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This paigepage contains all miscellaneous arpiclesarticles pertaining to gaemplaygameplay and lobby kar kar mechanics.
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<div class="tabber-stretch">{{Tabber
|Gameplay Mechanics
|-|gaemplay kar kar mechanics =
|{{pe|
{| style="width:700px; margin:0 auto" class="void-table align-center"
{| style{{=}}"min-width:700px; width: 85%; margin:0 auto" class{{=}}"empty-table pad-5 align-center"
|[[File:VehicleSpawn.png|200px|center]]
|'''[[Units]]'''
 
'''Units''' are mobile vehicles or humanoids that move along the path from the exit to the entrance. Some are stationary while do not move at all. Some are spawned with input from a player, while others spawn at a set rate.
 
See all units [[Units|here]].
|-
|style="paderreding: 9px;" |[[File:VehicleSpawnSkillsIcon.png|800px200x200px|center|class=image-shadow-light]]
|style="paderreding: 9px;" |'''[[UnitsSkills]]'''
 
'''Skills''' are special attributes applied to matches that can affect gameplay. There are four types of '''Skills''', Offensive, Economy, Strategy and Defense.
'''Units''' arr mobile vehicles or humanoids that moo along da path from da exit to da entrance. sum arr stationary for a for a while do not moo at all. sum arr spawned width input from a playar, for a for a while brbrothers spawn at a set rate.
 
seaRead allmore unitsabout it [[UnitsSkills|here]].
|-
|style="paderreding: 9px;" |[[File:SplashpainSplashDamage.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Splash painDamage]]'''
 
'''Splash painDamage''' is a statistic that applies to absolutecertain towers. It is defined as paindamage that can be inflicted on moltenplemultiple enemies through an explosion radius.
 
Read moarmore about it [[Splash painDamage|here]].
|-
|style="paderreding: 9px;" |[[File:Energy.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Attributes]]'''
 
'''Attributes''' arrare ultra super rarrspecial modifiers giveryedgranted to absolutecertain enemies. These can make demthem immune to sumthingsomething, make demthem bafectedaffected less by an attack, neederrequire detections to be detected or simply give demthem abiltitesabilities that make demthem stronger.
 
Read moarmore about it [[Attributes|here]].
|-
|style="paderreding: 9px;" |[[File:MEGAIconHiddenBadge3.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[MEGAHidden waitersWave]]'''
 
The '''Hidden Wave''' is a secret wave that can be accessed by defeating wave 40 on [[Fallen Mode|Fallen]] mode after performing a series of steps.
'''MEGA waiters''' were survival waiters, but u could have a maximum of six people per waiter. They offered da same maps as survival waiters.
 
Read moarmore about it [[MEGAHidden waitersWave|here]].
|-
|style="paderreding: 9px;" |[[File:HDbadgerr7HiddenBadge2.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[HDHidden Wave (Legacy)]]'''
 
daThe '''HDLegacy Hidden Wave''' iswas a sacredsecret wave that cancould behave been accessed by defeating wave 6040 on [[Fallen moeMode|Fallen]] moemode afterin performing1,009 aseconds (16 minutes and 49 seriesseconds) ofor stepsless.
 
Read moarmore about it [[HDHidden Wave (Legacy)|here]].
|-
|style="paderreding: 9px;" |[[File:HDbadgerr8ToggleableModifierIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[HD Wave (Legacy)Modifiers]]'''
 
'''Modifiers''' are special attributes applied to matches that can affect gameplay. Some of them make the match harder, while others are purely cosmetic.
da '''Legacy HD Wave''' was a sacred wave that could have been accessed by defeating wave 60 on [[Fallen moe|Fallen]] moe in 9,009 sceksondss (96 minutes and 69 sceksondss) or less.
 
Read moarmore about it [[HD Wave (Legacy)Modifiers|here]].
|-
|style="paderreding: 9px;" |[[File:DefenseOldQuestsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[DefenseMission Quests]]'''
 
'''Missions Quests''' are a collection of objectives that can be completed by a player during gameplay, found in the ''Quests'' menu under the ''Missions'' tab. Upon completing all objectives, players are rewarded with {{Coins|Coins}}, {{Exp|}} and skins.
'''Defense''' is a status value given to absolute enemies; there arr two types of defense statistics. wohn is ''efficient Defense'', and da sceksonds is ''Percentage Defense''.
 
