crypto}}
|{{Color|Pirate|Pirate}}
|{{Colour|Pirate|Pirate}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|{{Coins|4,500}}
|{{Coins|4,500}}
|{{Robux|560}}
|{{Robux|560}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|-
|-
!Obtained From
!Obtained From
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Skincrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Deluxe Skincrate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Pirate Crate]]
|[[Pirate Skincrate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Color|Hexscape|Wasteland}}
|{{Colour|Hexscape|Wasteland}}
|{{Color|EventMission|Booth}}
|{{Colour|EventMission|Booth}}
|{{Color|OperationICE|Cozy Camp}}
|{{Colour|OperationICE|Cozy Camp}}
|{{Color|Other|Vendor}}
|{{Colour|Other|Vendor}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Skin
!Skin
|{{Color|Ugly|PNG}}
|{{Colour|Ugly|PNG}}
|{{Color|EventMission|Discovered}}
|{{Colour|EventMission|Discovered}}
|{{Color|Surf|Crab}}
|{{Colour|Surf|Crab}}
|{{Color|Null|Null Soul}}
|{{Colour|Null|Null Soul}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[File:CinemaFarmIconIG.png|175px]]
|[[File:CinemaFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:BunnyFarmIconIG.png|175px]]
|[[File:VoidAltarFarmIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Showtime|Cinema}}
|{{Colour|Showtime|Cinema}}
|{{Color|Shamrock|Pot Of Gold}}
|{{Colour|Shamrock|Pot Of Gold}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void|Void Altar}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Uncommon}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime Crate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
|-
!Obtained From
!Obtained From
|[[Beach Crate]]
|[[Showtime Skincrate]]
|[[Shamrock Skincrate]]
|}
|}


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*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**In [[Molten Mode|Molten]], [[Fallen Mode|Fallen]] and [[Frost Mode|Frost]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Molten Mode|Molten]], [[Intermediate Mode|Intermediate]] and [[Fallen Mode|Fallen]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**In [[Easy Mode|Easy]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[Pizza Party]], [[Hardcore Mode|Hardcore]] or [[Voidcore Mode|Voidcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies.
**When playing in [[Polluted Wasteland II]], [[Badlands II]], [[Pizza Party]] or [[Hardcore Mode|Hardcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies. The cost increase in [[Hardcore Mode|Hardcore]] mode also makes Level 4 and 5 '''Farms''' too expensive to be worthwhile most of the time.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming, try to minimize unspent cash at the end of each wave while aiming for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms'''.
*When farming, aim for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms''' one by one.
*Consider how you place '''Farms''' in game for space and organization.
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
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==Trivia==
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*When the game was in Alpha, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*This is one of the three economy tower in the game, with the others being the [[Cowboy]] and [[Golden Cowboy]].
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the only tower that cannot be discounted by the [[DJ Booth]].


==Update History==
==Update History==
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***'''Level 4'''
***'''Level 4'''
****Income decreased from {{Money|800}} to {{Money|750}}.
****Income decreased from {{Money|800}} to {{Money|750}}.
**New skin: {{Color|Premium|Arcade}}
**New skin: {{Colour|Premium|Arcade}}
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**New skin: {{Color|Christmas2019|Xmas}}
**New skin: {{Colour|Christmas2019|Xmas}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{Color|Premium|Tycoon}}
**New skin: {{Colour|Premium|Tycoon}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Upgrade names added.
**Upgrade names added.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Placement limit of 6 added.
**Placement limit of 6 added.
**Skin rarity added to [[Premium Crate]] skins.
**Skin rarity added to [[Premium Skincrate]] skins.
**Statistical Changes:
**Statistical Changes:
***'''Base'''
***'''Base'''
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*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**Placement limit increased from 6 to 8.
**Placement limit increased from 6 to 8.
**New skin: {{Color|Spooky|Graveyard}}
**New skin: {{Colour|Spooky|Graveyard}}
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**Cash trails added.
**Cash trails added.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''24 December 2021''' - [[v1.0.0]]j
*'''24 December 2021''' - [[v1.0.0]]j
**New skin: {{Color|Other|Present}}
**New skin: {{Colour|Other|Present}}
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**'''Farm''' is now immune to certain debuffs.
**'''Farm''' is now immune to debuffs.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**[[Stun Immunity]] added.
**[[Stun Immunity]] added.
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****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**New skin: {{Color|DuckHunt|Ducky}}
**New skin: {{Colour|DuckHunt|Ducky}}
*'''11 November 2022''' - [[v1.4.2]]d
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{Color|Philips|Crypto}}
**New skin: {{Colour|Philips|Crypto}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
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*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**Placement footprint size increased.
**Placement footprint size increased.
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Legendary}}.
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]a
*'''5 May 2023''' - [[v1.7.2]]a
**Placement footprint size decreased to 1.75.
**Placement footprint size decreased to 1.75.
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{Color|Pirate|Pirate}}
**New skin: {{Colour|Pirate|Pirate}}
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
*'''28 August 2024''' - [[v1.29.0]]
*'''28 August 2024''' - [[v1.29.0]]
**[[Discount Buff]] no longer affects Farm.
**[[Discount Buff]] no longer affects [[Farm]].
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Range increased from 3 to 5.
****Range increased from 3 to 5.
**New skin: {{Color|Hexscape|Wasteland}}
**New skin: {{Colour|Hexscape|Wasteland}}
*'''30 October 2024''' - [[v1.39.0]]
*'''30 October 2024''' - [[v1.39.0]]
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
Line 491: Line 464:
****Thorn power increase of +10% added.
****Thorn power increase of +10% added.
*'''13 November 2024''' - [[v1.41.0]]
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{Color|EventMission|Booth}}
**New skin: {{Colour|EventMission|Booth}}
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Color|OperationICE|Cozy Camp}}
**New skin: {{Colour|OperationICE|Cozy Camp}}
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
**New skin: {{Color|Other|Vendor}}
**New skin: {{Colour|Other|Vendor}}
*'''1 April 2025''' - [[v1.59.0]]
*'''1 April 2025''' - [[v1.59.0]]
**New skin: {{Color|Ugly|PNG}}
**New skin: {{Colour|Ugly|PNG}}
**{{Bug}} {{Color|Ugly|PNG}} skin cannot be placed down.
**{{Bug}} {{Colour|Ugly|PNG}} skin cannot be placed down.
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
**{{Bugfix}} {{Color|Ugly|PNG}} skin can now be placed down.
**{{Bugfix}} {{Colour|Ugly|PNG}} skin can now be placed down.
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
**Support role added.
*'''4 June 2025''' - [[v1.66.0]]
*'''4 June 2025''' - [[v1.66.0]]
**New skin: {{Color|EventMission|Discovered}}
**New skin: {{Colour|EventMission|Discovered}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Crab}}
**New skin: {{Colour|Surf|Crab}}
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null Soul}}
**New skin: {{Colour|Null|Null Soul}}
*'''20 December 2025''' - [[v1.83.0]]
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Color|Showtime|Cinema}}
**New skin: {{Colour|Showtime|Cinema}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 12 in regular modes.
**Placement limit increased from 8 to 12 in regular modes.
Line 559: Line 532:
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
**New skin: {{Color|Shamrock|Pot Of Gold}}
**New skin: {{Colour|Shamrock|Pot Of Gold}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
}}


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