Firerate Bug/Engineer: Difference between revisions
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
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! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build">Sentries take 1.5 seconds to build for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2.67
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,300}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,050}}
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |9.6
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,550}}
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |18
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|20,300}}
| align="center" style="padding: 5px;" |35
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |35
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|52,800}}
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |0.8
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |62.5
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.45
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2.22
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |36
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |140
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |33x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.12
| align="center" style="padding: 5px;" |24<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |300
| align="center" style="padding: 5px;" |83.17<ref>66.67 Gun DPS + 16.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2.65
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.98
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,300}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.98
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,050}}
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |9.54
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,550}}
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |17.86
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|20,300}}
| align="center" style="padding: 5px;" |35
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |34.72
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|52,800}}
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |0.808
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |61.88
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0–2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.458
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2.18
|-
| align="center" style="padding: 5px;" |3–4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.258
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |36
| align="center" style="padding: 5px;" |7.75
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.168
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |140
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |33x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.128
| align="center" style="padding: 5px;" |24<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |300
| align="center" style="padding: 5px;" |79<ref>62.5 Gun DPS + 16.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – 24 February 2024'''</div>
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
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{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"
|-
! align="center" scope="col" style="padding: 5px;" |Level
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! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"
|-
| align="center" style="padding: 5px;" |0-2
| |||