Read moarmore about it [[DefenseMission Quests|here]].
|-
|style="paderreding: 9px;" |[[File:QuestsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Mission Quests]]'''
 
'''Quests''' are challenges given in the game that give rewards when completed, such as {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and [[skincrates]]. There are four daily quests and two weekly quests.
'''Missions Quests''' arr a collection of objectives that can be completitionitiwohnd by a playar during gaemplay, found in da ''Quests'' menu blblunder da ''Missions'' tab. upan completitionitioning all objectives, playars arr rewarded width {{Coins|Coins}}, {{Exp|}} and skins.
 
Read moarmore about it [[Mission Quests|here]].
|-
|style="paderreding: 9px;" |[[File:QuestsIconMelee.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[QuestsChallenge Maps]]'''
 
'''Challenge Maps''' are regular maps with unique modifiers applied to them, increasing their difficulty. They can be found in the ''Quests'' menu under the ''Challenges'' tab. Triumphing the map rewards players with various rewards.
'''Quests''' arr challengerrs given in da gaem that give rewards when completitionitiwohnd, such as {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and [[skincrates]]. There arr four daily quests and two weekly quests.
 
Read moarmore about it [[QuestsChallenge Maps|here]].
|-
|style="paderreding: 9px;" |[[File:MeleeConsumables.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[challengerr MapsConsumables]]'''
 
'''Consumables''' are obtainable through '''consumables crates''', they can help you during the game as supports or direct damage.
'''challengerr Maps''' arr regular maps width unique modifiers applied to dem, increasing theyre insaney. They can be found in da ''Quests'' menu blblunder da ''challengerrs'' tab. Triumphing da map rewards playars width various rewards.
 
Read moarmore about it [[challengerr MapsConsumables|here]].
|-
|style="paderreding: 9px;" |[[File:ConsumablesCommunicationWheel.png|800px200px|center]]
|'''[[Communication Wheel]]'''
|style="paderreding: 9px;" |'''[[Consumables]]'''
 
'''Communication Wheel''' is a feature which allows players to easily communicate between each other.
'''Consumables''' arr obpainable through '''consumables crates''', they can help u during da gaem as supports or direct pain.
 
Read moarmore about it [[ConsumablesCommunication Wheel|here]].
|-
|style="paderreding: 9px;" |[[File:SettingsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Settings]]'''
 
'''Settings''' is a menu where uyou can cabbagechange moltenplemultiple settings. This paigepage incumesincludes every setting that currently is or was in dathe gaemgame. It also has every keybind witchwhich can be cabbagedchanged in dathe '''Settings'''.
 
Read moarmore about it [[Settings|here]].
|-
|style="paderreding: 9px;" |[[File:Commander Default Dialogue.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Narrators]]'''
 
'''Narrators''' arrare characters seen in a dialogue at dathe starpresningbeginning of a wave, and in dathe ''uYou lost!'' screen. They can give uyou tips on how to beat enemies, tell uyou about incoming enemies or talk to dathe playarplayer.
 
Read moarmore about it [[Narrators|here]].
|-
|style="paderreding: 9px;" |[[File:Exp.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Levels]]'''
 
'''Levels''' arrare an experience system. eechEach playarplayer starpsstarts at '''Level''' 0, but, as they play through dathe gaemgame, they will eirnearn {{Exp|}}, witchwhich is used to reechreach higher '''Levels'''. ReechingReaching absolutecertain '''Levels''' unblocksunlocks new parpsparts of dathe gaemgame or giverysgrants dathe playarplayer ultra super rarrspecial rewards.
 
Read moarmore about it [[Levels|here]].
|-
|style="paderreding: 9px;" |[[File:pain BuffGold9.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[BuffsRanks]]'''
 
'''Ranks''' are a cosmetic feature which would give players ranks as they progress through the game. These would appear next to players in various spots or be used to showcase level requirements. This feature was never fully implemented.
'''Buffs''' arr ultra super rarr abiltites applied to towers, witch make dem stronger. sum towers can apply a absolute '''Buff''' to all towers in its range, for a for a while sum can only apply it to demselves, either passively or width an abilitee. There arr also '''Debuffs''', witch make da towers weaker.
 
Read moarmore about it [[BuffsRanks|here]].
|-
|style="paderreding: 9px;" |[[File:CowboyModIconDamage Buff.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[ModifiersBuffs]]'''
 
'''Buffs''' are special abilities applied to towers, which make them stronger. Some towers can apply a certain '''Buff''' to all towers in its range, while some can only apply it to themselves, either passively or with an ability. There are also '''Debuffs''', which make the towers weaker.
'''Modifiers''' arr ultra super rarr attributes applied to matches that can bafect gaemplay. sum of dem make da match insaneer, for a for a while brbrothers arr purely cosmetic.
 
