Editing Firerate Bug/Ace Pilot

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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs">Bombs can only be dropped if an enemy is within range.</ref>
!Bomb Cooldown<ref name="Bombs">Bombs can only be dropped if an enemy is within range.</ref>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs"/>
!Bomb Cooldown<ref name="Bombs"/>
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!Total Price
!Total Price
!Normal Damage
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
![[Splash Damage]]
!Firerate
!Firerate
!Bomb Cooldown<ref name="Bombs">Bombs can only be dropped if an enemy is within range.</ref>
!Bomb Cooldown<ref name="Bombs">Bombs can only be dropped if an enemy is within range.</ref>
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!Hidden Det. Range
!Hidden Det. Range
!Speed Multiplier
!Speed Multiplier
!DPS<ref name="DPS">Total DPS is calculated as Gun DPS + Bomb DPS.<br />Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!DPS<ref name="DPS"/>
!Cost Efficiency
!Cost Efficiency
|-
|-
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!Range
!Range
!Explosion Range
!Explosion Range
!DPS<ref name="DPS">Total DPS is calculated as Gun DPS + Bomb DPS.<br/>Bomb DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!DPS<ref name="DPS"/>
!Cost Efficiency
!Cost Efficiency
|-
|-
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