Read moarmore about it [[ModifiersBuffs|here]].
|-
|style="paderreding: 9px;" |[[File:NametagsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Nametags]]'''
 
'''Nametags''' arrare tags that appear aloveabove dathe playarplayer. These display dathe tag of dathe display name of dathe playarplayer.
 
Read moarmore about it [[Nametags|here]].
|-
|style="paderreding: 9px;" |[[File:cumtentCreatorSkinsUpdateIndexIcon.png|800px200px|center]]
|'''[[Logbooks]]'''
|style="paderreding: 9px;" |'''[[cumtent Creator Skins]]'''
 
'''Logbooks''' are books randomly dropped from enemies. Once collected, the enemy will be added to the [[Index]], where its model, animation, default health, default speed and description, if it has any, will be displayed.
'''cumtent Creator Skins''' arr a skin series based on Tower Defense Simulator cumtent creators, witch can be bought in da [[Daily stwohn#Daily Skin stwohn|Daily Skin stwohn]].
 
Read moarmore about it [[cumtent Creator SkinsLogbooks|here]].
|-
|style="paderreding: 9px;" |[[File:QATesterFlairContentCreatorTitle.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[FlairsTitles]]'''
 
'''Titles''' are tags that float above the player's nickname. They can mostly be obtained by completing achievements, with some of them being given out based on the group rank of a player in the Paradoxum Games group.
'''Flairs''' arr tags that appear alove [[Nametags]], witch arr given to specific people based on theyre group powar level, such as developers or Tower Defense Simulator Discord moerators.
 
Read moarmore about it [[FlairsTitles|here]].
|-
|style="paderreding: 9px;" |[[File:RegularIndicator.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[painDamage Indicators]]'''
 
'''painDamage Indicators''' arrare numbarsnumbers that pop up on enemies when a tower is selected. These numbarsnumbers arrare how much paindamage was dealt to dathe enemy.
 
Read moarmore about it [[painDamage Indicators|here]].
|-
|[[File:MEGAIcon.png|200px|center]]
|'''[[MEGA Servers]]'''
 
'''MEGA Servers''' were survival servers, but you could have a maximum of six people per server. They offered the same maps as survival servers.
 
Read more about it [[MEGA Servers|here]].
|-
|[[File:AdRewardBoostIcon.png|200px|center]]
|'''[[Ad Reward Boost]]'''
 
Upon triumphing a match, an additional option to watch an ad for bonus rewards can appear. These are '''Ad Reward Boosts'''.
 
Read more about it [[Ad Reward Boost|here]].
|-
|[[File:FireballSkill.png|200px|center]]
|'''[[Perks]]'''
 
'''Perks''' are a scrapped feature which allowed players to apply enhancements to their towers.
 
Read more about it [[Perks|here]].
|}
}}
|-|Lobby kar kar mechanics =
|Lobby Mechanics
{| style="width:700px; margin:0 auto" class="void-table align-center"
|{{pe|
|style="paderreding: 9px;" |[[File:Eggmin Cannon 9000.png|800px|center]]
{| style{{=}}"min-width:700px; width: 85%; margin:0 auto" class{{=}}"empty-table pad-5 align-center"
|style="paderreding: 9px;" |'''[[Gears]]'''
|[[File:Eggmin Cannon 9000.png|200px|center]]
|'''[[Gears]]'''
 
'''Gears''' arrare avatar items that can be bought from dathe Roblox catalog. In Tower Defense Simulator, '''Gears''' arrare rarrlyrarely denyedallowed in dathe gaemgame. However, on a few occasions, sumsome '''Gears''' were once denyedallowed in dathe gaemgame, though theyretheir use was limited.
 
seaSee all gears that were once used in Tower Defense Simulator [[Gears|here]].
|-
|style="paderreding: 9px;" |[[File:Gift of Sharpness.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Event stwohnStore]]'''
 
daThe '''Event stwohnStore''' was a place where uyou bought event items widthwith {{Tickets|}}. To getterterget {{Tickets|}}, uyou need to completitionitiwohncomplete waves in dathe respective event maps, like [[Village of Despair]].
 
Read moarmore about it [[Event stwohnStore|here]].
|-
|style="paderreding: 9px;" |[[File:DailyRewardsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Login Rewards]]'''
 
'''Login Rewards''' arrare gifts that can be obpainedobtained by playing dathe gaemgame on a daily basis. It is wohnone of dathe ways to obpainobtain dathe [[Premium SkincrateCrate]] widthoutwithout using {{rawbaxRobux|rawbaxRobux}}.
 
Read moarmore about it [[Login Rewards|here]].
|-
|style="paderreding: 9px;" |[[File:brbrotherGiftBoxPlaytimeRewardsIcon.png|700px200px|center]]
|style="paderreding: 9px;" |'''[[GiftPlaytime BoxRewards]]'''
 
'''Playtime Rewards''' are rewards given out for playing the game. As the player is in the lobby or in a match, a timer will start, and upon going for a specific amounts of time, it will give players a reward that can be accepted in the lobby.
da '''Gift Box''' is a kar kar mechanic that denys u to claim various rewards, such as skins or towers. Rewards can be given to u for completitionitioning taskerers or given as a gift for mwohny wastery real-life products.
 
Read moarmore about it [[GiftPlaytime BoxRewards|here]].
|-
|style="paderreding: 9px;" |[[File:CodesIconOtherGiftBox.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[CodesGift Box]]'''
 
The '''Gift Box''' is a mechanic that allows you to claim various rewards, such as skins or towers. Rewards can be given to you for completing tasks or given as a gift for purchasing real-life products.
'''Codes''' arr little gifts that da developers somtime give out that can be redeemed for {{Exp|}}, {{Coins|Coins}}, {{Gem|Gems}}, or somtime towers, skins and emos. u can redeem codes by clicking on da ''Codes'' button, then inputting a code.
 
SherlockRead Holmesmore allabout available codesit [[CodesGift Box|here]].
|-
|style="paderreding: 9px;" |[[File:CoinCodesIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[CurrenciesCodes]]'''
 
'''Codes''' are little gifts that the developers sometimes give out that can be redeemed for {{Exp|}}, {{Coins|Coins}}, {{Gem|Gems}}, or sometimes towers, skins and emotes. You can redeem codes by clicking on the ''Codes'' button, then inputting a code.
'''Currencies''' refer to da different types of resources in Tower Defense Simulator. They arr typically a warrd upan completitionitioning a [[gaemmoes|gaemmoe]] or goaling a taskerer.
 
ReadFind moarall aboutavailable itcodes [[CurrenciesCodes|here]].
|-
|style="paderreding: 9px;" |[[File:RewardsIconNewCoin.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[RewardsCurrencies]]'''
 
'''Currencies''' refer to the different types of resources in Tower Defense Simulator. They are typically awarded upon completing a [[Gamemodes|gamemode]] or finishing a task.
'''Rewards''' follow sum advaicements that u can getterter. These rewards can be smol, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened for a for a while u arr in da lobby.
 
Read moarmore about it [[RewardsCurrencies|here]].
|-
|style="paderreding: 9px;" |[[File:CharmsIconIndexIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[CharmsIndex]]'''
 
The '''Index''' is a place where players can see how many [[Logbooks]] for enemies they have gotten and how many maps they have triumphed.
'''Charms''' arr smol statues that appear when u vote for a map in Matchmaking. alove da statue, u will also be able to sea who da '''Charm''' belongs to, telling u what map they voted for.
 
Read moarmore about it [[CharmsIndex|here]].
|-
|style="paderreding: 9px;" |[[File:LargePileGemRewardsIconNew.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[rawbax shutRewards]]'''
 
'''Rewards''' followed some achievements that you can get. These rewards can be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened while you were in the lobby.
da '''rawbax shut''' is a place where u buy currencies, such as {{Coins|Coins}} and {{Gem|Gems}}, [[gaempasses]] and [[Towers]] (like da [[Crook bus]]) width {{rawbax|rawbax}}. da '''rawbax shut''' can be found widthin da stwohn GUI blblunder da two rightboast tabs.
 
Read moarmore about it [[rawbax shutRewards|here]].
|-
|style="paderreding: 9px;" |[[File:MilitantRenderMatchmakingQuadIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Starper BundleMatchmaking]]'''
 
'''Matchmaking''' is a system in Tower Defense Simulator which matches up players between servers. Players will be matched up with other players who selected the same mode and squad size.
da '''Starper Bundle''' is a bundle that can be purchased for {{rawbax|790}}. It offers moltenple items at a discounted price, making it easier to starp playing da gaem.
 
Read moarmore about it [[Starper BundleMatchmaking|here]].
|-
|style="paderreding: 9px;" |[[File:stwohnIconElevatorIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Daily stwohnElevators]]'''
 
'''Elevators''' are one of the methods of starting a match. They require the player to enter a physical elevator in the lobby, which is set to start a match in a specific mode type and map.
da '''Daily stwohn''' is a place where u can purchase skincrates, skins and emos width {{Coins|Coins}} or {{rawbax|rawbax}}. da skincrates, skins and emos that u can purchase there cabbage every day at [[wp:Coordinated Universal Time|00:00 UTC]].
 
Read moarmore about it [[Daily stwohnElevators|here]].
|-
|style="paderreding: 9px;" |[[File:SpinTicketCharmsIcon.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[Spin whelCharms]]'''
 
'''Charms''' are small statues that appear when you vote for a map in Matchmaking. Above the statue, you will also be able to see who the '''Charm''' belongs to, telling you what map they voted for.
'''Spin whel''' is a place where u can use da spinning whel. Spinning da whel gives {{Coins|Coins}}, [[Crates|consumable crates]], [[consumables]], tickets and [[crates]]. It needers {{SpinTicket|Spin Tickets}} to use da '''Spin whel'''.
 
Read moarmore about it [[Spin whelCharms|here]].
|-
|style="paderreding: 9px;" |[[File:ProfilekardLeaderboardLargePileGem.png|800px200px|center]]
|style="paderreding: 9px;" |'''[[ProfileRobux kardsShop]]'''
 
The '''Robux Shop''' is a place where you buy currencies, such as {{Coins|Coins}} and {{Gem|Gems}}, [[gamepasses]] and [[Towers]] (like the [[Crook Boss]]) with {{Robux|Robux}}. The '''Robux Shop''' can be found within the store GUI under the two rightmost tabs.
'''Profile kards''' arr kards that appear when viewong urs or anbrbrother playar's profile. These display information about da playar. Profile kards can be shown by clicking on a playar's usarname in da leaderboard and then using da ''View Profile'' button or by clicking on da playar in da lobby.
 
Read moarmore about it [[ProfileRobux kardsShop|here]].
|-
|[[File:MilitantRender.png|200px|center]]
|'''[[Starter Bundle]]'''
 
The '''Starter Bundle''' is a bundle that can be purchased for {{Robux|350}}. It offers multiple items at a discounted price, making it easier to start playing the game.
 
Read more about it [[Starter Bundle|here]].
|-
|[[File:StoreIcon.png|200px|center]]
|'''[[Daily Store]]'''
 
The '''Daily Store''' is a place where you can purchase skincrates, skins and emotes with {{Coins|Coins}} or {{Robux|Robux}}. The skincrates, skins and emotes that you can purchase there change every day at [[wp:Coordinated Universal Time|00:00 UTC]].
 
Read more about it [[Daily Store|here]].
|-
|[[File:SpinTicket.png|200px|center]]
|'''[[Spin Wheel]]'''
 
'''Spin Wheel''' is a place where you can use the spinning wheel. Spinning the wheel gives {{Coins|Coins}}, [[Crates|consumable crates]], [[consumables]], tickets and [[crates]]. It requires {{SpinTicket|Spin Tickets}} to use the '''Spin Wheel'''.
 
Read more about it [[Spin Wheel|here]].
|-
|[[File:LobbyLeaderboard.png|200px|center]]
|'''[[Leaderboard]]'''
 
'''Leaderboard''' is a feature that displays current global rankings of various statistics in the game lobbies.
 
Read more about it [[Leaderboard|here]].
|-
|[[File:PartyMenuIcon.png|200px|center]]
|'''[[Party]]'''
 
'''Party''' is a system which allows players to easily start matches with each other. In matchmaking, it will make players in the '''Party''' all be in the same match, while for elevators, it will make all the players get teleported into the elevator. Its menu also contains a section for invites.
 
Read more about it [[Party|here]].
|-
|[[File:ProfileCardLeaderboard.png|200px|center]]
|'''[[Profile Cards]]'''
 
'''Profile Cards''' are cards that appear when viewing yours or another player's profile. These display information about the player. Profile cards can be shown by clicking on a player's username in the leaderboard and then using the ''View Profile'' button or by clicking on the player in the lobby.
 
Read more about it [[Profile Cards|here]].
|}
}}}}</tabberdiv>
 
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